Once again its back to the issue of trade-offs. You are going to have to fall back on something, you dont have to burn your military tech, but that will mean a smaller economy while you deal with corruption, or less expansion while you catch up on admin tech, or less diplo annexing, or you burn your mil power, or you dont make territories states. You have alot of options here.
Its not like its one penalty type you pick, but thats the whole point of making things more difficult. The best way to make things more difficult is when you have to make trade-offs like that.
I agree, there clearly weren't any trade offs to rapidly expanding. Like Unrest, Liberty Desire (bit of a joke since 1.14), war exhaustion, money to pay an army, lack of idea groups, lack of a decent navy, inflation, diplomatic reputation, aggressive expansion, etc...
Clearly corruption has filled a void and is a completely revolutionary mechanic that clearly isn't just a poorly thought out mechanic in its current implementation who's faults were ignored for months. It's not a bad idea, just very poor implementation. Instead of making monarch points be a punishment of this mechanic as well as what is needed to stop it, it should remove one or the other. Or they could make diplo tech more appealing to take at each level. Or they could just make challenges through meaningful choices.
Not, do it our way or the highway as it's currently implemented.
Oh well, hopefully they fix it. If not then I at least had a lot of fun with EU4 and there are at least some new fun games coming along by Paradox. I've had a ton of faith in Paradox but honestly I'm just not sure anymore. The whole design direction recently of "addressing" a mechanic by nailing it with a very, very heavy hand. Natives not being able to build boats, theocracies being a great government form, hordes providing an alternative to westernizing, and now to address excessive money they've hit it 3-4 times over the head instead of doing gradual changes.
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