Assuming an AI improvement mod, what playstyle(s) are viable in the current patch (beta 1960)? Robots are bugged, as are slaves; I have a mod which removes the 0.5 minimum unhappiness for slaves, but I'm not sure it's balanced.
My first thought was xenophile-egalitarian focused on immigration bonuses, but I've heard the job sorting has issues (maybe fixed by the beta patch, maybe only partially fixed; unclear) & that emigration doesn't take habitability into account. Maybe authoritarian xenophile played tall with lots of resettlement?
The best option right now seems to be non-enslaved Syncretic Evolution workers played tall with heavy micro (if you're avoiding slavery because of the bug or because the mod fix makes it too good, which I suspect might be the case).
My first thought was xenophile-egalitarian focused on immigration bonuses, but I've heard the job sorting has issues (maybe fixed by the beta patch, maybe only partially fixed; unclear) & that emigration doesn't take habitability into account. Maybe authoritarian xenophile played tall with lots of resettlement?
The best option right now seems to be non-enslaved Syncretic Evolution workers played tall with heavy micro (if you're avoiding slavery because of the bug or because the mod fix makes it too good, which I suspect might be the case).
Last edited: