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unmerged(41649)

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Mar 19, 2005
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I think that something that should be in game adjustable should be the level of player control over the path of history. A historical accuracy slider would be just like a difficulty slider.

At the most accurate level, it would lock in the events that lead up to war, restrict divisions to historical makeup, and put greater limits on the choices allowed for ministers and maybe less control over the policy sliders, and perhaps even semi limited control over some build orders. This would make a good intro game, because the player doesn't have to look into things as much. The same rules would also apply to the A.I.

At least historical accuracy, events become much more random, alliances aren't certain, and players have full control over everything.

Perhaps this could even be split up into 2 sliders, event accuracy, and production accuracy.
 

PIT_AMERO

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The "history accurate" mode will be super fun to play.
Everything to be the same- ministers, production orders, deployments, destruction of units. And when Berlin is captured not on 30. but on 29. of april, the players to post screenshots and to complain about this bug. :D

Now seriously. Maybe the idea is not so bad, especially if you want some random game with 1939 techs, but weird alliances and events.
 

Piggy

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Sorry I cant resist.... :p

We're going to implement a strict historical accuracy mode in HoI3, where things will not be able to go unhistorical.

If we manage to get it in, it means that when you play, everything will turn out exactly like it did historically.

Of course, that may not be that fun of a game :) As Germany will surrender in May 1945!

Don't worry.. You can't do anything ahistorical in historical mode. Your armies in Stalingrad will surrender at 2nd of February 1943, and you will never be able to move your armies in non-historical orders.

Seriously though.. my reply was a joke. There is no such option, its just beyond silly.

He's got a sense of humor... :rofl:

Yeah I dont know, I think if you want things like production, tech and ministers to be 100% historically accurate then as Alex mentioned just start in 1939 and from that point on follow your very detailed history book.
 

Jensthemens

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if you had this and played on max historic setting, then what the h*ll should the you as the player do in the game? just sit there and watch the AI?:confused: don't sound like much fun.
 

unmerged(41649)

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Mar 19, 2005
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So what does 20% accuracy mean?

I wouldn't use percents for the slider, at least not in reference to absolute accuracy. 0% would be silly in that respect. I only quotes 100% because of Piggy. But setting the slider "20%" of the slider range would mean that you have a full range of choices for each event, that the AI has a 5 or 10% chance of making an ahistorical event choice, maybe some of the events don't fire at all, you can change your nation's division composition however you like, that you have access to all of the ministers that fall within your government type, maybe a chance of more random unknown generals coming up and more chance. I am sure you can think of other affected areas.

Obviously 100% accurate wouldn't be available, or perhaps only as a modding tool. But at the highest accuracy possible, the game becomes much more limited in scope and faster paced. My idea would be that at this level you can discount trades, construction, technology, limited diplomacy, intelligence, ministers, policy sliders, custom divisions, and say 50% of the production builds are managed for you. This gives first time players a chance to see how the war unfolds, and to learn the core aspects of the game, managing the military, seeing the effect of certain divisions. It would also make the game go a lot faster, say a few hours max. It would become something more comparable to playing Axis and Allies, but it provides a jumping off point to expand the game.

As of right now we can all probably agree that this game is horribly intimidating to first time players, and very difficult to get a grasp on.
 

Garmorn

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If they put something like this end, the easiest way of doing it would be check boxes.

Have some like these:

AI Always choses the historical if possible.
All events that have a historical change are set to always be 100% for both AI and Player
Event driven naval construction (Player as limited control)
Set (no player control) naval construction.

Ect.
 

Thracian

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historical accuracy could be easily implemented to ai
example: if you play as switzerland (or any neutral country) and just watch the game, you will see that everything goes on is exactly the same as they happenned in the history
so what's the point of adding the "absolute historical accuracy" to the game? maybe nothing:D
 

Alexander Seil

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historical accuracy could be easily implemented to ai
example: if you play as switzerland (or any neutral country) and just watch the game, you will see that everything goes on is exactly the same as they happenned in the history
so what's the point of adding the "absolute historical accuracy" to the game? maybe nothing:D

You do realize there are random numbers involved, so it's impossible to do what you want, even if the AI tried to do everything it could in its power to stay on the historical track? :wacko:
 

Bullfrog

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There could be an historical mode, where the AI tries very hard to fulfill its missions and decisions in a timely manner. Normal mode would be sort of iffy, where the AI would do what it feels is best, rather than the purely historical decision.