Please Don't Feed the Vassals - a tactic which needs to be nerfed

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InnocentIII

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Feeding vassals and then annexing them is an absurd, gamey and ahistoric mechanic which needs to be vastly reduced in effectiveness and replaced by something else. Preferably something normal, like beating people in a war and taking their stuff.

FWIW, I think AE, OE and Coalitions are good mechanics which simply need to be adjusted, and probably not by that much. However, right now, conquering a half dozen rich provinces will get you damned to hell for all eternity by every neighbor and probably by many who are further away. Plus Mali. Mali will join the coalition against you simply because they are inconvenient for you to get to. On the other hand, forcing those exact same provinces into the hands of one or more vassals produces a shrug from everyone nearby if not an "aww, how cute, now everything's right with the world!" Ten years later, tops, you annex the vassal with these same provinces and not only do you not pay an Aggressive Expansion penalty, you have no OverExtension since your vassal paid the Admin points to core the provinces. The only difficulty in this tactic is disappearing cores and trouble finding the right countries to be your vassals. In the end, pursuing this strategy has less to do with conquest than it does with knowing a series of otherwise inconsequential nations and their holdings.

The Devs should come up with a new Ad Campaign based on this tactic. "Play EUIV, Conquer the World!*
* - conquering the world means finding small nations with many cores, vassalizing or releasing these small nations, then attacking other nations with the sole purpose of forcing these other nations to transfer provinces to your vassals which you will later annex. Bet you never did that in Civ V or TW:Rome2! Hah! A Paradox Exclusive!"

Why does the game make it difficult to expand by seizing land from your enemies in war, and easy to do exactly the same thing with a couple meaningless intermediate steps? It's like replacing the old Assassinate button from CK2 with a "here, try my soup" button that has the same results but absolutely no consequences (damn, now I want that)('cause, you know, people don't realize your vassal is just you and they don't realize the soup was poisoned).

I'm not blaming people who do this. When the game closes the doors and opens a window, people use the window. That's how things work. If the Devs designed the game so that the best way to expand is to make sure your ruler's name had six letters, people would work out fantastic ways to get such a ruler, convert to the right culture group etc. If you rewarded losing wars, people would lose wars. A game needs to reward sensible behavior or at least make the most rewarding behavior something which isn't ridiculous. Maybe it's just me, but the process of feeding vassals strikes me as a ridiculous way to play a historical grand-strategy wargame. Again, people make this work,it's the system that says "here's the best way to grow" that's bad, not the people who use the mechanics that they're given.

Nor am I saying that expansion should be made just as difficult as it is now after Vassal Feeding Frenzy gets nerfed. IMHO real expansion should be possible, it needs to be redirected to a different and better mechanic. One that feels more like playing a strategy wargame and less like being a rules lawyer in MTG.
 
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Scratx

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Thanks to the current coring mechanics, there really is no other way to annex large (and rich) amounts of provinces. And having non-core provinces, unlike EU3, is impossible on medium to long term.

Figure out how to fix this problem, then we can talk about nerfing vassal feeding.
 

InnocentIII

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Thanks to the current coring mechanics, there really is no other way to annex large (and rich) amounts of provinces. And having non-core provinces, unlike EU3, is impossible on medium to long term.

Figure out how to fix this problem, then we can talk about nerfing vassal feeding.

I think it's just a matter of reducing the numbers a bit, both AE and OE. But I agree completely that they should not take this away without permitting growth in another way.
 

Scratx

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I'd love nothing more than being able to annex and core everything myself. But since I can't take, say, Constantinople and not take a huge stack of penalties (hello 60% over-extension) no matter how big or small I am, it becomes absurdly obvious that the only way to play where world-conquering goes is to feed your vassals so they can core for you.

Now, if there were alternative ways of coring that didn't eat ADM, and Over-extension percentages took your overall size into stride.......
 

Xara

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Make coring automatically begin upon transference in peace deal for no admin point cost
Increase the base time to core by something like, double
Make nobility further double the time required and make czech/hungary/berber triple it
Make discounts reduce the time required
Add option to instantly gain +25% towards completion on a province for cost in admin points based on base tax. or maybe +25% stackable speed boost.

Make annexing a vassal or integrating a PU cost huge amounts of admin
Make all annexations / integrations a set time unaffected by reputation
Make provinces tagged local nobility / czech / hungary / berber greatly add to the cost pool
Make diplo reputation reduce the admin point cost
Vassals or PUs may grow too large to annex this way due to cost exceeding maximum point limit even with discounts
 

AdmRepublic

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What about alternative ways to core provinces? Time and ADM point discount for long-held provinces? (Same for culture?)

I'd like to play with overextension where it was something that you could collect slowly, and a little of it is fine.. but in my games it's basically zero tolerance on overextension, I almost always only have only one province uncored. That's a bit extreme, and it doesn't really let this particular game mechanic become interesting.
 

Dr.Goldstein

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There could be something like CK2 De jure events, 100 years from conquest the province would be the "core" of the conqueror, and the not-dead nations would lose their cores on it. M&T made coring 10-20years long and reduced OE, after the initial nationalism passes, the only thing you are missing is core tax bonus.
 

TheBloke

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Awesome post OP, a very good summary of the current state of affairs.

This is one of those tactics you can just not do if you dont want. And if you play multiplayer agree with people that this shouldnt be done. Problem fixed.

He stated very clearly that we have to do it if we want to conquer any reasonable amount of land. He's not complaining about the mechanic itself, so much as that there's no alternative to it for any nation who wants to conquer more than a small amount of provinces. And we're not talking World Conquest here; we're talking conquering as much, or even less, land than many nations really did in history. Without vassal feeding, you can't get anywhere close to the gains that many real nations achieved in the timeframe depicted by the game - because of AE, OExt, and everything else the OP said.

This isn't a case of a take-or-leave-it feature, like an exploit, where what you said would apply. This is a case of players wanting to be able to do what the game told them would be an option - namely to conquer some stuff - and this ahistoric, somewhat convoluted and gamey-feeling mechanic being really the only way that's now viable.
 

Novacat

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While I agree that direct conquest should be a lot more viable than it currently is, vassal feeding does not need to be nerfed.
 

TheBloke

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While I agree that direct conquest should be a lot more viable than it currently is, vassal feeding does not need to be nerfed.

If conquest was more viable, feeding could be made less so

It could. Although I see what Novacat is getting at - the real problem we have is that direct conquest is heavily nerfed. If direct conquest were not heavily nerfed, most players would stop using vassal feeding, and it wouldn't really need to be nerfed; it wouldn't be a primary mechanic any more, just a side-line. It could be nerfed, or it could be left as another option - thus actually increasing the player's choice of options, rather than reducing them (for a change! :) )

I'm torn on whether vassal feeding should be nerfed much, if/when direct conquest is improved. The latter is far, far more important, and my primary interest.
 

zodium

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I am also getting fairly sick of vassal feeding, but there is no viable way to expand given how long coring times are. I'd be happy to simply pay the admin cost under the current system if I could core it in a year, and slow my expansion down accordingly, but it's just too boring to sit around whacking rebels while you wait for 24-25 BT worth of meticulously planned province take-overs to core. I want to fight other countries, not random spawns and events.
 

Xara

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If direct conquest were not heavily nerfed, most players would stop using vassal feeding, and it wouldn't really need to be nerfed

Not really. They would then direct conquest more than they could AND vassal feed as much as they have been. Doing both is fine, and a gentle mix of either should be a nice way to expand, but it's a seesaw that ought to swing back towards conquest a bit more
 

CzokletMuss

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Very good post, +1 to OP. If you start in 1444, XVIIIth century in Europe is completely frozen: you can't conquer anything because all big powers (and that's all that's left) are allied with each other and even if you win, it'll take years and hundreds of points to integrate small provinces. Today I fough Ottomans/France/Bohemia/Hungary/God knows what for a few years with tens of thousands of casualites only so that they broke their alliance with Crimea (3 provinces). Than 5 years of waiting and finally - after decades! - the Crimea was NOT allied with any superpower and I took their last 3 provinces... which created gigantic coalition against me (I'm playing as PLC). So to sum it up - in XVIII century there's really nothing to do if you're landlocked and you're not the biggest guy in Europe. Using vassal feeding feels ahistoric and gamey - why can't I just conquer few provinces without slowly eating them for years? Why do I have to face World War X again and again while trying to grab 1-2 provinces with basetax no bigger than 4 or 5?
 

DSwann

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I am also getting fairly sick of vassal feeding, but there is no viable way to expand given how long coring times are. I'd be happy to simply pay the admin cost under the current system if I could core it in a year, and slow my expansion down accordingly, but it's just too boring to sit around whacking rebels while you wait for 24-25 BT worth of meticulously planned province take-overs to core. I want to fight other countries, not random spawns and events.

Coring times are not the issue. EU3, it was always a static 50 years+. At least with EUIV, time is dynamic and is actually pretty low compared to EU3. My main problem with coring is the associated Admin point cost. Admin points are utilized for Tech and Buildings, if you use all of your admins coring you are going to fall behind on tech, fall behind on ideals, and lack any building improvements. Vassal feeding is the currently the only way around this mechanic.
 

Novacat

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If conquest was more viable, feeding could be made less so

I disagree. I primarily use my vassals as 'permanent allies' as opposed to just tools to mass-annex, usually when I conquered more than enough territory to satisfy my needs. That should not be nerfed.

Besides, Direct conquest is not as bad as you make it out to be.

Timurids2.jpg

This Timurid empire was formed almost entirely out of direct conquest, my only diplo vassalize and annexation was Chagatai and I never fed them anything. Vassals are Ming and Nepal. Nepal was a bit difficult to build considering I had to religious convert provinces before Nepal would take them.
 

DSwann

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I disagree. I primarily use my vassals as 'permanent allies' as opposed to just tools to mass-annex, usually when I conquered more than enough territory to satisfy my needs. That should not be nerfed.

Besides, Direct conquest is not as bad as you make it out to be.

View attachment 94219

This Timurid empire was formed almost entirely out of direct conquest, my only diplo vassalize and annexation was Chagatai and I never fed them anything. Vassals are Ming and Nepal. Nepal was a bit difficult to build considering I had to religious convert provinces before Nepal would take them.

Coring colonies costs a lot less admin points
 

BBBD316

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I haven't found the need to vassal feed at present, I do think that the bigger vassals become the more unruly they should become.

Some may say that is ahistorical, but so is the vassal feeding. I just think if vassals get to 20+ provinces and a good sized army they should look to independence, perhaps joining coaltions and suffer RR.