Variants add a unique dimension to the HOI franchise, and are an important tool for allowing players to express their creative and strategic personalities into the game.
Players want to imprint their stamp onto the choices in the game. The Division Designer and Variants System are nods to this by PDS. Weapon Variants would further allow people to express their need to design their version of their army.
Consider, I could design my infantry weapons packages to focus on the German philosophy of basing everything around the machinegun, significantly buffing support weapons and reliability. Or...I could augment my assault weapons and support weapons equally, and throw in an equal measure of anti-tank; representing my US infantry and their standard issue semi-auto rifles, and bazookas, but greatly more expensive. Or...I could simply leave them vanilla, and pump out cheaper (and thus more) packages to meet my massively expanding Soviet style conscript army needs.
Similarly I could create different variants for different divisions, such as a heavily defensive buff for my garrison battalions, deciding to give them lots of mg42s but no panzerfausts, or SMGs or such. This would come across in the variant system as several pips in support, and perhaps some in reliability.
I could redesign my infantry philosophy to meet changing conditions. I may find myself going on the attack more, so perhaps later on I make another variant giving my front line infatntry more assault weapons, but perhaps I have such a massive manpower glut and I do not care about replacing equipment I just want as many packages produced as quickly as possible so I do not buff the reliability (keeping the cost down)..and Hey Presto! I have entire divisions of Russian SMG troops.
This creates depth in gameplay, strategy, and on-going choices. The player can feel more masterful of his armed forces, make gambles regarding his overall game strategy, and even change that strategy to meet an evolving battlespace.
Players want to imprint their stamp onto the choices in the game. The Division Designer and Variants System are nods to this by PDS. Weapon Variants would further allow people to express their need to design their version of their army.
Consider, I could design my infantry weapons packages to focus on the German philosophy of basing everything around the machinegun, significantly buffing support weapons and reliability. Or...I could augment my assault weapons and support weapons equally, and throw in an equal measure of anti-tank; representing my US infantry and their standard issue semi-auto rifles, and bazookas, but greatly more expensive. Or...I could simply leave them vanilla, and pump out cheaper (and thus more) packages to meet my massively expanding Soviet style conscript army needs.
Similarly I could create different variants for different divisions, such as a heavily defensive buff for my garrison battalions, deciding to give them lots of mg42s but no panzerfausts, or SMGs or such. This would come across in the variant system as several pips in support, and perhaps some in reliability.
I could redesign my infantry philosophy to meet changing conditions. I may find myself going on the attack more, so perhaps later on I make another variant giving my front line infatntry more assault weapons, but perhaps I have such a massive manpower glut and I do not care about replacing equipment I just want as many packages produced as quickly as possible so I do not buff the reliability (keeping the cost down)..and Hey Presto! I have entire divisions of Russian SMG troops.
This creates depth in gameplay, strategy, and on-going choices. The player can feel more masterful of his armed forces, make gambles regarding his overall game strategy, and even change that strategy to meet an evolving battlespace.
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