At the risk of sounding like a broken record here. But since none of the people who actually defend this decisions could answer it so far. WHAT EVEN IS THE BENEFIT OF LIMITING SECTOR GOVERNOR traits to a single planet,
This has been said, but not really outright. With the new traits, a governor that applied his traits to every planet in a sector would make the resource and science worse. And I don't mean you have less. The default settings (i.e the way the devs recommend you playing) are Ensign, with a mid game of 2300, and a late of 2400. Who here honestly isn't licking their first repeatable tech by 2300? Or fully into repeatables by 2325? Even if you have a small fleet, the Khan is no longer a threat because your 17k stack vastly out techs his main fleet. By the time you hit the L-Gates, the grey tempest is simply about slowly draining their numbers, or shoving 4-6 fleets in there to deal with them.
These used to be mid game crises that ended playthroughs, and re-arranged the galaxy politically. Not anymore, because it is so easy to get so much research and resources. Even the AI can make these threats null and void because of the improvement they got.
Sector governor only affecting the sector capital with his traits, means that it matters where your sector capital is. It might be worth moving the capital, or losing out on a scientist to drop a governor on an extremely stacked world. And since he doesn't affect everything else, This means that tech and tradition slows down like it needs to. The way the game is intended, is to hit repeatable in the late 2300's or early 2400's. Not in 2320, with a maxed out tradition tree, and researching ambitions.
So that is the benefit. It slows down the game and is in effect partially an anti-snowball measure.
Lots of good comments in this thread so I don't have a lot to add but I think this sums it up. Planetary governors seem to be an idea completely at odds with the new limited leader system.
Also this is potentially just a me thing, but is anyone else bothered by all the blank silhouettes on planetary screens and fleets? Maybe it's because I'm not used to it but it's a bit ugly and seems to imply you're doing something wrong if you don't have someone on that planet.
Personally, I don't think they are. Just because then you do have to choose between exploring and developing. And when your first batch dies in the mid 2200's help to dlineate the shift between expansion, and development, then the shift in the 2300's between development and conquest (extermination).
But yes, the silhouette bugs me. I innately want to fill it, which sucks because that penalty for going over leader cap is... Damn. Even parlimentarians have trouble taking that hit.
I also think that the basic number of leader need to be more like 8 that 6 (i like to begin with 1-2 governors, 1 general, 4 Scientists and have room for leader who come from events...)
I'm torn on this. I feel like having more slots would be nice, but I know that I'd fill them up with scientists for exploration in nearly all cases.
I didn't even think clearspeed/buildspeed were planet specific. I suspect I just won't pick those traits.
Well, they were, but before now a governor's trait applied to all planets in a sector, not just the one they personally governed. But in general, they lost most to all value anyways by 2245.