After almost one year since the original release, here are IMO the major issues that still need to be fixed and features added in priority :
1/ Even very simplified, a real command chain must be introduced. The easiest way to do that is to make Field Marshall to be Theatre leaders only (selectable icon pics on the upper right side of the screen) Army commanders (instead of corps commanders which are irrelevant for this game OOB scaling) would remain unchanged.
2/ Make unit template building to be limited in some case, just add a command restriction could do the job (it is silly to see dozen of SS or other Elite units being built without any restriction at all for the only reason one's have the template). Ex : add the line user_buildable = false in the template.
3/ Reintroduce fuel consumption for all motorized units.
4/ Custom AI template unit naming must be fixed (no more "Armoured Battalion Type 9" etc as division name)
5/ More moddability for Ideologies, Combat events, Focus (possibility to add repetitive focus with a flip-flop system, like HOI3 Strategic Effects did).
I'm pretty sure that working on those issues will bring back a lot of lost players in the HOI4 community.
I don't mention the other issues that have been mentioned by devs as being on their priority list (decisions reintroduction, templates, AI, AI, AI, AI, and AI again...)
EDIT : Derm has made a more descriptive and detailed thread about OOB in the "suggestions" topic : https://forum.paradoxplaza.com/forum/index.php?threads/improving-command-oob-unit-names.1024043/
1/ Even very simplified, a real command chain must be introduced. The easiest way to do that is to make Field Marshall to be Theatre leaders only (selectable icon pics on the upper right side of the screen) Army commanders (instead of corps commanders which are irrelevant for this game OOB scaling) would remain unchanged.
2/ Make unit template building to be limited in some case, just add a command restriction could do the job (it is silly to see dozen of SS or other Elite units being built without any restriction at all for the only reason one's have the template). Ex : add the line user_buildable = false in the template.
3/ Reintroduce fuel consumption for all motorized units.
4/ Custom AI template unit naming must be fixed (no more "Armoured Battalion Type 9" etc as division name)
5/ More moddability for Ideologies, Combat events, Focus (possibility to add repetitive focus with a flip-flop system, like HOI3 Strategic Effects did).
I'm pretty sure that working on those issues will bring back a lot of lost players in the HOI4 community.
I don't mention the other issues that have been mentioned by devs as being on their priority list (decisions reintroduction, templates, AI, AI, AI, AI, and AI again...)
EDIT : Derm has made a more descriptive and detailed thread about OOB in the "suggestions" topic : https://forum.paradoxplaza.com/forum/index.php?threads/improving-command-oob-unit-names.1024043/
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