So I have a few questions about my game and I didn’t see a better place to put it so I started this thread here.
Currently I am playing as England in 1475. The One Hundred Years War is finished with France having retook all of it’s land back. I own Ireland, Scotland is my vassal. I have a Personal Union with Portugal, Cyprus and Brittany. (I don’t know how I got them to do that)
My plan to beat France is two-fold. Wait until I can perform Naval blockades, so I can drive up their war exhaustion without taking attrition. Build a large colonial empire to supply manpower for the eventual landings. Though I don’t want to have any mainland european holdings I would like to deblob them.
I was wondering what ideal National ideas and decisions I should enact to achieve this as fast as possible. So far I have military drill (Which was essential in the first two wars, maybe not so much now) and press gangs. I’m thinking my third idea should be Church Attendance Duty as this will help stop the protestant reformation.
What are helpful decisions that I should enact? Are there any decisions that are bad but lead to a good one?
Because I intend to create a colonial empire, should I also get Grand Navy, SeaHawks and Superior Seamanship so I get all of the English special decisions?
I’ve read through the forums and many people seem to suggest that Gilded Iconography is good decision. Is the tax hit worth it?
When should I get Quest for the New World? (I’m ok with owning historical boundaries)
Thanks for the help.
(btw I found the National Idea review on the wiki to be really helpful, Is there one for decisions that you can enact? I can never tell if they are a net benefit or not.)
Currently I am playing as England in 1475. The One Hundred Years War is finished with France having retook all of it’s land back. I own Ireland, Scotland is my vassal. I have a Personal Union with Portugal, Cyprus and Brittany. (I don’t know how I got them to do that)
My plan to beat France is two-fold. Wait until I can perform Naval blockades, so I can drive up their war exhaustion without taking attrition. Build a large colonial empire to supply manpower for the eventual landings. Though I don’t want to have any mainland european holdings I would like to deblob them.
I was wondering what ideal National ideas and decisions I should enact to achieve this as fast as possible. So far I have military drill (Which was essential in the first two wars, maybe not so much now) and press gangs. I’m thinking my third idea should be Church Attendance Duty as this will help stop the protestant reformation.
What are helpful decisions that I should enact? Are there any decisions that are bad but lead to a good one?
Because I intend to create a colonial empire, should I also get Grand Navy, SeaHawks and Superior Seamanship so I get all of the English special decisions?
I’ve read through the forums and many people seem to suggest that Gilded Iconography is good decision. Is the tax hit worth it?
When should I get Quest for the New World? (I’m ok with owning historical boundaries)
Thanks for the help.
(btw I found the National Idea review on the wiki to be really helpful, Is there one for decisions that you can enact? I can never tell if they are a net benefit or not.)