that is actually genius, though the amount of micromanagement involved in tanking your trade efficiency.....owYeah I feel like this really is the best way, we can also lower tax income by pissing off the clergy! And as for trade im pretty sure there is no limit as to how many hurtfull embargos you can make! -200% trade efficiency here I come!
and now that taking diplo tech is somewhat forced one's going to need to make even more clicks to make it work /o\
Revoking clergy to just below 40% clicks too /o\
I wonder if stolen ducats are counted as income.Well. Doing so and at the same time stabbing other countries and making them give you all their ducats, so that you have a nice big cash pile to feed to the corruption monster.
I'm not sure which answer I'd be more surprised to see right now.
Interestingly, if not, an economy based purely on ruining your infrastructure and extorting your neighbors for cash would end up being the easiest to maintain low corruption - the inflation would be horrendous though, so its not like there are no tradeoffs. So toggle-ability is important - increase your income when you're about to steal enemy ducats to lower the inflation hit. Lower your income to root out corruption the rest of the time.
Tedious as it is, it might be worth it to create an OPM enclave farm and fight them every 10 years. Thus increasing the historical realism of the game.
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