I'm pretty bummed about this change - comes across as listening a vocal minority instead of keeping to the vision.
I know this is just my opinion, but here's the main reasons I prefer automatic status quo:
At the very least, the penalties should scale up very fast with time - it should be very, VERY difficult to prolong a war beyond a few extra months.
@Wiz, if you really think the game will be better with this change, go ahead. But please don't assume everyone hates the current system and/or give up some of the vast improvements 2.0 brought to war so quickly.
I know this is just my opinion, but here's the main reasons I prefer automatic status quo:
- Adds some tension and decision making even when you're handily winning a war. "Do I attack that big station to try and take it before the war ends, or do I spend my last bit of WE on taking an additional planet instead?" With auto status quo removed, that tension is completely gone.
- It enforces some parity between the player and AI. The AI is still forced to peace out based on arbitrary accumulation of modifiers - this essentially gives the player an additional option over the AI.
- If you are a larger empire beating a smaller empire into the ground, this lets you steamroll even further because you can just refuse to end the war indefinitely, giving both of you the penalty (which will be more hurtful to the smaller/losing side).
At the very least, the penalties should scale up very fast with time - it should be very, VERY difficult to prolong a war beyond a few extra months.
@Wiz, if you really think the game will be better with this change, go ahead. But please don't assume everyone hates the current system and/or give up some of the vast improvements 2.0 brought to war so quickly.
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