Please Consider: Weapon Variants

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Wilbry

Second Lieutenant
61 Badges
Mar 26, 2007
185
266
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
Variants add a unique dimension to the HOI franchise, and are an important tool for allowing players to express their creative and strategic personalities into the game.

Players want to imprint their stamp onto the choices in the game. The Division Designer and Variants System are nods to this by PDS. Weapon Variants would further allow people to express their need to design their version of their army.


Si5Pawo.jpg


Consider, I could design my infantry weapons packages to focus on the German philosophy of basing everything around the machinegun, significantly buffing support weapons and reliability. Or...I could augment my assault weapons and support weapons equally, and throw in an equal measure of anti-tank; representing my US infantry and their standard issue semi-auto rifles, and bazookas, but greatly more expensive. Or...I could simply leave them vanilla, and pump out cheaper (and thus more) packages to meet my massively expanding Soviet style conscript army needs.

Similarly I could create different variants for different divisions, such as a heavily defensive buff for my garrison battalions, deciding to give them lots of mg42s but no panzerfausts, or SMGs or such. This would come across in the variant system as several pips in support, and perhaps some in reliability.

I could redesign my infantry philosophy to meet changing conditions. I may find myself going on the attack more, so perhaps later on I make another variant giving my front line infatntry more assault weapons, but perhaps I have such a massive manpower glut and I do not care about replacing equipment I just want as many packages produced as quickly as possible so I do not buff the reliability (keeping the cost down)..and Hey Presto! I have entire divisions of Russian SMG troops.

This creates depth in gameplay, strategy, and on-going choices. The player can feel more masterful of his armed forces, make gambles regarding his overall game strategy, and even change that strategy to meet an evolving battlespace.
 
  • 54
  • 7
  • 1
Reactions:

panzerzombie

rotting soon at a place near you
46 Badges
Aug 20, 2009
783
1.118
  • Hearts of Iron II: Armageddon
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Europa Universalis IV
  • 500k Club
  • Knights of Pen and Paper 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Tyranny - Tales from the Tiers
definitely yes.

Also all variants should cost additional IC ( except maybe countered partly by reliability which may include improved production methods )
 
  • 3
  • 1
Reactions:

ArrowRL201

Second Lieutenant
41 Badges
Jan 13, 2016
120
54
  • Cities in Motion 2
  • Europa Universalis IV
  • Magicka
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Age of Wonders III
It would certainly be impressive if I managed to order factories to build all my favourite firearms - from Stens and Brens to the ultra rare FG42 and the omnipresent BAR - but my question is, what would this do to the game's accessibility? Also,would there be enough variance to justify giving everyone different guns for different time periods?

In addition to writing or rewriting history in game, I gotta say a lot of the appeal of the game to me is going to be creating my favourite tanks, planes, and ships. Having favourite guns to the mix would be a cherry on top.
 
  • 3
Reactions:

Wilbry

Second Lieutenant
61 Badges
Mar 26, 2007
185
266
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
[QUOTE="...but my question is, what would this do to the game's accessibility? Also,would there be enough variance to justify giving everyone different guns for different time periods?[/QUOTE]

I didn't mean to imply different actual guns.
Basic Weapons, Weapons I, Weapons II, etc are a collective group of weapons. So the variant system would simply go along with that. You are not producing, the Sten Mk IV....you are producing a platoons worth of firearms, mortars, grenades, and rocket launchers. Its a collective "package of equipment.

Accessibility would be unchanged as the variant system is already in place...and variants are not needed to play the game, they are mostly there for the players to express themselves and be connected to the iconic equipment of the period.
 
  • 9
Reactions:

adam_grif

Lt. General
77 Badges
Sep 16, 2011
1.649
2.235
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Pillars of Eternity
  • Crusader Kings Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
The game already has a mechanic in place for you to specialise your army towards or against certain kinds of tasks, like make them better at urban combat or make them better at river crossings or make them deal with tanks better - the division template designer. Rather than decide what the small arms composition of your units is, you decide what kind of brigades and companies to bolt on for those things. In that sense, I don't think small arms variants is necessary. Other aspects of the same idea are kind of covered by doctrines and what not. A doctrine research that gives you better soft attack may in "reality" be an increase in assault weapons, for instance. It's all pretty abstract, really.
 
  • 14
  • 2
  • 1
Reactions:

wright1331

General
85 Badges
Feb 16, 2005
1.886
861
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Majesty 2
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Victoria 3 Sign Up
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
The game already has a mechanic in place for you to specialise your army towards or against certain kinds of tasks, like make them better at urban combat or make them better at river crossings or make them deal with tanks better - the division template designer. Rather than decide what the small arms composition of your units is, you decide what kind of brigades and companies to bolt on for those things. In that sense, I don't think small arms variants is necessary. Other aspects of the same idea are kind of covered by doctrines and what not. A doctrine research that gives you better soft attack may in "reality" be an increase in assault weapons, for instance. It's all pretty abstract, really.

^THIS^
 
  • 2
  • 1
  • 1
Reactions:

Wilbry

Second Lieutenant
61 Badges
Mar 26, 2007
185
266
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
The same could be said for tanks, planes and ships...they all have doctrine which deal with them specifically.
Also, tanks are a component of a battalion just like weapons are, so the same argument regarding the div designer can be made for them.
 
  • 6
  • 3
Reactions:

Dessertspoon

Corporal
42 Badges
Dec 2, 2012
39
95
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
The game already has a mechanic in place for you to specialise your army towards or against certain kinds of tasks, like make them better at urban combat or make them better at river crossings or make them deal with tanks better - the division template designer. Rather than decide what the small arms composition of your units is, you decide what kind of brigades and companies to bolt on for those things. In that sense, I don't think small arms variants is necessary. Other aspects of the same idea are kind of covered by doctrines and what not. A doctrine research that gives you better soft attack may in "reality" be an increase in assault weapons, for instance. It's all pretty abstract, really.

The same could be said for tanks, planes and ships...they all have doctrine which deal with them specifically.
Also, tanks are a component of a battalion just like weapons are, so the same argument regarding the div designer can be made for them.

Both sentiments are valid. We can modify 'Light Tanks I' or 'Fighter 2' for use by our various battalions. I think most of us agree it's a cool little aspect of the game that forces us to think about fundamental choices between the efficiencies of a modular system based around adding "on to" old weapons platforms, or new platforms that our factories need time to gear up to producing as effcientyly. Why not extend this to the Infantry Weapons, Support Weapons, and other kinds of equipment we kit divisions out in?

Smaller countries that cannot spare enough research slots for fancier infantry weapons, which is a big determinant of battlefield success, or who cannot afford to re-tool their production lines, could adapt older weapons by upgrading them in various ways in a compromise effort to keep pace with technological change.
 
  • 3
Reactions:

adam_grif

Lt. General
77 Badges
Sep 16, 2011
1.649
2.235
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Pillars of Eternity
  • Crusader Kings Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
The same could be said for tanks, planes and ships...they all have doctrine which deal with them specifically.
Also, tanks are a component of a battalion just like weapons are, so the same argument regarding the div designer can be made for them.

Your idea is not to create individual rifles and mortar variants, it is to vary the ratio of distributed weapons through the same basic interface as the variant designer. Not the same thing. There are additional problems with this abstraction such as needing to "produce" and "distribute" those changes. I can't just order 10% more assault rifles, I have to completely trade out my entire division's equipment for an entirely newly produced variant of that equipment that is almost the same, but with a few extra crew served weapons or a higher ratio of submachineguns to rifles. That's how equipment works in HoI4.
 
  • 3
  • 1
Reactions:

sresk

First Lieutenant
96 Badges
Jan 27, 2007
216
376
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Sword of the Stars II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Victoria 3 Sign Up
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Ancient Space
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
Variants add a unique dimension to the HOI franchise, and are an important tool for allowing players to express their creative and strategic personalities into the game.

Players want to imprint their stamp onto the choices in the game. The Division Designer and Variants System are nods to this by PDS. Weapon Variants would further allow people to express their need to design their version of their army.


Si5Pawo.jpg


Consider, I could design my infantry weapons packages to focus on the German philosophy of basing everything around the machinegun, significantly buffing support weapons and reliability. Or...I could augment my assault weapons and support weapons equally, and throw in an equal measure of anti-tank; representing my US infantry and their standard issue semi-auto rifles, and bazookas, but greatly more expensive. Or...I could simply leave them vanilla, and pump out cheaper (and thus more) packages to meet my massively expanding Soviet style conscript army needs.

Similarly I could create different variants for different divisions, such as a heavily defensive buff for my garrison battalions, deciding to give them lots of mg42s but no panzerfausts, or SMGs or such. This would come across in the variant system as several pips in support, and perhaps some in reliability.

I could redesign my infantry philosophy to meet changing conditions. I may find myself going on the attack more, so perhaps later on I make another variant giving my front line infatntry more assault weapons, but perhaps I have such a massive manpower glut and I do not care about replacing equipment I just want as many packages produced as quickly as possible so I do not buff the reliability (keeping the cost down)..and Hey Presto! I have entire divisions of Russian SMG troops.

This creates depth in gameplay, strategy, and on-going choices. The player can feel more masterful of his armed forces, make gambles regarding his overall game strategy, and even change that strategy to meet an evolving battlespace.[/QUOTE/]

I'd love to see tthis idea either as dlc or a mod
 
  • 4
Reactions:

Wilbry

Second Lieutenant
61 Badges
Mar 26, 2007
185
266
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Rome Gold
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
Your idea is not to create individual rifles and mortar variants, it is to vary the ratio of distributed weapons through the same basic interface as the variant designer. Not the same thing. There are additional problems with this abstraction such as needing to "produce" and "distribute" those changes. I can't just order 10% more assault rifles, I have to completely trade out my entire division's equipment for an entirely newly produced variant of that equipment that is almost the same, but with a few extra crew served weapons or a higher ratio of submachineguns to rifles. That's how equipment works in HoI4.

Yes, that is my proposal in a nutshell.
I agree it is not quite the same thing as tanks, planes and ships are discreet items; whereas a "package" of equipment is not. But for game purposes, since we are only dealing down to the squad level (a single tank or squad of infantry), then "enough weapons to equip the squad" can be considered a discreet item.

I think you can just order 10% more STG44s instead of K98s. That is what the efficiency change represents, and also any variant cost changes. Each package of the new ratios of weapons represents exactly that...more SMGs or mortars....some battalions will have different kit...nothing unrealistic about that.

I disagree that you have to completely trade out your entire division's equipment for the newer (or preferred) variant.
Your division currently has 40 Pz Is, 60 Pz IIs and 12 captured BT-7s. As more Pz IIc models are produced they will replace your outdated Pz Is and captured BT-7s.
Its a granular process, that works just as well for "Infantry weapons packages".
 
  • 4
  • 2
Reactions:

adam_grif

Lt. General
77 Badges
Sep 16, 2011
1.649
2.235
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Pillars of Eternity
  • Crusader Kings Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
Yes, that is my proposal in a nutshell.
I agree it is not quite the same thing as tanks, planes and ships are discreet items; whereas a "package" of equipment is not. But for game purposes, since we are only dealing down to the squad level (a single tank or squad of infantry), then "enough weapons to equip the squad" can be considered a discreet item.

I think you can just order 10% more STG44s instead of K98s. That is what the efficiency change represents, and also any variant cost changes. Each package of the new ratios of weapons represents exactly that...more SMGs or mortars....some battalions will have different kit...nothing unrealistic about that.

I disagree that you have to completely trade out your entire division's equipment for the newer (or preferred) variant.
Your division currently has 40 Pz Is, 60 Pz IIs and 12 captured BT-7s. As more Pz IIc models are produced they will replace your outdated Pz Is and captured BT-7s.
Its a granular process, that works just as well for "Infantry weapons packages".

It is a granular process, yes, however the model is essentially that a full kit of Weapon I represents the whole division being at that ratio, which does not really line up with how you are conceptualizing it. To accurately model it, you would need to break down weapons to a finer level of detail, because the stockpiles would separate them properly and only add the new weapons that are needed. In the current form, the game will do its best to throw out all of the existing weapons packages and replace them with the newly manufactured package, meaning you have tossed out ten thousand perfectly good rifles and then built 8000 identical ones, just because you wanted more SMGs.

While your system can function, it will be "wonky" because of the present limitations. It would take more coding than simply making variants apply to "Weapons" or "Support Equipment" to avoid this. In the general case, I would say that it would also be slightly odd as a system regardless. The assault gun to tank ratio is controlled by the brigade / regiment / company structure, as would the ratio of artillery to anti aircraft to anti tank guns. But the Infantry unit is an abstract mesh of things more than the other types are.
 
  • 3
Reactions:

panzerzombie

rotting soon at a place near you
46 Badges
Aug 20, 2009
783
1.118
  • Hearts of Iron II: Armageddon
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Europa Universalis IV
  • 500k Club
  • Knights of Pen and Paper 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Tyranny - Tales from the Tiers
In the current form, the game will do its best to throw out all of the existing weapons packages and replace them with the newly manufactured package, meaning you have tossed out ten thousand perfectly good rifles and then built 8000 identical ones, just because you wanted more SMGs.

No, thats not how it works IMO. The divisions are filled up with what is best ( most advanced) or whatever is at hand at the moment of recruitment according to its priority policy - variants ( I assume) are not "better" than same tech equipment. So it won´t throw out anything because there is no need to. New divisions however may find only the variant you produce in the pools ( unless you have ridiculous amounts of old stuff )

So unless you check the box to deny certain units certain equipment it will gradually fill with the currently produced items as the phased out equipment gets attrited away someday.
 
  • 1
  • 1
Reactions:

Alwar

Second Lieutenant
19 Badges
May 6, 2011
143
232
  • Dungeonland
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III
  • Cities in Motion
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Imperator: Rome Sign Up
It's an incredible idea and I think it's extremely easy to do. Just take the weapons packs, convert them to have variants (surely this will be a flag in the archive) and then assign a set amount of variables . make it so that the lvl 5 of weapons 1 for example is better than bare weapons 2 but much more expensive and lower reliability and identical to weapons 2 lvl 1. You don't even need to touch anything else except the weapon packs.

Really good idea, the problem might be to make AI to use it. That might be solved with premade templates for ai, but probably will be more difficult than that
 
  • 3
  • 1
Reactions:

Lifthrasil

Pizza Annihilator
33 Badges
Jun 12, 2012
573
1.072
  • Crusader Kings II
  • Semper Fi
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Cities: Skylines Deluxe Edition
In the current form, the game will do its best to throw out all of the existing weapons packages and replace them with the newly manufactured package, meaning you have tossed out ten thousand perfectly good rifles and then built 8000 identical ones, just because you wanted more SMGs.

No, thats not how it works IMO. The divisions are filled up with what is best ( most advanced) or whatever is at hand at the moment of recruitment according to its priority policy - variants ( I assume) are not "better" than same tech equipment. So it won´t throw out anything because there is no need to. New divisions however may find only the variant you produce in the pools ( unless you have ridiculous amounts of old stuff )

I think you misunderstand each other. To clear things up:
Infantry weapons are produced in packs of 10. That means: 1 INF weapon equipment is enough to outfit 10 men.
A division of 10.000 men will need 1000 INF weapon equipment to be fully armed.

So you could indeed equip 5000 men with Weapons I Variant A, and 5000 with Weapons I Variant B.
So the variants model would indeed work here as well, although I am undecided whether it is necessary and helps the game or not.
 
  • 1
Reactions:

mursolini

Field Marshal
16 Badges
Feb 1, 2014
3.353
3.539
  • Darkest Hour
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II
The same could be said for tanks, planes and ships...they all have doctrine which deal with them specifically.
Also, tanks are a component of a battalion just like weapons are, so the same argument regarding the div designer can be made for them.
The difference, was that WW2 infantry weapons didn`t really change much, while tanks and planes were upgraded every 6 month.
German WW2 troopers started with WW1 rifle and finished with WW1 rifle, semi-automatic rifles and "assault guns" are already a weapon tech, Germans had like 2 main MGs, MG-34 and MG-42. There was so little variation, most of weapon changes can easily be given their own tech, unlike 10 variants of Panzer3, Panzer 4, or T-34, or Sherman, or something along the line of 30 modifications of BF-109 or FW-190.

US started war with M1 garand, and ended war with M1. BAR1918 was more or less the only light MG before M60.

Other countries had more or less same story. There simply was no 15ish changes of infantry weapons to provide each tier of tech with variants.
 
  • 4
  • 2
  • 1
Reactions:

adam_grif

Lt. General
77 Badges
Sep 16, 2011
1.649
2.235
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Pillars of Eternity
  • Crusader Kings Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
No, thats not how it works IMO. The divisions are filled up with what is best ( most advanced) or whatever is at hand at the moment of recruitment according to its priority policy - variants ( I assume) are not "better" than same tech equipment. So it won´t throw out anything because there is no need to. New divisions however may find only the variant you produce in the pools ( unless you have ridiculous amounts of old stuff )

So unless you check the box to deny certain units certain equipment it will gradually fill with the currently produced items as the phased out equipment gets attrited away someday.


The system removes the preexisting weapons from the division and deposits them in the stockpile as soon as they can be replaced with the upgraded model. In order to fully equip the whole army with the new "mix' of weapons (i.e. the variant) you would need to produce that variant for the entire army. But even if you only produce enough for half of each division, you have still have essentially removed 5,000 rifles from each division, and replaced it with 4,000 brand new (identical) rifles and 1,000 SMGs. Do you understand what I'm saying here?

It makes perfect sense to say that you are drawing 100 Panzer IIs out of a division, and replacing them with 100 Panzer IIIs. It also makes sense to withdraw an old rifle and replace with a new model of rifle, but it doesn't make sense as a control mechanism for the ratio of weapons within an abstracted "infantry weapon" package. You have to replace each unit with a whole new constructed unit! That's how the equipment works in the game!
 
  • 2
  • 2
Reactions:

panzerzombie

rotting soon at a place near you
46 Badges
Aug 20, 2009
783
1.118
  • Hearts of Iron II: Armageddon
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Europa Universalis IV
  • 500k Club
  • Knights of Pen and Paper 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Tyranny - Tales from the Tiers
The system removes the preexisting weapons from the division and deposits them in the stockpile as soon as they can be replaced with the upgraded model. In order to fully equip the whole army with the new "mix' of weapons (i.e. the variant) you would need to produce that variant for the entire army. But even if you only produce enough for half of each division, you have still have essentially removed 5,000 rifles from each division, and replaced it with 4,000 brand new (identical) rifles and 1,000 SMGs. Do you understand what I'm saying here?

I get your point but sorry your example is still irrelevant in regards to Infantry Equipment variants.

As some already pointed out: When you get your Weapon-II Package the game WILL replace its old Weapon-I Packages ( containing e.g. the same K-98 Karabiner / new MP-40 / new 80mm mortar etc. and returning the same K-98 and older MP38/50mm leGrw. etc. to the pool ). If Weapon-III would only contain lets say StG-44 then it would make sense, but I assume there will still be K-98 Karabiners and 80mm mortar in the package.......

If you are fine with the principle of swapping Weapon-I with -II then you should be more than fine with Weapon-I Variant A and Weapon-I Variant B since they WON´T be replaced automatically because they are not newer and thus co-exist ( unless you check that box). That is the ingame difference I wanted to point out.

Do you understand what I´m saying here ?
 
  • 2
Reactions: