Please add more victory points (cities) to the USA

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Arthrodira

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I mentioned this back when MtG came out, and I'm stunned that still nothing has been done about it. Where are all the missing victory points in the USA. From the game you would think it's a sparsely populated backwater, but in reality it's the most heavily industrialized nation on Earth. The East Coast and Great Lakes region in particular should have many many more cities represented on the map as victory points. We have victory points for so many European towns that you would at least think the cities in the USA would be included. And I know, the war took place in Europe, but China suffers the same problem as the USA and it was a major theater of war. So this doesn't strike me as gameplay related but simple Eurocentrism. (btw India is another overlooked one)

For example look at these populations of US cities in 1930/1940 (none are on the map):
Hartford, CT - 166,000
New Haven, CT - 160,000
Bridgeport, CT - 147,000
Springfield, MA - 149,000
Albany, NY - 130,000
Rochester, NY - 325,000 (!!!)
Scranton, PA - 140,000
Grand Rapids, MI - 164,000
Flint, MI - 156,000
Toledo, OH - 290,000 (!!)
Youngstown, OH - 170,000
Dayton, OH - 210,000 (!)
Akron, OH - 255,000 (!)
Memphis, TN - 293,000 (!!)

Meanwhile we have:
Caspe, Spain - 10,000
Beja, Portugal < 20,000
Guarda, Portugal < 40,000
 
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Sledjer

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From what I understand, the reason victory points are the way they are is more for balance than to accurately represent population. The victory points in Spain are there because Spain is a major early-game theatre, and the victory points in Spain matter more relative to itself anyways, since it is a civil war.

The US is clearly structured such that, if you are invading from either of the coasts, you pretty much have to take the entire country before it will capitulate. Granted, it is a fair point that it is not balanced for an invasion from the North. Likewise in China, the victory points are structured such that capitulating China requires Japan to either push China back almost to India or aggressively build a collaboration government.
 
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pheonicia

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Wichita underrepresented. 111k in 1930, 51st largest city in the US today, but it never gets seen in games.

Edit: press F to pay respects to the air capital of the world.
 
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Michael Gladius

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From what I understand, the reason victory points are the way they are is more for balance than to accurately represent population. The victory points in Spain are there because Spain is a major early-game theatre, and the victory points in Spain matter more relative to itself anyways, since it is a civil war.

The US is clearly structured such that, if you are invading from either of the coasts, you pretty much have to take the entire country before it will capitulate. Granted, it is a fair point that it is not balanced for an invasion from the North. Likewise in China, the victory points are structured such that capitulating China requires Japan to either push China back almost to India or aggressively build a collaboration government.

The benefit of adding more victory points across the fruited plain would reinforce how important the interior is (cough, cough, Mississippi River basin!). :)
 
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DicRoNero

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In terms of VPs vs capitulation mechanics (and that's the only reason to care about VPs I can think of), USA is far better than i.e. Norway, for which you have to capture a lot of empty fjord tiles just to get that progress bar to 100%.
 
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Mister Analyst

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In terms of VPs vs capitulation mechanics (and that's the only reason to care about VPs I can think of), USA is far better than i.e. Norway, for which you have to capture a lot of empty fjord tiles just to get that progress bar to 100%.
Victory points can also affect local supply.
Per the HOI4 wiki local supply:

Each named city province that has Victory Points in the supply area adds:
  • 1-9 VPs: +1
  • 10-19 VPs: +2
  • 20-29 VPs: +3
  • 30-39 VPs: +4
  • 40-49 VPs: +5
 
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Arthrodira

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There is a Mod for the complete World Map you can use.
I made one a year ago that added every city in the world above some number (can’t remember) and rebalances all of them based on population. I don’t expect a strict population to point ratio like I went with. Or even all cities to be added. But I’m just surprised they still haven’t even fixed the major ones. (And that’s without addressing the fact that for no reason they decided to get rid of West Virginia and make new England into a mega state blob)
 
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GSP Jr

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I made one a year ago that added every city in the world above some number (can’t remember) and rebalances all of them based on population. I don’t expect a strict population to point ratio like I went with. Or even all cities to be added. But I’m just surprised they still haven’t even fixed the major ones. (And that’s without addressing the fact that for no reason they decided to get rid of West Virginia and make new England into a mega state blob)
And don't take a close look at some of the rivers.
There are a couple map mods for the USA on Steam that have increased VPs,
 

Olliganak

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I am inclined to agree with you. Missouri has three VPs while Texas has only two, and that's just weird.
Frankly the USA should also have more states, both to better simulate the American economy, and to make fighting there more interesting.
 
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Arthrodira

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I am inclined to agree with you. Missouri has three VPs while Texas has only two, and that's just weird.
Frankly the USA should also have more states, both to better simulate the American economy, and to make fighting there more interesting.
At the very least all 50 states. I think New England might be the biggest lump. I know they keep saying that they don’t like small states, but new England is an enormous state - just Maine on its own would be bigger than most European states. They could easily split it and every state but Rhode Island would be within the normal range for state sizes. West Virginia is another really really weird omission, just why? It’s so random. WV isn’t even small
 
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