Please Answer! Ship Ranges?!?!?!?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Heruure

First Lieutenant
81 Badges
Sep 30, 2009
222
269
  • Supreme Ruler: Cold War
  • The Kings Crusade
  • Naval War: Arctic Circle
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Field Marshal
  • Knights of Pen and Paper +1 Edition
  • A Game of Dwarves
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • King Arthur II
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
Okay, let me ask our dear devs what they were thinking or let them explain that this is a typo?
This is what range the game said a Kongo class battleship aswell as a Fubuki class destroyer had.
4fb468b63d833d23f6129dcb129ffdb2.jpg

5e09e2c28f63c6bec8541b04efdd5f52.jpg


4000km and 1500km????
To show on a map what kind of ranges we are talking of, here they are if they were based out of Hawaii.
The small circle is the Fubuki range and large is Kongo.
c6a3bd74a35ef2815d867df13f85e889.png

A Fubuki cant get away from Hawaai anywhere and a Kongo can just barely reach the US west coast from there.
Please tell me this is a typo!:(
Or is this just for missions and that they can rebase and actually transport further away, going one direction only?
In real life i just checked Kongo could reach from Tokyo to Miami without refuel using Panama. o_O
 
Last edited:
  • 1
  • 1
  • 1
Reactions:

RMS Gigantic

Sergeant
19 Badges
Nov 25, 2015
89
86
  • Europa Universalis IV
  • Magicka
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV Sign-up
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
The more glaring issue here, as the person who wants to play as a US allied with Heruure's Japan, is that this range of 4,000 km isn't even enough to reach the Panama Canal from San Diego, the southernmost port on the west coast of the contiguous US.

If, as the United States, I can't even reach my own canal on my own continent without getting naval port permissions, simply for the sake of refueling my warships, from a country that might turn against me if I enact War Plan Red, this seems like a major problem to me.

If we're missing something here, please correct us.
 
  • 1
  • 1
Reactions:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
At first glance, that range is definitely far too small for the Kongo - once converted to oil burners (which for some in this class wasn't completed until after 1/1/1936, but I'm assuming they've run with the post-conversion stats, given there's no propulsion conversion in the game as far as we know) was 10,000 nautical miles at 18 knots, and the Fubuki's 4700 miles at 15 knots (from Navypedia, but those are reasonable ranges for those types of ships regardless).

That said, it all depends what those figures mean in-game. Unlike ships IRL, which burn fuel at different rates in different circumstances and at different speeds, I expect the range in-game is more a 'radius of operation' from a fixed point that wouldn't vary by speed or sea condition, so it may be some kind of compromise based on that. The distances across the Pacific did create substantial challenges for all the navies that operated there - from memory, the Japanese carrier force was pretty much at the limit of its range for the Pearl Harbour raid (although I don't know off the top of my head what the lowest range of the ships in that force was, and (in the no-way guaranteed case) IIRC there was a limited amount of replenishment of fuel at sea).

Just going from what we had in HoI3, that inner radius for a Fubuki looks smaller than an early-class destroyers HoI3 range (going from memory again), so maybe while the numbers look a bit off, when applied to the structure of the game they work out closer to how we'd expect?
 
  • 1
Reactions:

RMS Gigantic

Sergeant
19 Badges
Nov 25, 2015
89
86
  • Europa Universalis IV
  • Magicka
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV Sign-up
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
At first glance, that range is definitely far too small for the Kongo - once converted to oil burners (which for some in this class wasn't completed until after 1/1/1936, but I'm assuming they've run with the post-conversion stats, given there's no propulsion conversion in the game as far as we know) was 10,000 nautical miles at 18 knots, and the Fubuki's 4700 miles at 15 knots (from Navypedia, but those are reasonable ranges for those types of ships regardless).

That said, it all depends what those figures mean in-game. Unlike ships IRL, which burn fuel at different rates in different circumstances and at different speeds, I expect the range in-game is more a 'radius of operation' from a fixed point that wouldn't vary by speed or sea condition, so it may be some kind of compromise based on that. The distances across the Pacific did create substantial challenges for all the navies that operated there - from memory, the Japanese carrier force was pretty much at the limit of its range for the Pearl Harbour raid (although I don't know off the top of my head what the lowest range of the ships in that force was, and (in the no-way guaranteed case) IIRC there was a limited amount of replenishment of fuel at sea).

Just going from what we had in HoI3, that inner radius for a Fubuki looks smaller than an early-class destroyers HoI3 range (going from memory again), so maybe while the numbers look a bit off, when applied to the structure of the game they work out closer to how we'd expect?
I can understand a ship being at its maximum range when going from Japan to Hawaii without refueling for a two-way trip, but we are asking about how to transport a ship when its presumably one-way range ("maximum" is the word used in the information) can't even get from Guam to Hawaii, as the case is with the Fubuki, when the entire reason that the United States even acquired Guam to begin with, three and a half decades before HoI4 takes place, was so that ships could refuel between Hawaii and the Philippines.
 

ringhloth

Field Marshal
129 Badges
Dec 7, 2011
3.520
2.487
  • Sengoku
  • Heir to the Throne
  • Impire
  • Cities: Skylines - Snowfall
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
A ship that can travel for 10,000 miles without refueling doesn't have a range of 10,000 miles. It's probably closer to 3,000, allowing enough fuel for getting there, back, as well as burning at a much higher rate in battle.
 
  • 5
Reactions:

Heruure

First Lieutenant
81 Badges
Sep 30, 2009
222
269
  • Supreme Ruler: Cold War
  • The Kings Crusade
  • Naval War: Arctic Circle
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Field Marshal
  • Knights of Pen and Paper +1 Edition
  • A Game of Dwarves
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • King Arthur II
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
The thing is, it specifically states MAX RANGE, max range means the range a ship can travel without needing to refuel.
You didnt read it through, did you?
 
  • 6
Reactions:

ringhloth

Field Marshal
129 Badges
Dec 7, 2011
3.520
2.487
  • Sengoku
  • Heir to the Throne
  • Impire
  • Cities: Skylines - Snowfall
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
The thing is, it specifically states MAX RANGE, max range means the range a ship can travel without needing to refuel.
You didnt read it through, did you?
It's the maximum range you can undertake combat missions. I'm certain that you can rebase a unit without worrying about range.
 
  • 11
Reactions:

Heruure

First Lieutenant
81 Badges
Sep 30, 2009
222
269
  • Supreme Ruler: Cold War
  • The Kings Crusade
  • Naval War: Arctic Circle
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Field Marshal
  • Knights of Pen and Paper +1 Edition
  • A Game of Dwarves
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • King Arthur II
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
It's the maximum range you can undertake combat missions. I'm certain that you can rebase a unit without worrying about range.
That may very well be the case, but if its like that i would prefer they call it Combat Range and then have a seperate Max Range which is the rebase one.
 
  • 2
Reactions:

ringhloth

Field Marshal
129 Badges
Dec 7, 2011
3.520
2.487
  • Sengoku
  • Heir to the Throne
  • Impire
  • Cities: Skylines - Snowfall
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
That may very well be the case, but if its like that i would prefer they call it Combat Range and then have a seperate Max Range which is the rebase one.
There's really no reason to worry about the distance you can rebase at, though. Most ships could sail far enough that being able to rebase to a distant base isn't an issue, even if you're in the middle of enemy controlled waters.
 
  • 2
Reactions:

Daddl

Lt. General
86 Badges
Feb 27, 2015
1.251
2.635
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Semper Fi
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
There will certainly not be a maximum range for rebasing. Players would get mad if they can't get their ships where they want them to because the target is two kilometers too far away.

For combat range however these figures are about right. Naval zones are huge and if you only barely reach one you will presumely get a hefty combat penalty in that one, just like planes do as well. And it means that Island hopping in the Pacific is absolutely necessary and even then you only barely have the range to reach Japan and the US West Coast with the earliest ships you have, which is good. Might guarantee that the Pacific war isn't over within 6 months, because war really needs to take longer compared to HoI3, and thats overall achieved so far.
 
  • 3
Reactions:

Wyrm

General
35 Badges
Dec 7, 2003
1.801
1.484
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron III
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
I wish we could have fleet-oilers that extended the range of our fleets.
 

Zaku

Panzer General
94 Badges
Aug 7, 2005
3.333
8.855
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • 500k Club
  • Battle for Bosporus
  • Imperator: Rome Deluxe Edition
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis: Rome Collectors Edition
  • Stellaris: Distant Stars
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Holy Knight (pre-order)
  • Sword of the Stars
  • Europa Universalis III Complete
  • Sengoku
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Victoria 2
  • BATTLETECH
I find this thread quite ironic, because some time ago we had a discussion about this. The arguement was about the same topic except with the opposite reasoning: a ship's maximum range shouldn't be the sortie range for it because combat and patrolling uses a lot of fuel.
Now it turns out that PDS actually made the system like that, and yet people still complain about it.
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
I can understand a ship being at its maximum range when going from Japan to Hawaii without refueling for a two-way trip, but we are asking about how to transport a ship when its presumably one-way range ("maximum" is the word used in the information) can't even get from Guam to Hawaii, as the case is with the Fubuki, when the entire reason that the United States even acquired Guam to begin with, three and a half decades before HoI4 takes place, was so that ships could refuel between Hawaii and the Philippines.

While it's listed as "Maximum range", it looks like ships (as per HoI3/2/1) will operate 'out' from bases, rather than dynamically calculate how much fuel they have left and how far they can still travel, so I'd expect the 4000 for the Kongo and 1500 for the Fubuki to be how far out they can go from their base (their operation radius) rather than their base endurance (how far they can travel before the tanks run dry). I could be wrong though, am just going on past HoIs for this.

A ship that can travel for 10,000 miles without refueling doesn't have a range of 10,000 miles. It's probably closer to 3,000, allowing enough fuel for getting there, back, as well as burning at a much higher rate in battle.

Aye, agreed it's nowhere near as simple as the base range in perfect conditions at a set speed. Even so, 4,000km is only around 2,500 miles. That said, as per my post above, I agree it's a complex thing and we shouldn't get carried away before we see things working in-game.

There will certainly not be a maximum range for rebasing. Players would get mad if they can't get their ships where they want them to because the target is two kilometers too far away.

For combat range however these figures are about right. Naval zones are huge and if you only barely reach one you will presumely get a hefty combat penalty in that one, just like planes do as well. And it means that Island hopping in the Pacific is absolutely necessary and even then you only barely have the range to reach Japan and the US West Coast with the earliest ships you have, which is good. Might guarantee that the Pacific war isn't over within 6 months, because war really needs to take longer compared to HoI3, and thats overall achieved so far.

I can't comment on the Kongo, but that range for the Fubuki wouldn't allow it to get a quarter of the way across the Atlantic - the Wickes and Clemson classes had similar ranges and did plenty of Atlantic convoy duty, ranging a good deal further into the Atlantic than that radius would allow (and this is before their later DE conversions, boilers removed and fuel increased and the like).
 
  • 2
Reactions:

Ksyr

Lt. General
80 Badges
Apr 27, 2010
1.613
655
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Majesty 2 Collection
  • King Arthur II
  • Heir to the Throne
  • Hearts of Iron III
  • East India Company Collection
  • Ancient Space
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
  1. Do we know if there are any Navy Chiefs or other political advisor giving a fleet range bonus?
  2. I belive balance will be more important than historical accuracy.
  3. Is the HOI4 world the same size as the real world?
 

Diwtop

Second Lieutenant
28 Badges
Mar 7, 2014
117
37
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Steel Division: Normandy 44
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Magicka
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Crusader Kings II
This range only deceide wich sea zones you can join for sea missions!

Range is perfect now!

I think later ships get more max range!
 
Last edited:

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
The more glaring issue here, as the person who wants to play as a US allied with Heruure's Japan, is that this range of 4,000 km isn't even enough to reach the Panama Canal from San Diego, the southernmost port on the west coast of the contiguous US.
As already mentioned, the distance is the operational range, the area you can patrol. The map shows you which regions, and even sea zones within regions, that you can patrol.

It does not affect rebasing.

IIRC there is a port in the Panama Canal province. Plus subs have much larger operational ranges, and they can patrol from San Diego over the regions close to the canal.

Anyway, convoys you can sink won't be going through the canal ;)
 
  • 1
  • 1
Reactions: