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Vyllis

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4v4 (no lag), 5v5, 6v6, etc.
With points adjusted for the number of players (no 10v10 map points on 4v4 maps please...)
Half their servers empty but they keep the same old format always, always, always.
I think Eugen try to make us understand that the game is made around 10v10 servers with 10v10 points on 4v4 maps.

Its been a while i did not play the game with any friend, look like it wont be tomorrow.
 

Vyllis

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Well, 4v4 dedicated with maps rotations maybe beneficial for players who usually suffer from the lag. So they'll be able to "play the game" and have fun too. Its worth a try rather than having 30 servers 10v10 empty for 3 filled.
 

BurdenedWarrior

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Redoing all the maps for 5v5 sounds like a lot of work that could actually go into creating new content or balance patches.
 

Retzinsky

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Sword is really the only map that can properly support 10v10 and it should stay 10v10. There are often exploitable gaps even when players are reasonably well spread out. The others however... Maybe 5v5 would be a little too drastic, but 6 or 7 could be an interesting middle ground to try out. Maybe make some of the Carpiquet/Pegasus/Colombelles servers 6v6? It would be more appropriate to map size and also help games start more often.
 

I WUB PUGS

Better run through the... bocage
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WHAT THE F____ HAPPENED TO 10v10 OMAHA FROM THE CLOSED BETA OR HAS THIS BRAIN FRIED MY BRAIN TO THE POINT THAT I'M MISREMEMBERING?????????