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Stauffenberg13

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First of all, thank you Paradox for an awesome game!!! You guys are incredible.


Now, with that said, I have one big disappointment: I want to be able to play as a non-christian ruler. I wanted this all the years that I was playing the original CK. I thought it would be put into this game. Is there a good reason why this limit exists? Is it maybe moddable in some way? Could you perhaps, in a future expansion, change it so we can play as any of the rulers in the game?
 

Blastaz

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Supposedly the first expansion is going to add in Muslims as playable, if the game is popular enough to justify the work.
 

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Paradox said that for the base game they wanted to concentrate on getting the unique mechanics of playing Christian feudal monarchies right, or words to those effect. I have no clue what DLC might come in future, but many people seem to like the idea of playable Muslim characters.
 

Vaarna_Aarne

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The game does obviously allow for them to be played under the hood though, as evidenced by the selection screen bug in the demo. So the question is, who's gonna be the first to mod in pagan and muslim playability?
 

MasterofMagic

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The game does obviously allow for them to be played under the hood though, as evidenced by the selection screen bug in the demo. So the question is, who's gonna be the first to mod in pagan and muslim playability?

It would take a lot of work since there are no real ambitions setup or goals for them except the basics like get married or have a child. There's no scripts for events and the one thing that would totally change the way the game would be played; muslims and pagans don't need a claim to go warring. They don't have to abide by any Pope and such. It would be mass chaos from that side of the playing field. I remember before Dues Vult came out there was a mod for playing them but it was very limited and weak and basically just a war mongering type game.
 

Nuril

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So.. on the topic: Where is the limitation on only being able to play Christians actually stored? It doesn't seem to be in the Religion.txt file.

If it's hardcoded to make people sit around and wait until Paradox does an official DLC months from now then that's a crappy thing to do (and something they heavily implied they would not do, yet didn't officially answer). It'd also potentially screw over a lot of modding where Christianity isn't even a factor (GoT, Elder Scrolls etc.)..
 

spinoza013

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Wow i've never heard that question before
 

Vaarna_Aarne

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Well, there's still meat on them bones, and the Clausewitz engine is much more pleasant to mod with. Hell, creating event content and ambitions for a non-christian religion would be a matter of days (discounting pesky stuff like balancing and throughout playtesting), or even just a day (just look at the pace Bismarck is working at his Carolingian Mod).

Having taken a cursory look at the files myself, I'd say just posting how you can remove the restriction on pagans and muslims could start a small deluge of modded content for them.

Of course, a DLC could do much more, like add completely new mechanics for them, but even from get-go there's lots of work with.
 

Sandam

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well maybe some day paradox will make muslim playable... but i doubt about pagans... from playing pagans in demo i get a feeling they are just a placeholder for german expansion... try to declare war on minor orthodox county, they start magically puling out alliances with whole europe.. and soon doom stacks of holy roman empire start knocking your door.. looks like american tribe placeholders for colonisation in eu3, just straight from day one... if real history went the CKII way i would be german now....
 

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There is no hardcode keeping you from modding in pagans, muslims, etc.

The problem is that the game mechanics are based around Christian dynasties, so the game needs those other dynamics added in for other religions. Otherwise you'd be playing a Muslim like a Christian and PI have said they want to do justice to the other religions.

So mods are more than capable of being done, even adding some of the mechanics and scripting I'd bet. But I think PI has said they plan to officially release DLC around this if the game is popular enough to justify it. Which, hopefully, it is :)
 

Nuril

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There is no hardcode keeping you from modding in pagans, muslims, etc.

If that is, in fact, true and not just pure speculation on your part, please answer my question: Where in the game-files is the limitation stored (and therefore where can it be removed)? This isn't some small "curiosity", it's fairly vital for a great many of the available characters in the area I'm focusing on.
 

Bertouch

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There is no hardcode keeping you from modding in pagans, muslims, etc.

The problem is that the game mechanics are based around Christian dynasties, so the game needs those other dynamics added in for other religions. Otherwise you'd be playing a Muslim like a Christian and PI have said they want to do justice to the other religions.

So mods are more than capable of being done, even adding some of the mechanics and scripting I'd bet. But I think PI has said they plan to officially release DLC around this if the game is popular enough to justify it. Which, hopefully, it is :)

If they go with only the Muslims, though, I'd like to see a Pagans mod. Retake Scandinavian! Revive the Picts! Give me that Old Time Religion! ;)
 

xcrissxcrossx

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You can use the bug from the demo in the release game also. Click on a christian country, start the game, and quickly click on the non-christian country while the game is loading.
 

Nuril

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You can use the bug from the demo in the release game also. Click on a christian country, start the game, and quickly click on the non-christian country while the game is loading.

Actually you can't, because they "fixed" that bug that let people do what they want, so presumably you're playing on the outdated leaked version (just presuming you'd notice if the folder name end with " Demo"). Download your proper one and it won't work there.
 

birdboy2000

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Theoretically it should be possible through modding, even if only the religious group "Christian" being playable is hardcoded. just... complex. You'd need to move all the religions into the "christian" religious group, then remove all references to other religious groups and replace them with their constituent religions. OR = { religion = catholic religion = orthodox religion = monophysite} (and any others I missed) instead of just religion_group = christian. And likewise with references to muslim and pagan religious groups.

I really hope I'm missing a line of code somewhere that'll fix it like in CK1.