Please add a way for us to specialize in specific sciences

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Siven80

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Pre 2.2 we could build and upgrade science labs that specialized in one of the three sciences. With the changes in 2.2 we can no longer do that.

The new science building gives the same number for all three sciences. And the previous building techs now give 20% per science. Not really a replacement for the buildings. There are also some buildings (i've seen 1 at least) that gives society science, but not Physics and Engineering.

Please add a way that we can specialize in a science like we could pre 2.2. Whether its just a policy or edict, or new science building/upgrades.
 

evilcat

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Jul 24, 2015
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20% to science is for me more like "reroll" if i get all stuff like hangars or advanced factory before i get resource.

It would be great to have dedicated labs. Even if the sum of yields was lower than mixed one.
 

Spaceception

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How about the third upgrade adds +5 jobs (As it does already I think...?), and +10% or +15% output for whichever science field you choose?
 

Cat_Fuzz

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It would be good to have the option to specialise your research labs as a tier 3 building upgrade, so that advanced research complexes could be dedicated to one specific science and provide a 5% bonus to its respective specialisation for research job output. (So Biology Facility = +5% Society, Physics Lab = +5% to Physics, Engineering Complex = +5% Engineering)
 

Paradoxon

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Considering the game now has a lot of policies around whether to focus on alloys or CGs, use of trade value, use of food and so on, maybe a policy to chose between generalist or a focus on one of the specialities ?
 

Siven80

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Good to see im not the only one who would like to see this.

Whether its buildings, edicts, policies or something else, it would be nice to have the option back.
 

Delthor

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I disagree 100%. I like research being balanced by default. I'd actually rather see the buildings that give society research lose that and gain something different to compensate, so that nothing skews the game towards faster society progression. The only things that should make your research lopsided are space deposits, planetary features, and traits like natural engineer. I wouldn't object to a policy to add to this, but I don't think it's all that necessary.

Just please don't bring back different building types so if I want to stay balanced, I have to constantly calculate how many of each building I have and need to make so that I end up with the right ratio. That was extremely annoying.
 

Sifer2

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Seems pretty likely to me they don't want you to be able to rush up the Physics tree to buff your energy production so you can just buy everything you need. They have buildings that boost Society research because growing more food than you need isn't that useful anymore. It does kind of ruin the entire point of having research split 3 ways though if you can't specialize to get an edge in a field. Though of changes in 2.2 this is one that I can roll with the easiest since it works well enough.