• Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

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There are several mind control abilities in the game, but only a select few actually allow you to keep the unit after. Some abilities specifically say, 'mind control unit until the end of combat', but others, like the Malictor's Lure of the Dark, do NOT state 'until end of combat', which makes it seem like I'd keep the unit after, which is not the case. I recommend changing the tooltips for precision by adding 'until end of combat' to all abilities that don't let you keep the unit after so it doesn't mislead people (like me, who spent far too long testing this out, thinking it might be a chance thing). Thank you.
 
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