Nah. The point is the city builders that try to add any combat to them are worse off for it. Doesn't matter what the combat is, it inherently gets in the way of and detracts from the city building part of the game.
Yes that's the problem, this describes what any combat mechanic inherently does to player attention in any city builder.
Naval combat can get tedious in ANNO games and I wouldn’t mind some automation tools. But IMO warfare was quite well done in ANNO 1404/Age of discovery. An ANNO two games prior to 1800.
Unlike ANNO 1800 which has no land armies, you had land units that were pretty well represented IMO for a city builder. If you’ve never played it you recruited military camps from your castles. You had a small military camp, a large military camp, and a trebuchet for bombardment. The camp was a physical thing on the map with a limited area around it that you could attack things.
When you gave the order to move a camp it would take time to break the camp down, then it would consolidate into a troop column with a horse drawn wagon or two at the rear. It would then take some time to rebuild the camp at the destination. I honestly liked it, and it flowed with the general pace of a city builder game sooooooooo much better than your typical rts micro fest mechanics.
I think ANNO 1800 regressed a lot in the military front since now once you blow up all of an island’s coastal warehouses literally every building on said island gets destroyed.