But see this emphasizes the whole point of this thread, you dont think corruption should be implemented at all. I think that all the things you mention wernt detrimental at all. In fact I would actually try to fall behind in admin and diplo tech (After I got administration idea group and influence) unless I had an awsome ruler because it was cheaper to level them later, so I think that tech imbalance is in part the most important part of corruption.
Overextention was basically a nonissue when you can raise autonomy and it never slowed my expansion in the slightest beyond not wanting to go above 100%.
There are people who have vastly differnt ideas on what should be done. If you get your way the mechanic will be removed (I mean if its not hinged on religious unity, tech imbalance, or overextention, there really isnt anything left to hinge it on) but I want the mechanic to still be in the game.
The whole point is that I dont want it removed like you want, which is why im advocating the option to turn it off. I know that you dont like the idea that you have to play on easy to turn it off, but honestly, noone knows so why do you care? If your ego is so important you could just tell everyone you play with it on if you want.
Edit: Ideas and so forth to deal with corruption could be good additions they could be overpowered, I dont know, I suppose it depends on the tree or government type, how much and which things they replace, but its still not going to satisfy alot of people like the guy im quoting who hates all aspects of corruption
Unfortunately you're missing the point of everyone that wants corruption removed, they have systems in place to deal with Blobbing, but they don't use them or tweak them, what they do instead is pad a DLC and patch with yet another layer of arbitrary punishment that 15 ( I counted them from the thread) people thought was a good idea.
Tell me why another rule ( which the AI cannot handle btw) is better than adjusting already in place systems? Why do we support EU4 becoming bloated with this crap instead of streamlined and homogenized?
Yes, let's kill the game when backend statistics show the game gaining in popularity with each expansion.
New game does not equal better AI, rather the opposite. The less gameplay changes there are, the greater chance of actually making the AI better. Now admittedly, it's a challenge to keep up with broad DLC changes as well.
I don't disagree on that certain things could be better, but again, it's entirely subjective and neither my or your preferences are automatically better than other people's. The designers need to consider multiple viewpoints.
Just to highlight, Chaingun said the
Less changes there are, so why are we so accepting of more changes rather than a better AI?
Honestly I don't think I'm alone in saying I would rather have an AI that challenges me than just have to work around another mechanic that was added because it slows the game down.
The really funny thing is that I've been playing France and not caring about corruption or AE at all, I'm blobbing like no tomorrow, it hasn't slowed me down, it hasn't really stopped anything that it was supposed to, so what is the purpose of the mechanic? All it does is make the AI ridiculously easy as they will get into a few wars, get some corruption, get into debt, then proceed to bankruptcy spiral for the next 50 years. Nothing better than fighting a war where your opponent loses 2/3 of it's troops in the middle. Meanwhile, I'm only 2 years behind on tech, direct coring like crazy and still don't care about corruption. At this point there really isn't much the AI can do to stop me.
I mean now that's a challenge.
I'm going to finish this game, laugh at the Devs sillyness then rollback, if I could get a refund for the DLC I would, but it's been more than 2hrs and steam won't do it.