@Johan
just want to say keep up the good work. you've probably had quite a lot of negativity aimed at you over the last while. personally i greatly appreciate your work, and the work of the rest of the EU4 team. EU3 and 4 have consistently been two of my most favourite games and they've gotten me through some hard times, like recently i've been in surgery twice in the past month. So thank you johan, even if the community has issues i just wanted to voice my support because it must be hard when a heap of well meaning people are all voicing concerns at the same time all at you in particular.
I wouldn't say he's being singled out outside of quoting him on stances like "Corruption won't be changed" and "Corruption is drastically reduced on easy difficulty". The majority of people complaining about corruption want to play on hard difficulty because they like the other changes.
MN and 1.16 would literally have essentially zero backlash via mechanics if corruption was not implemented or if it was implemented in its current stated WITHOUT impacting monarch points. People would have suggestions to tweak corruption in the later case, but it would not be nearly as controversial as it currently is.
People who want to cite 1500 WCs:
Seriously, get off of your high horses. You're literally saying people who enjoy min maxing and expanding in this game in SP are not allowed to have fun since due to them having fun it's ruining your SP experience because they play differently.
We don't go around saying tall play, RPing play, or really any other play needs to be nerfed into the ground because you're doing something that we don't. So why do you feel the need to attack our way of playing? The only rationale conclusion I can come to is that you see what other players do and think that since they can do that and you cannot then they must not be allowed to do more than you can because... reasons. Well, human psychology to be exact, but basically reasons.
It's just be nice if the devs would quit trying to handicap the good players by limiting the skill in this game patch after patch and instead focus on making other ways of play viable and hopefully raising the skill cap instead of lowering it.
I've never been as attached to a game studio like I am with PI and it pretty disheartening when they do this kind of stuff. I really do understand now why people like TMIT are so skeptical of honestly good developers. As someone who works in an IT company, am fluent in IT, and have played multiple video games of at a high level for much of the past 10-15 years, I can recognize good work when I see it. Unfortunately IT people tend to get arrogant when people try to talk to them about IT and especially when it comes to their product. Usually it's down to the fact that they made it and think they are smarter than the people pointing out mistakes in it so dismiss them as being less intelligent than themselves since they don't understand it as well as they do. Hell, I'm not an IT person (a business + IT hybrid, so sort of am) and I've caught myself doing it since I am very tech savvy. It happens to everyone, it's not a reflection of poor character or an attack on them. Just wish they'd realize it from time to time and not make comments like "Explaining Algebra to a 3 year old" instead of using reason and logic.
That said, they interact with us and being a game developer sucks from all the criticism you gain from the worst of all critics - gamer fans. They stream stuff and the minority will throw horrible insults at them like "why is the guy with marbles in his mouth talking" or "is that a snake den on that guys' head?" from "fans" of the game. Unfortunately it's the minority that hurt even though it's often not even close to all of the positive feedback they receive. Dealing with stuff like that day in and day out is exhausting and it's the main reason why I stopped doing anything with development or managing communities.
Well, at least I've put on another text wall tangent addressing 700 different points because ADHD is wonderful
