Please dont nerf corruption, Add the option to turn it off

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

chochko12

Captain
42 Badges
Aug 10, 2009
364
364
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Cities: Skylines
So to bring this thread back around to its intended purpose. Lets make corruption an option you can turn off on the easier modes of difficulty, or a separate option altogether so that those of you who don't like it don't have to play with it.

Edit: I mean that solves all the problems, it makes the people who don't want to play with corruption happy and it makes the people who hate it happy.
Why adding a mechanic that has to be voluntary to use when you can fix it/tweak it?
 
  • 3
Reactions:

Peachrocks

Major
47 Badges
Oct 12, 2011
715
940
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
Except it doesn't solve the underlying problem of an actual challenge being added to the game, meh, you know what I'm done.

+1. I'm looking forward to seeing a mod called 'Screw Corruption' or something like it and having people get it, and watching it top Paradox's charts.

It's a ROTW Tax for sure which means Eurosheep don't really care which is why they are defending this piece of junk.
 
  • 6
  • 1
Reactions:

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.274
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
So to bring this thread back around to its intended purpose. Lets make corruption an option you can turn off on the easier modes of difficulty, or a separate option altogether so that those of you who don't like it don't have to play with it.

Edit: I mean that solves all the problems, it makes the people who want to play with corruption happy and it makes the people who hate it happy.

Just turn off mechanics that cause you to be full annexed if you roll a 0. That way people who don't like it can turn it off and those who do can leave it on.

Just turn off mechanics that crash you.

Just turn off core cost.

Just turn off...

Actually there needs to be a sensible inclusion criteria for mechanics, or else you can't distinguish nonsense ones from ones that require thought. So, where does an unstable equilibrium mechanic fall? Somewhere higher than camera screw, but lower than actual gameplay. That's not a problem you "solve" with a toggle. If you kept doing that the game would bloat endlessly.
 
  • 11
  • 1
  • 1
Reactions:

vipic

Second Lieutenant
72 Badges
Apr 20, 2012
141
617
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Prison Architect
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Mount & Blade: Warband
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome - Magna Graecia
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall
  • Stellaris: Federations
  • Victoria 2
  • Stellaris: Ancient Relics
  • Cities: Skylines - Parklife
  • 500k Club
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
Why adding a mechanic that has to be voluntary to use when you can fix it/tweak it?

Because no matter what someone will be unhappy with it. I think the mechanic is fine the way it is. You don't. That's the whole point. If you make it enable or disable we can both have what we want.
 
  • 7
  • 4
Reactions:

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.274
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Because no matter what someone will be unhappy with it. I think the mechanic is fine the way it is. You don't. That's the whole point. If you make it enable or disable we can both have what we want.

The cases levied against it have used more than opinion alone. Can you do so?
 
  • 10
  • 1
Reactions:

vipic

Second Lieutenant
72 Badges
Apr 20, 2012
141
617
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Prison Architect
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Mount & Blade: Warband
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome - Magna Graecia
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall
  • Stellaris: Federations
  • Victoria 2
  • Stellaris: Ancient Relics
  • Cities: Skylines - Parklife
  • 500k Club
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
The cases levied against it have used more than opinion alone. Can you do so?

I have done so multiple times and don't much feel like typing it out again, if you go back and read my posts you will see how I talk about what I dislike about the way the game was before and how this fixes it. It presents a good series of trade-offs you have to consider when expanding.
 
  • 8
  • 1
Reactions:

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.274
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I have done so multiple times and don't much feel like typing it out again, if you go back and read my posts you will see how I talk about what I dislike about the way the game was before and how this fixes it. It presents a good series of trade-offs you have to consider when expanding.

I was trying to give you the benefit of the doubt though :p.
 
  • 6
  • 1
Reactions:

chochko12

Captain
42 Badges
Aug 10, 2009
364
364
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Cities: Skylines
Without corruption - everyone is happy. With it some people are not, but the role players are because WHAT IS THAT HERESY - OPM Asian minor kills half of Asia before 1550...
 
  • 1
  • 1
Reactions:

Twoflower

Vile treacherous Judas
86 Badges
Nov 7, 2001
4.035
3.062
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
Please, humour me: why is it "fake" difficulty?
As I see it, the "optimal" playstyle so far has always been running at just under 100 % overextension and planning your conquests around it. Lots of people here will argue that the game is a wargame and is supposed to be designed around conquest. It is a legitimate point of view that I happen to not share.
Corruption, as I understand it, is a meta concept that is supposed to represent the strains of an empire that favours rapid expansion over internal stability, of differently put, give countries that evolve more "organically" an advantage.
Rapid expansion, as has been said in this thread, is still a viable strategy. I'm not enough of a numbers guy to judge whether it is still always better than more methodical conquest. It seems to me however that having to make an actual decision on whether you should take all provinces you can in a war or whether you might be better off taking what you can handle corruption-wise adds a strategic layer to the game and makes it less of a hungry hungry caterpillar experience.
All that said, even with it "being a wargame" and all, can anybody tell me why it is inherently "boring" when war does not have to be about conquest? If the game encourages you to refrain from always taking as much as you can, it might just mean more limited wargoals, and actually using options like trade conflict or humiliate. Again, I might be wrong, but this seems to add variety rather than take it away.
 
  • 15
  • 4
Reactions:

vipic

Second Lieutenant
72 Badges
Apr 20, 2012
141
617
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Prison Architect
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Mount & Blade: Warband
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome - Magna Graecia
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall
  • Stellaris: Federations
  • Victoria 2
  • Stellaris: Ancient Relics
  • Cities: Skylines - Parklife
  • 500k Club
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
I was trying to give you the benefit of the doubt though :p.

And honestly the cases levied against are just that, opinion. I mean, this is all opinion, like the guy who typed slow =/= difficulty ten times. This whole thread is opinion, your not going to find a "fact" that one way is better than the other.

Which ties back around to my original point, make it enable or disable so no matter your opinion you can have the way you want.
 
Last edited:
  • 10
  • 3
Reactions:

chochko12

Captain
42 Badges
Aug 10, 2009
364
364
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Cities: Skylines
Corruption, as I understand it, is a meta concept that is supposed to represent the strains of an empire that favours rapid expansions over internal stability, of differently put, give countries that evolve more "organically" an advantage.

There is stability in the game and it got penalized from high OE and low RU, so this point is not very valid from my point of view.
 
  • 5
  • 2
Reactions:

Twoflower

Vile treacherous Judas
86 Badges
Nov 7, 2001
4.035
3.062
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
There is stability in the game and it got penalized from high OE and low RU, so this point is not very valid from my point of view.
Stability might be a redundant concept with the introduction of corruption, I am inclined to agree on that. They both represent similar things, and stability is a lot more RNG-dependent.
 
  • 5
Reactions:

mursolini

Field Marshal
16 Badges
Feb 1, 2014
3.353
3.539
  • Darkest Hour
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II
In a strategy game, the idea is to make player choices matter. Nerfing nations in a way where player choice matters less is a skill equalizer, that lowers challenge and makes skillful vs crummy play more similar in outcome.

What number is right? No number is right. When you have something that penalizes the player for being behind in resource x by making him more behind in same resource x, you have a textbook example of "unstable equilibrium", fake difficulty 101.

The corruption mechanic, as implemented, is broken *by design*. You can make its impact huge or negligible, and so long as it's directly contributing to unstable equilibrium, there is no right value.
You complained about a specific number, so I asked why is a specific number a problem. Apparently, that is not what you meant, so why not quit posting nonsense?

It would useful to give advice that is applicable to EU IV, rather than nonsense that an overwhelming majority of the game's tags can't feasibly do in the first 100-150 years.
Getting to the point where you can dispense with the impact of random rolls is nonsense not applicable to EU4? Let`s get real.
The fact that monarch admin rolls are so important? Your argument is like saying "sure that house has a hole in the wall, is filled with spiders and is covered in poison, but it's fine because you can just move to a perfectly fine house" the awful house (monarchies) is still awful, the fact that switching away is so obviously better is proof of bad design
I for one, love games where you have to deal with random resource allocation, like card games. It is down to preference weather you like them or not, don`t try to pass that as a universal judgement. Pick the government that allows you to play the way you like, having predictable monarch income (republic) or random (Monachy)
 
  • 7
  • 4
Reactions:

TingJonKi

Captain
53 Badges
Feb 27, 2011
432
157
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Imperator: Rome
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Prison Architect
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Campus
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Corruption won't be nerfed.

Since we already moved most important AI features to hard difficulty only, it might be a good idea to disable corruption, inflation and other such features that make the game more challenging on easy difficulty.
can we split hard difficulty and AI bonus' again?

I loved being able to choose which one I wanted or both, playing with AI bonus' just to get these features is no fun
 
  • 3
Reactions:

chochko12

Captain
42 Badges
Aug 10, 2009
364
364
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Cities: Skylines
Stability might be a redundant concept with the introduction of corruption, I am inclined to agree on that. They both represent similar things, and stability is a lot more RNG-dependent.
It is and it is not - you have sure stab hit every 30 ish years from your Monarch death.
Also redundant mechanics having direct relation between them is also very poor design choice - i`m talking about the non-existent reduction of corruption by stability and increased missionary strength (that helps reduce the RU).
 
  • 2
Reactions:

Xinkc

General
54 Badges
Mar 29, 2014
1.821
2.083
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Call to arms event
Corruption won't be nerfed.

Since we already moved most important AI features to hard difficulty only, it might be a good idea to disable corruption, inflation and other such features that make the game more challenging on easy difficulty.

Instead of nerfing, how about a rebalancing that takes into account certain ROTW starts that seem to be hit by the Nerf bat due to poor starting religious unity.

I understand things being a challenge, but where is the reward for not having corruption?

Yes, you get events that give temporary modifiers and prestige. In my current Milan campaign, I've gotten an event for +20 prestige multiple times and a +10 Global Trade Power modifier once with both events basically saying they're from my lack of corruption.

I'd personal be more favorable to corruption if they gave you bonuses to not having any, as opposed to tons of penalties for having the slightest bit of it

There are some in the form of events but it would be nice if it gave like +1 Trust with allies every 2-4 years so that increasing it is not just dependent upon favors.

Then, they would have to nerf the game base line, since the entire point was (presumably) to limit the resources available to huge states.

I thought that was the point of States and Territories?


Anyways, I'm not of the opinion that Corruption needs to be optional or nerfed. However, like everything else in the game at one point or another, it does need some tweaking. Also, random corruption giving events are annoying and make me want to Falconpunch orphans.:p
 
Last edited:
  • 9
Reactions:

Atlantians

Field Marshal
101 Badges
Nov 25, 2012
2.973
4.481
  • Cities: Skylines - After Dark
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Battle for Bosporus
  • Stellaris: Megacorp
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
I like Corruption. I do think the ducat cost needs some reduction, though.

I think being able to buy it down with ADM points might be a useful alternative in addition to using ducats.

Representing the Crown actively and directly weeding out corruption rather than investing the treasury into bureaucrats doing the job for him and his closest advisers.

It would be like using the Secret Service and FBI instead of hiring additional private organizations and advisers to weed out that corruption.

Also, corruption events should be reworks to temporarily increase the 'rate' of corruption gaining, rather than sudden jumps.
 
  • 5
  • 1
Reactions:

Twoflower

Vile treacherous Judas
86 Badges
Nov 7, 2001
4.035
3.062
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2
Actually, there are new random events which reward low corruption, so there is that :)
I don't think anybody is seriously in denial that some starts right now in 1.16 are unreasonably hampered by corruption. For starters, it might be a good idea to remove the connection to religious unity. Low religious unity is hurtful enough as it is/was before.
Having it affect corruption both makes some starts unviable and can unfairly destroy you when the Reformation hits. I remember a recent (1.15) Papal game where I had established a solid foothold in Italy by 1510, then Switzerland and Württemberg became Centers of Reformation and turned almost all my provinces except Rome. Getting through the period all those recently converted modified lasted was tough, but doable. I think adding massive corruption for a low unity I was basically unable to do much against would have felt neither necessary nor logical nor fair.
 
  • 14
Reactions:

Dayledose

Sergeant
74 Badges
Aug 23, 2015
91
224
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • BATTLETECH
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Majesty 2
Please, humour me: why is it "fake" difficulty?
Last one then it's bedtime.

To me it is a fake difficulty because it will be sidestepped or even ignored (the OE aspect anyway) if you are a certain type of country, western European over 30 provinces. To me it doesn't provide strategic thinking as I won't be thinking "hmm well this province will give me this much corruption" I'll still be looking at OE, RU, AE and the other normal but immediate detriments to my country when making the peace deal.

Will is slow down expansion? Maybe if you're not a Western European nation, but as so many blobbers like to say "XXX is only a number" and that is what it will boil down to, it will be a formula that, someone better at math than me, will put up on the forum or youtube and soon you will have everyone blobbing and doing WC just as before, perhaps only taking more time than before.

So, tell me if this will actually increase difficulty or just make things take longer?

To me difficulty isn't measured in time spent gathering resources that can be produced automatically each month, nor is it a punishment just for the sake of punishment, to me difficulty is something that takes skill to overcome, having a plan you form and have to execute that may or may not work. After "safe" levels of corruption are figured out, it will be ridden just like the 100% OE is now. Will that be more difficult? Maybe the first 5 times you try it, but in the end it's all just numbers and not really anything that can't be worked through.

There has to be risk and reward.

Tell me what is the reward offered by overcoming corruption? What actual benefit does it give you, that the game didn't have before? What does it actually add to the game to enhance game play other than a straight time or ducat sink that only really hurts if you're playing outside of europe?

Finally, will this mechanic make the game fun for you?
 
  • 10
  • 1
Reactions: