I understand how it works but don´t why it has to work the way it does. My game is complicated but fun as hell, I (Germany) opposed Hitler, the british became fascist and allied with Italy resulting in the Commonwelth became the new Allies. Long story short there are now 5 powerfull blocks fighting each other:
Commonwelth: USA, France, Commonwelth states like India and Canada and other democracies
Anglo Italian: The european fascist block with Great Britain, Italy and a bunch of eastern european states
Monarchist Germany
The Soviet Union
Japan
The war was more and more escalating as the Soviets started to came to war with the Commomwelth and the Anglo Italians. So the USA is now at war with all four blocks and i was going to cross the Atlantik then i noticed that the US assistance in Africa and south america was dwindling and i stopped encounter USA convoys with my subs. I was curios why this could happen and tag switched to the USA. O Boy was that a dire picture:


The USA stopped producing nearly everything because of two and a half game designs.
First: factories with a missing resource dont produce anything (there was a time with 50% while one missing and 25% for two or so)
Second: Trade policies dont allow the use of unexported goods. the USA is extracting 1000, exporting 450, and needs 500 for itself. Seems fine but the USA is lacking 250.
Third: A democratic AI is rather going to die than change the trade law. This seems partly because the devs dont wanted every nation to cut the trade if they are lacking one resource (aka USA cutting Oil for everyone because they need more steel) and you can not change trade law per resource.
So whats the reasoning behind the system as it is and why is it good this way even when allowing this flaws in the gameplay. It just took a complete faction of the board.
Reaching a point in the game where in mid 1942 every non dem. nation goes for cloesd economy and killing them self and their faction members (one now lacks oil and the other steel but they cant trade anymore) while the big dem. nations die to reserve enough buy able resources for their small faction members.
Commonwelth: USA, France, Commonwelth states like India and Canada and other democracies
Anglo Italian: The european fascist block with Great Britain, Italy and a bunch of eastern european states
Monarchist Germany
The Soviet Union
Japan
The war was more and more escalating as the Soviets started to came to war with the Commomwelth and the Anglo Italians. So the USA is now at war with all four blocks and i was going to cross the Atlantik then i noticed that the US assistance in Africa and south america was dwindling and i stopped encounter USA convoys with my subs. I was curios why this could happen and tag switched to the USA. O Boy was that a dire picture:
The USA stopped producing nearly everything because of two and a half game designs.
First: factories with a missing resource dont produce anything (there was a time with 50% while one missing and 25% for two or so)
Second: Trade policies dont allow the use of unexported goods. the USA is extracting 1000, exporting 450, and needs 500 for itself. Seems fine but the USA is lacking 250.
Third: A democratic AI is rather going to die than change the trade law. This seems partly because the devs dont wanted every nation to cut the trade if they are lacking one resource (aka USA cutting Oil for everyone because they need more steel) and you can not change trade law per resource.
So whats the reasoning behind the system as it is and why is it good this way even when allowing this flaws in the gameplay. It just took a complete faction of the board.
Reaching a point in the game where in mid 1942 every non dem. nation goes for cloesd economy and killing them self and their faction members (one now lacks oil and the other steel but they cant trade anymore) while the big dem. nations die to reserve enough buy able resources for their small faction members.
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