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t6.28

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How about a decision for a country to convert to Norse just for fun but super challenging to archive?
Country must be Scandinavian culture
Country must be Pagan
Country must own X provinces
Country must only own Pagan provinces
Capital is on Scandinavia Region
Country must be at least a Kingdom
Every province on Scandinavia Region must NOT be Christian
If Sweden converted to Shamanism in this timeframe it is VERY realistic that they would at the very least claim to be Norse lol
Plus the AI would NEVER be able to archive this so no dangers there.

I think/hope that should work:
Code:
country_decisions = {
   
    go_norse = {
        potential = {
       
            culture_group = scandinavian

            NOT = { religion = norse_pagan_reformed }

        }
   
        allow = {

            all_owned_province = {

                religion_group = pagan

            }

            religion_group = pagan

            all_province = {

                OR = {
                    NOT = { region = scandinavian_region }
                    NOT = { religion_group = christian }

                }
            }

            capital_scope = {

                region = scandinavian_region

            }

            government_rank = 2

        }

        effect = {

            change_religion = norse_pagan_reformed

            every_owned_province = {

                change_religion = norse_pagan_reformed

            }

        }


    }
}
 

Zakath

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I think/hope that should work:

How on earth would you turn pagan in Scandinavia? You could theoretically leave the shamanists in Lappland, then 0% missionary convert them....but seriously. They were Sami people, those were never Norse and are an entirely different cultural group as well.

If you want a Norse conversion mod bug @Wallain about fixing the pagan conversion events in Scandinavian Flavour Mod, I believe that's his mod. As a free advertisement, it's a really fun and horribly OP mod for the Kalmar union and later Scandinavia. Lots of flavour, lots of fun missions, and it used to have an option to convert to Norse once you had formed Scandinavia and the reformation fired.
 

mudcrabmerchant

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Except that it didn't have zero adherents. And anyway, it presently doesn't have zero adherents, so it's clearly not impossible to revive it. All I'm asking for is the option to revive the religion earlier. I didn't say that it should be easy. But if a king can suddenly decide that his country is Christian and then forcibly start converting everyone, then why can't he also go the other way? Sure, it'll cause a lot of problems with the Pope and with the other European nations. So what? That sounds fun.

Besides, the Norse religion is already in the game. Therefore, the development efforts to include something like what I suggest are probably fairly minimal. It's just a decision script, plus maybe a few events to make it more interesting.

EDIT: If you're worried about the AI having too much fun, then you can just add the "is not AI" requirement to the decision.

It could be fun, yes, but has no place as a regular feature of the game. It's as trivial to mod in as it is trivial for the developers to add it in.

And no, conversion couldn't go the other way by the 15th century. All native strains of paganism were dead. There was no practical incentive in any way to convert. The social mores of the time would be comparable to reviving Arabic paganism in modern-day Saudi Arabia.

It'd also be fun to have an event to open a time portal and conquer the world with the modern US Army, or do a Song of Ice and Fire crossover. But none of those have any place in the main game, being utterly and completely implausible in any foreseeable historical divergence from 1444.

How about a decision for a country to convert to Norse just for fun but super challenging to archive?
Country must be Scandinavian culture
Country must be Pagan
Country must own X provinces
Country must only own Pagan provinces
Capital is on Scandinavia Region
Country must be at least a Kingdom
Every province on Scandinavia Region must NOT be Christian
If Sweden converted to Shamanism in this timeframe it is VERY realistic that they would at the very least claim to be Norse lol
Plus the AI would NEVER be able to archive this so no dangers there.

Given that by this point you have already done the work to achieve an utterly implausible history using game mechanics, I would actually be alright with this.

Also, it's "achieve", not "archive".
 

Promanco

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How on earth would you turn pagan in Scandinavia? You could theoretically leave the shamanists in Lappland, then 0% missionary convert them....but seriously. They were Sami people, those were never Norse and are an entirely different cultural group as well.

If you want a Norse conversion mod bug @Wallain about fixing the pagan conversion events in Scandinavian Flavour Mod, I believe that's his mod. As a free advertisement, it's a really fun and horribly OP mod for the Kalmar union and later Scandinavia. Lots of flavour, lots of fun missions, and it used to have an option to convert to Norse once you had formed Scandinavia and the reformation fired.
Rebels cant convert you to a pagan faith so you would actually have to become a OPM and go Bankrupt to convert to paganism lol
Yeah I know Sami people were not Norse I am not asking for that province to be flip to Norse at all, I ask for a path to switch religions within the same group which is already there for many other groups, this flip would be more extreme hence the steep requirements.
Also t6 you should switch religious_group = pagan to Potential so you can't see the decision unless you are Pagan
 

Florryworry

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Judaism and Zoroastrianism you can convert to in game. I just started up a game as Persia and I was able to convert to Zoroastrianism(yazd was known for being a hub of the religion even in its waning days so it makes sense)

zero missionary let em occupy over 50% of your basetax convert. However the timurids will instant convert it so I think only Persia(vassal release) and timurids could convert to it before the religion disappears.

For Judaism just release semien and play as it, you will be jewish. Or if you want to do a jewish Ethiopia use the same religion trick
Ahem...
 

AndreasPhokas

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Aed

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That's like saying that all European cultures and languages at the time came from the same shared ancestry. While more or less true it's been long enough that similarities are superficial at best.
I wouldn't say superficial at all, the connection goes to the very core of how those languages operate, if you compare them to say Arabic or Chinese you would really see how similar they are in the grand scheme of things.

And my point was made in objection to you saying Norse was more related to Catholicism than the Ancient Greek religion.



True enough for the Greek part of the Hellenic religion, but it still had priests and organized temples to a much larger degree than the Norse ever did. Parts of that is quite likely to be related to Greek society being much more urban, but you still had an organized and influential priesthood.

Of course for all we know the Norse had an influential and powerful priesthood, there just might not be any records of it. The best source for much of what we know of the Norse is the Sagas by Snorre Sturlason, and he was a Christian Icelander living about two centuries after Norway was christianized, making him a dubious source.
True, the Greeks also had the benefit of an extensive literary record, which allows us to easily identify the purpose of many structures. But even with the Greeks their priests were not organised on a large scale, if was still usually confined to a individual city or holy site. So probably more organised than the Norse on a local scale but over the whole religion just a decentralised.

Well they definitely had priests, even the Germanic concept of a king is believed to have been a religious title originally. As for a organised priesthood there is little evidence, although they are mentions of holy sites which would have undoubtably had some form of priesthood operating in them.

Snorri Sturluson is actually a rather good source on Norse paganism, he shows none of the hostility to pagan religions that is so obvious in many Christian writers. The main thing you have to contend with in his writings is that he advances his own theory as to the origins of the Norse gods, that they were in fact ancient kings originally, who became worshipped as gods over time. So while it's clear he is writing as a Christian, he does so with a surprisingly modern approach to the subject.
 

Ricox

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I haven't seen it in recent patches. It used to be quite common with the old Curia rules, with some derpy garbage like crusades against Inca or Maya etc...occasionally something more reasonable like Morocco. Under the new Curia rules I'm not sure I've seen it.

Well I can't speak about those times, the new Curia mechanics have been here for so long that my memory about the old ones is fuzzy, but surely the new ones don't seem to generate crusades at all. Seems like the AI for that was completely removed, sadly. A stronk Ottoman Empire is just going to plow right through Balkans and Europe.
 
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Wallain

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If you want a Norse conversion mod bug @Wallain about fixing the pagan conversion events in Scandinavian Flavour Mod, I believe that's his mod. As a free advertisement, it's a really fun and horribly OP mod for the Kalmar union and later Scandinavia. Lots of flavour, lots of fun missions, and it used to have an option to convert to Norse once you had formed Scandinavia and the reformation fired.

I really wanted to use the reformation center mechanic for it, but it doesn't work. And I feel like the old conversion was too spammy, so I am searching for a different solution, but it is kind of low on my list of priorities right now. As cool as the Norse religion is then I only added it for fun and I usually personally play as protestant so, eh. There's a lot of other stuff I need to fix in the mod before I deal with the Norse religion.
 

TheMeInTeam

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Well I can't speak about those times, the new Curia mechanics have been here for so long that my memory about the old ones is fuzzy, but surely the new ones don't seem to generate crusades at all. Seems like the AI for that was completely removed, sadly. A stronk Ottoman Empire is just going to plow right through Balkans and Europe.

Even when AI logic for crusades was a thing, it wasn't something that made any serious effort to stop Ottomans (Ottomans were rarely the crusade target unless done by the player). Of course, back then Ghazi gave you triple manpower recovery when fighting against other faiths too lol.