Paradox,
I've just started another game, for the first time in about 5-6 months. The begin expansion is really great (the many stories, choosing your first stations and colonies, etc) and the looks of the game really get me hooked; most of you fanbase know the game has great potential!
But honestly I am quite disappointed to find that the Diplomacy STILL hasn't been made interesting...
Just please read this; it is no bashing. And others please respond, especially if you agree!
You know what I do when I get a pop-up of some newly contacted race?
I click it away! Know why?
Because it does not mater anyway; I cannot engage in any (let alone interesting) diplomacy with them!
So after 3 hours, this is where I am at diplomacy wise: 1 non-agression pack with a inferior neighbour...yeah!
Please, very very please, just look into this! I see tons of possibilities, based on race / strength / distance between / mutual enemies / etc / etc !!!
Here is 3 examples out my current game:
I'm with 1 (known) other fungoid species (like me) who is getting raped from all sides; don't we all want an galaxy full off fungoid?! Why not make it possible to do a "help me - help you" deal with them?
My direcly neighbouringing empire which is 'squashed in' between me and another empire; how about the possibility that this (mutual rivals) can trigger a 'start war' option, by which we both attack and devide ther area (I mean you already have that with war goals...but for the life of me I cannot get an alliance).
Last one: i've extended a bit to far to early; Empire A has declared war on me for it. Empire B is also interested in my far-outpost, and most of all is an border rival of Empire A...How about me asking Empire B to join the war, and give them the (my outpost) region whatever the outcome + maybe divide some spoils of Empire A?
This game could be so much more fun, if it had just these kind of things; I mean wouldn't you agree? I am not a game programmer, but am formiliar with VBA coding a bit. Since the game is basically one giant math formula...well it got me thinking; these kind of things could be done, right?
Come on guys, make this actual grand strategy!
I've just started another game, for the first time in about 5-6 months. The begin expansion is really great (the many stories, choosing your first stations and colonies, etc) and the looks of the game really get me hooked; most of you fanbase know the game has great potential!
But honestly I am quite disappointed to find that the Diplomacy STILL hasn't been made interesting...
Just please read this; it is no bashing. And others please respond, especially if you agree!
You know what I do when I get a pop-up of some newly contacted race?
I click it away! Know why?
Because it does not mater anyway; I cannot engage in any (let alone interesting) diplomacy with them!
So after 3 hours, this is where I am at diplomacy wise: 1 non-agression pack with a inferior neighbour...yeah!
Please, very very please, just look into this! I see tons of possibilities, based on race / strength / distance between / mutual enemies / etc / etc !!!
Here is 3 examples out my current game:
I'm with 1 (known) other fungoid species (like me) who is getting raped from all sides; don't we all want an galaxy full off fungoid?! Why not make it possible to do a "help me - help you" deal with them?
My direcly neighbouringing empire which is 'squashed in' between me and another empire; how about the possibility that this (mutual rivals) can trigger a 'start war' option, by which we both attack and devide ther area (I mean you already have that with war goals...but for the life of me I cannot get an alliance).
Last one: i've extended a bit to far to early; Empire A has declared war on me for it. Empire B is also interested in my far-outpost, and most of all is an border rival of Empire A...How about me asking Empire B to join the war, and give them the (my outpost) region whatever the outcome + maybe divide some spoils of Empire A?
This game could be so much more fun, if it had just these kind of things; I mean wouldn't you agree? I am not a game programmer, but am formiliar with VBA coding a bit. Since the game is basically one giant math formula...well it got me thinking; these kind of things could be done, right?
Come on guys, make this actual grand strategy!
- 14
- 3