Please do something with governors

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Nerisande

Second Lieutenant
26 Badges
Sep 23, 2017
148
392
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
Hopping your governor with building/district cost reduction trait between the planets every time you want to build something is really NOT fun.

Some traits should either affect all planets in sector (as before 3.8) or there must be a cooldown for assigning a Governor to stop this endless micromanagement hell.
 
  • 35Like
  • 12
  • 3Haha
  • 2
Reactions:

RoverStorm

Curator's Pet Faerie Dragon, Kin of Ether Drake
74 Badges
Jul 27, 2016
1.602
572
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Victoria 3 Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Charlemagne
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Prison Architect: Psych Ward
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Island Bound
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 2
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Third Rome
Some traits should either affect all planets in sector (as before 3.8) or there must be a cooldown for assigning a Governor to stop this endless micromanagement hell.
I'll be honest I STILL don't fully understand the logic behind "we want to reduce the number of leaders, so we are going to make it so governors which used to benefit an entire sector will now benefit only one planet at a time".

(EDIT: Governor level can apply to sectors, but traits do not, and there are some GOOD ones, especially leveled up)

But I've also been playing long enough to remember why they removed leader cap and now have to sit here watching in pain as they re-add it.

Anyways, on topic.

If I was making adjustments, bonuses that give a one-off effect and not a passive effect, like "build cost reduction" or "tile block clear reduction" and ESPECIALLY "ship cost reduction" (this can make the fleet manager lie about costs and how many ships can be reinforced) should be councilor traits and NOT planetary (or sector) traits.

Arguably this could also extend to traits that affect things that can fluctuate somewhat. Things like crime reduction, as an example. The best purpose of a "planetary" trait is one that lines up nicely with a planet specialization, like "research bonus" or "mining bonus". This compliments the new system, since those types of bonuses used to be applied sector wide even if the sector had a mix of specialized planets.

The crazy min maxer at it again
To be honest, "Grand Strategy" is sort of deliberately targeting that demographic. And besides that, this isn't really "min/maxing". This is "My governor has a trait that very clearly does absolutely nothing if I have them sitting on a planet that doesn't need to build anything". It's actually kind of a reasonable train of thought.
 
Last edited:
  • 35
  • 5Like
  • 1
Reactions:

Nerisande

Second Lieutenant
26 Badges
Sep 23, 2017
148
392
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
Still, no one's forcing you to move them from planet to planet.
But also there is no mechanism to stop you from doing this. If the governors now are designed to affect only one planet - constantly switching them between the planets can be considered as an exploit. And the exploits must be fixed.
 
  • 13
  • 3Like
  • 3
Reactions:
Sep 4, 2021
379
1.571
I mean, cooldown would make sense.

Still, no one's forcing you to move them from planet to planet.
"No one's forcing you to play the game" is NEVER an excuse for objectively bad design.

Not only is there micromanagement hell if you want to play optimally - the governors aren't even very good or satisfying to use. Personally I fired my starting governor today to get another scientist.
 
  • 41
  • 5
  • 2Like
Reactions:

Methone

Field Marshal
16 Badges
Oct 27, 2018
7.199
4.559
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
opping your governor with building/district cost reduction trait between the planets every time you want to build something is really NOT fun.
DON'T DO IT THEN
 
  • 23
  • 7
  • 2Like
  • 2Haha
Reactions:

Methone

Field Marshal
16 Badges
Oct 27, 2018
7.199
4.559
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
"No one's forcing you to play the game" is NEVER an excuse for objectively bad design.
Minmaxers will always make themselves miserable. If you want to try to design around that, I've got this boulder I want you to roll to the top of a hill.
 
  • 14
  • 8Like
  • 7
  • 2Haha
Reactions:

Peace Weaver

First Lieutenant
92 Badges
Nov 30, 2014
269
451
  • Sword of the Stars
  • Magicka
  • March of the Eagles
  • Cities in Motion 2
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Crusader Kings II: Conclave
  • Crusader Kings II
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
"No one's forcing you to play the game" is NEVER an excuse for objectively bad design.
This is clearly not a part of the game design, and not how governors are intended to be used. Yes, there is an oversight that allows this loophole to be used to squeeze out a tiny bit more efficiency, but that has not been designed - it's just a loophole found by people looking for work. There will always be loopholes and bugs and oversights that can be exploited.
 
  • 11
  • 5
Reactions:

Losttruppen

Major
38 Badges
Oct 20, 2016
740
1.180
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Magicka
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Age of Wonders III
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
This is clearly not a part of the game design, and not how governors are intended to be used.
This is how they have been used for 7 years, and you are still able to use the same "exploit" as you have for that entire time, only it applies to individual planets now making it even more annoying. As stated above though, this is a trait that helps us build cheaper and faster, why would we not apply it any time we build? What else is there to do with my single Governor.
 
  • 14
  • 3
  • 1Like
Reactions:

Peace Weaver

First Lieutenant
92 Badges
Nov 30, 2014
269
451
  • Sword of the Stars
  • Magicka
  • March of the Eagles
  • Cities in Motion 2
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Crusader Kings II: Conclave
  • Crusader Kings II
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
This is how they have been used for 7 years, and you are still able to use the same "exploit" as you have for that entire time, only it applies to individual planets now making it even more annoying. As stated above though, this is a trait that helps us build cheaper and faster, why would we not apply it any time we build? What else is there to do with my single Governor.

Why are you putting exploit in quotation marks? Do you seriously think that the game designers sat down and decided that governors should have to be reassigned every few second of gameplay to reach their maximum potential? No, they obviously did not, and I imagine putting a stop to this is not high on their list of priorities because it's a user caused problem that provides pretty minimal gains in exchange for a pretty high cost of work, meaning only people looking for work are going to do this, and people looking for work will always find work to give themselves regardless.
 
  • 7
  • 1
Reactions:

-Marauder-

Field Marshal
24 Badges
May 1, 2016
2.757
7.400
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Magicka
"No one's forcing you to play the game" is NEVER an excuse for objectively bad design.

Not only is there micromanagement hell if you want to play optimally - the governors aren't even very good or satisfying to use. Personally I fired my starting governor today to get another scientist.
Paragons has some incredibly strange choices. Buffs to already strong things, nerfs to weak things, and some rather baffling choices for mechanics and limitations.
 
  • 22
  • 1
Reactions:

KNakamura

Second Lieutenant
31 Badges
Mar 11, 2019
150
645
  • Cities in Motion
  • Stellaris: Synthetic Dawn
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Magicka
  • Crusader Kings II
"No one's forcing you to play the game" is NEVER an excuse for objectively bad design.

Not only is there micromanagement hell if you want to play optimally - the governors aren't even very good or satisfying to use. Personally I fired my starting governor today to get another scientist.

No one's forcing you to do something that is clearly unfun because you have to maximize that APM. Just.. don't min max to the point where you hate it and then complain that the devs made it unfun becuase you're making it unfun, not the devs.
 
  • 12
  • 6
  • 2Like
Reactions:

Losttruppen

Major
38 Badges
Oct 20, 2016
740
1.180
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Magicka
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Age of Wonders III
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
Why are you putting exploit in quotation marks? Do you seriously think that the game designers sat down and decided that governors should have to be reassigned every few second of gameplay to reach their maximum potential?
Because people are claiming this is something that needs to be fixed. This is clearly an adaptation made by players to make the most of this leader trait, and now that it only applies to planets through the recent changes it is maybe time to review it since clearly some players use this and it is now much worse to do.

This is the same problem they tried to fix by removing the 3 Scientists, why they didn't remove it here and just made it 10x worse is what I'm curious about. Considering I only have 1 or 2 Governors now and they apply on a planet basis with higher tiered bonuses combined with the other strange parts of this update I wouldn't be surprised if this is intended to be how we use this trait.
 
Last edited:
  • 4Like
  • 2Love
  • 1
Reactions:

-Marauder-

Field Marshal
24 Badges
May 1, 2016
2.757
7.400
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Magicka
No one's forcing you to do something that is clearly unfun because you have to maximize that APM. Just.. don't min max to the point where you hate it and then complain that the devs made it unfun becuase you're making it unfun, not the devs.
No one is forcing you to play the game either. This is an atrocious argument altogether. Governors rule sectors, full stop. Their traits very much used to affect the entire sector and there's no reason to change that. The decision to do so is incredibly strange and baffling, especially combined with the MASSIVE reduction in leaders Empire's get.

And no, this is NOT on the players, it's very much on the devs. It's part of several incredibly conflicting and strange choices made in Paragons.
Because people are claiming this is something that needs to be fixed. This is clearly an adaptation made by players to make the most of this leader trait, and now that it only applies to planets through the recent changes it is maybe time to review it since clearly some players use this and it is now much worse to do.
Because they've effectively nerfed governors. They massively reduced the number of leaders, which makes using governors questionable to begin with. Then they also went and nerfed governors themselves, for absolutely no good reason. Ensuring their traits only affect a singular planet rather than an entire sector the way they used to. It almost feels like two different people who never talked to each other made these decisions.
 
  • 25
  • 3
  • 1Like
Reactions:

KNakamura

Second Lieutenant
31 Badges
Mar 11, 2019
150
645
  • Cities in Motion
  • Stellaris: Synthetic Dawn
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Magicka
  • Crusader Kings II
No one is forcing you to play the game either. This is an atrocious argument altogether. Governors rule sectors, full stop. Their traits very much used to affect the entire sector and there's no reason to change that. The decision to do so is incredibly strange and baffling, especially combined with the MASSIVE reduction in leaders Empire's get.

And no, this is NOT on the players, it's very much on the devs. It's part of several incredibly conflicting and strange choices made in Paragons.
Man, you must have read where the devs recommend this then. Please point that out to me. Thank you.
 
  • 10
  • 2Like
Reactions:

-Marauder-

Field Marshal
24 Badges
May 1, 2016
2.757
7.400
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Magicka
Man, you must have read where the devs recommend this then. Please point that out to me. Thank you.
What kind of non argument is this? The Devs LITERALLY nerfed Governors, they took the traits that prior affected an entire sector and made it only affect a single planet. Even talking about it in one of the dev diaries. Which means they outright increased the need for governors in terms of getting the same benefits out of them one used to get.

Which directly clashes with also reducing the number of leaders Empires have, while claiming to be making them "more competent" and reducing the number needed. And then going ahead and throwing in all leader types into the same limited pool.

There isn't even a good reason to sacrifice your limited leader pool on certain leader types such as Generals anymore.
 
  • 15
  • 3
Reactions:

KNakamura

Second Lieutenant
31 Badges
Mar 11, 2019
150
645
  • Cities in Motion
  • Stellaris: Synthetic Dawn
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Magicka
  • Crusader Kings II
What kind of non argument is this? The Devs LITERALLY nerfed Governors, they took the traits that prior affected an entire sector and made it only affect a single planet. Even talking about it in one of the dev diaries. Which means they outright increased the need for governors in terms of getting the same benefits out of them one used to get.

Which directly clashes with also reducing the number of leaders Empires have, while claiming to be making them "more competent" and reducing the number needed. And then going ahead and throwing in all leader types into the same limited pool.

There isn't even a good reason to sacrifice your limited leader pool on certain leader types such as Generals anymore.

The kind I'm asking you to actually prove the devs intended to micro. Instead of just sharply reducing leader spam. Behavior A does not lead to Behavior B.

Can you make an argument that the amount of leaders is *way* too small? Absolutely. I'm with you there. I don't see "need to micro governors", I see "welp, time to fire all of them." That's why I'm asking the question and why I don't see how it leads to the stated issue.
 
  • 3
  • 1Like
Reactions:

-Marauder-

Field Marshal
24 Badges
May 1, 2016
2.757
7.400
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Magicka
The kind I'm asking you to actually prove the devs intended to micro. Instead of just sharply reducing leader spam. Behavior A does not lead to Behavior B.

Can you make an argument that the amount of leaders is *way* too small? Absolutely. I'm with you there. I don't see "need to micro governors", I see "welp, time to fire all of them." That's why I'm asking the question and why I don't see how it leads to the stated issue.
This is just moving the goal post endlessly. Whether they "intended" it is entirely irrelevant, it's the outcome they created via adding an unnecessary, baffling, and contradictory change to governors. They intentionally changed how they work, taking the traits and causing them to only affect a singular planet. Which makes governors, even with buffed traits, much less valuable and beneficial.

They even proudly went on about these changes, talked about them in depth. But at no point seemed to consider the implication of this change and how it outright contradicts their intention to reduce the number of leaders any one Empire can and does have. You yourself unintentionally acknowledge it, by saying "you simply fire all of them".

As for the number of leaders, it's incredibly to small. You could add a zero and with all the changes it would still be too small for larger Empire. One big issue is that all Leaders take up slots in the same exact pool. Rather than having X Admirals, X Generals, X Scientists, etc.
 
  • 23
  • 1Like
  • 1
Reactions: