This game can still really surprise you.
If you can imagine a game where your worst enemies are diplomat travel time and tribute micro, you've stepped into the wonderful world of being Ming.
At first, I was not sure what to do. Everything looked so scary...
How should I deal with tribes in the north?
Should I reform mandate as rebels are threathening everyhere?
Will I collapse if I disinherit that wonderful 0/1/1 heir?
What if Ayutthaya, Bengal and Korea break free as when Ming is controlled by AI?
I decided to bravely subjugate Oirat and Chagatai, those threathening tribes in the north you get warned about at the the intro pop-up screen. I lost all of my manpower to attrition.
But then, after developing for Renaissance, suddenly...
Did you know that The Middle Kingdom is so large you can't even stateify it all until 1622? That there are unaccepted cultures in the south? I honestly had no idea! So I decided, as a good emperor, to concentrate on the well-being on my existing subjects, harmonize them religions and I picked up exploration as my first idea group.
It's 1583 now, about 150 years from game start.
- completed all reforms by 1530
- developed most of non-mountain states to 20 development
- harmonized 5 religions
- fully embraced all institutions and founded colonialism
- made my explorers run out of missions before europeans had colonial range to Cape
- have 190.000 troops because I picked Quality instead of Quantity due to misclick.
I have more than a 100 tributaries: Africa south of Sahara, all of America, half of Asia, Portugal and Scotland.
After subjugating Oirat and Chagatai I waged a grand total of 5 wars:
- Subjugated Portugal for the Kow-Tow achievement
- Released and then fought Bengal just because I was bored
- Annexed mexican minors because they had vassals so couldn't Kow-Tow
- Helped my pet ally France in beating off and winning a war against Austria, England and blobby Brandenburg. Mostly because I needed trust with France for it to stop wanting my subject's lands. I had 80% war contribution.
- Attacked Japan so I can harmonize Shinto for the achievement. Did you know Taiwan has a sea border with Japan? Had no idea! This is the only way for fabricating on Japanese islands without taking provinces from tributaries.
I'm anxiously waiting for admin tech 17 so I can finally stateify my ancient mainland posessions.
I'm anxiously waiting for techs in general, because I'm running out of provinces to develop.
I'm also kinda split on whether to let Korea go and just attack it out of boredom.
Did you know you can buy down tributary liberty desire for around 1 ducat per development? Yes, that's right. I can get down Korea's liberty desire from 48 to zero for slighly more than 1000 ducats.
I truly wonder, Paradox, what's the point of Ming? What's the point of Mandate of Heaven expansion, truly? I can understand the tributary system for Hordes because it makes sense to have an odd tributary to mix things up. But what's the point of Ming if it breaks every single game mechanic the game is supposed to run on? Is it a test to see what happens if monarch points, income, manpower stop being a factor?
If you can imagine a game where your worst enemies are diplomat travel time and tribute micro, you've stepped into the wonderful world of being Ming.
At first, I was not sure what to do. Everything looked so scary...
How should I deal with tribes in the north?
Should I reform mandate as rebels are threathening everyhere?
Will I collapse if I disinherit that wonderful 0/1/1 heir?
What if Ayutthaya, Bengal and Korea break free as when Ming is controlled by AI?
I decided to bravely subjugate Oirat and Chagatai, those threathening tribes in the north you get warned about at the the intro pop-up screen. I lost all of my manpower to attrition.
But then, after developing for Renaissance, suddenly...
Did you know that The Middle Kingdom is so large you can't even stateify it all until 1622? That there are unaccepted cultures in the south? I honestly had no idea! So I decided, as a good emperor, to concentrate on the well-being on my existing subjects, harmonize them religions and I picked up exploration as my first idea group.
It's 1583 now, about 150 years from game start.
- completed all reforms by 1530
- developed most of non-mountain states to 20 development
- harmonized 5 religions
- fully embraced all institutions and founded colonialism
- made my explorers run out of missions before europeans had colonial range to Cape
- have 190.000 troops because I picked Quality instead of Quantity due to misclick.
I have more than a 100 tributaries: Africa south of Sahara, all of America, half of Asia, Portugal and Scotland.
After subjugating Oirat and Chagatai I waged a grand total of 5 wars:
- Subjugated Portugal for the Kow-Tow achievement
- Released and then fought Bengal just because I was bored
- Annexed mexican minors because they had vassals so couldn't Kow-Tow
- Helped my pet ally France in beating off and winning a war against Austria, England and blobby Brandenburg. Mostly because I needed trust with France for it to stop wanting my subject's lands. I had 80% war contribution.
- Attacked Japan so I can harmonize Shinto for the achievement. Did you know Taiwan has a sea border with Japan? Had no idea! This is the only way for fabricating on Japanese islands without taking provinces from tributaries.
I'm anxiously waiting for admin tech 17 so I can finally stateify my ancient mainland posessions.
I'm anxiously waiting for techs in general, because I'm running out of provinces to develop.
I'm also kinda split on whether to let Korea go and just attack it out of boredom.
Did you know you can buy down tributary liberty desire for around 1 ducat per development? Yes, that's right. I can get down Korea's liberty desire from 48 to zero for slighly more than 1000 ducats.
I truly wonder, Paradox, what's the point of Ming? What's the point of Mandate of Heaven expansion, truly? I can understand the tributary system for Hordes because it makes sense to have an odd tributary to mix things up. But what's the point of Ming if it breaks every single game mechanic the game is supposed to run on? Is it a test to see what happens if monarch points, income, manpower stop being a factor?