minority said:I would imagine that it would depend on gameplay requirements. I would think that Paradox would do Octavian vs. Mark Antony for example as different nations, while certain internal conflicts as internal events for a single Roman state.
cheers
For God & Johan's sake, no RTW-déjà vus, please!
krasny said:seriously i don't know how i would be handled, but the rebublic of rome without serious internal dissent and the odd civil war would not be rome
krasny said:seriously i don't know how i would be handled, but the rebublic of rome without serious internal dissent and the odd civil war would not be rome
A solution like the one in Pax Romana, only correctly persecuted and bug free as well as actually working would be wonderful.Iudex said:Rome was one state with several factions within that state and thats how I think it should be represented. RTW-way was unrealistic with several Roman nations doing what they want, but the player controlling unitary roman state is not realistic either.
:rofl:Draigh said:For God & Johan's sake, no RTW-déjà vus, please!
Draigh said:I can imagine you wouldn't even need two nations for that: instead the player could choose sides via event and the other one could simply turn rebel.
For those who have never played Pax Romana, you can download the manual here. The information on Political Factions starts on page 31.Mulliman said:A solution like the one in Pax Romana, only correctly persecuted and bug free as well as actually working would be wonderful.
Thank you! Saves me time on Google.Magister Populi said:For those who have never played Pax Romana, you can download the manual here. The information on Political Factions starts on page 31.
So in otherwords...Pax Romana 2?Mulliman said:A solution like the one in Pax Romana, only correctly persecuted and bug free as well as actually working would be wonderful.