I don't like it.
Infantry weapons are so important that it probably would be a no brainer to always make variants for them.
Infantry weapons are so important that it probably would be a no brainer to always make variants for them.
- 3
- 2
You can say this about pretty much everything. Infantry do not get variants but they do get techs, tanks do get variants but they get no techs other then the ones that unlock the tanks.Infantry weapons are so important that it probably would be a no brainer to always make variants for them.
Variants add a unique dimension to the HOI franchise, and are an important tool for allowing players to express their creative and strategic personalities into the game.
Players want to imprint their stamp onto the choices in the game. The Division Designer and Variants System are nods to this by PDS. Weapon Variants would further allow people to express their need to design their version of their army.
![]()
Consider, I could design my infantry weapons packages to focus on the German philosophy of basing everything around the machinegun, significantly buffing support weapons and reliability. Or...I could augment my assault weapons and support weapons equally, and throw in an equal measure of anti-tank; representing my US infantry and their standard issue semi-auto rifles, and bazookas, but greatly more expensive. Or...I could simply leave them vanilla, and pump out cheaper (and thus more) packages to meet my massively expanding Soviet style conscript army needs.
Similarly I could create different variants for different divisions, such as a heavily defensive buff for my garrison battalions, deciding to give them lots of mg42s but no panzerfausts, or SMGs or such. This would come across in the variant system as several pips in support, and perhaps some in reliability.
I could redesign my infantry philosophy to meet changing conditions. I may find myself going on the attack more, so perhaps later on I make another variant giving my front line infatntry more assault weapons, but perhaps I have such a massive manpower glut and I do not care about replacing equipment I just want as many packages produced as quickly as possible so I do not buff the reliability (keeping the cost down)..and Hey Presto! I have entire divisions of Russian SMG troops.
This creates depth in gameplay, strategy, and on-going choices. The player can feel more masterful of his armed forces, make gambles regarding his overall game strategy, and even change that strategy to meet an evolving battlespace.
I get your point but sorry your example is still irrelevant in regards to Infantry Equipment variants.
As some already pointed out: When you get your Weapon-II Package the game WILL replace its old Weapon-I Packages ( containing e.g. the same K-98 Karabiner / new MP-40 / new 80mm mortar etc. and returning the same K-98 and older MP38/50mm leGrw. etc. to the pool ). If Weapon-III would only contain lets say StG-44 then it would make sense, but I assume there will still be K-98 Karabiners and 80mm mortar in the package.......
If you are fine with the principle of swapping Weapon-I with -II then you should be more than fine with Weapon-I Variant A and Weapon-I Variant B since they WON´T be replaced automatically because they are not newer and thus co-exist ( unless you check that box). That is the ingame difference I wanted to point out.
Do you understand what I´m saying here ?
I think we might be missing the point of this suggestion.
It's not - "we want to build X advanced weapon". It's more - I want to configure my unit to emphasise fire power on the attack or AT power or whatever.
As far as I can deduce here, the main argument against it seems to be having to build 1000 diverse infantry weaponry to replace the 1000 rifle weaponry when most of the 1000 diverse will still be rifles, thus causing you to have to build whole divisions worth of equipment to change only a small portion of it.
How would you set it up so that your assault troops only reinforce with package B and not package C?
You can specify, which equipment a division is allowed to use.I don't see what is so bad about this idea. When you build an upgraded package It just replaces the old packages and the old ones get sent back to storage to be used if there is not enough of the new package to go around.
I found a problem with the system though. Let's say you have three packages A,B, and C.
Package A - normal line gear
Package B - heavy assault gear
Package C - light gear for mountains and rear areas
How would you set it up so that your assault troops only reinforce with package B and not package C?
Oh thanks! So now I don't see an issue at all! Just to be clear, this isn't a varient system where you have 10 different types of Kar 98 rifles but rather a varient to the package of equipment given to infantry so that an infantry group might receive more MG 34s and AT weapons in their package than packages used by other infantry groups.You can specify, which equipment a division is allowed to use.
In the Japan WWW Daniel showed it. In the division builder there is a tab, where you can then uncheck the equipment this division can not get.
Oh thanks! So now I don't see an issue at all! Just to be clear, this isn't a varient system where you have 10 different types of Kar 98 rifles but rather a varient to the package of equipment given to infantry so that an infantry group might receive more MG 34s and AT weapons in their package than packages used by other infantry groups.
This whole idea of different 'packages' is a massive over complication.
Your units will have more MGs? They simply require more infantry equipment. No need to have industry lines for every 'type' of infantry setup you want to make.
Infantry equipment is abstracted to cover everything from mortars to rifles, SMGs, etc etc.
If you want more heavily equipped units you just change your division template for those units and they will have higher stats but need more supplies.
It could literally be that simple.