Playing as Manchus has become way harder to the point where an AI Manchu is pretty much impossible

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Pile_O_Gunz

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I suspect the problem is Korea. Even as a player they are a real thorn in the side.
They are very aggressive towards Manchu and a nightmare to fight due to the coastal mountain terrain. You can defend yourself ok but you cant push into Korea easily meaning the wars drag on or you need to massively commit to a fight of little value other than to stop them from harassing you.
 
Last edited:

Crashes

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This is untrue-you will never see the AI take generic, none country-based missions-it only ever takes missions that are special and unique. You will not see the AI take 'improve our prestige', 'annex X from the map!' or 'acquire money'. What same culture/religion does is cause the AI to desire that land more than it otherwise would-hence why manchu was removed from the chinese culture group, in the hope it would reduce 1444 Ming launching full-scale invasions to annex the tribes.

Huh, I could have sword I've seen the AI take generic missions.
 

holyvigil

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I think the main problem with hordes is the razing gain doesn't give enough gold. It should scale with razing power decreasing as time goes on but should definitely have more gold at the start.
 

Yuiiut

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Huh, I could have sworn I've seen the AI take generic missions.
Nah, but you might have seen a unique one with a similar/identical name-for example, Brandenburg's 'Conquer Silesia' or 'Conquer Warnia' missions look nearly identical to generic ones, unless you literally hover over them to see the unique flavour text.
 

BeyondExpectation

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I think is was reading this thread that made me dream last night that Age of Empires 2 had a Jurchen civilisation.
 

Draky

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I am sorry, but what are you talking about?

Manchu was my first country i played in the last patch, and I easily defeated ming on Ironman with no problem.

Started as the northernmost tribe, became a tributary, DoWed and annexed two other tribes (while u are a tributary ming won't defend the other tribes against you). Became Manchu, Then annexed Buryatia, and upgraded it's goldmine. While still a tributary annexed half of Korea (which was probably useless anyway so you can just skip them), and the steppe lands north of China proper belonging to Mongolia and the other pink-colored country (Korchin, if i recall the name correctly).

Then waited untill Ming pursued the first reform, their authority dropped to around 35. Started refusing all of Ming's tribute requests, which lead them to break my tributary status (i didnt want to lose 1 stability). After they did, they were hit by the event "unprotected northern border" which hit their stability and dropped their mandate to around 10.

I declared war and just waited with my banner-armies in the steppelands where i easily defeated Mings armies thanks to the severe debuffs China was suffering due to the lack of mandate, but also because the horde government gives neat bonuses to fighting in the steppes, and because banners are OP. Since your armies are generally smaller, Ming would attack them, instead of avoiding them, but because of the 3 aforementioned facts Ming would lose with insane casualties (he'd usually be losing 10 times more troops than you). And then banners don*t even need manower to reinforce....

So yeah, Manchu is actually OP when played right. Dont buff or nerf them, please. They are perfect!
 

DàbiànLājīdàrén

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The fact that Manchus actually have banners is actually a nerf to the AI because they can't use them properly, making AI interactions between Manchus even more insanely moronic, and completely broken for players. The reason is that the AI respawns banners the moment they've been wiped. Basically if you're able to wipe banner troops as Korea you can essentially continuously raise Manchu corruption to infinity.

It's as if Paradox designed these features without programming the AI to be able to use them. The entire Manchu region is a player only feature at this point.
 

Dutch Patriot

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I am sorry, but what are you talking about?

Manchu was my first country i played in the last patch, and I easily defeated ming on Ironman with no problem.

Started as the northernmost tribe, became a tributary, DoWed and annexed two other tribes (while u are a tributary ming won't defend the other tribes against you). Became Manchu, Then annexed Buryatia, and upgraded it's goldmine. While still a tributary annexed half of Korea (which was probably useless anyway so you can just skip them), and the steppe lands north of China proper belonging to Mongolia and the other pink-colored country (Korchin, if i recall the name correctly).

Then waited untill Ming pursued the first reform, their authority dropped to around 35. Started refusing all of Ming's tribute requests, which lead them to break my tributary status (i didnt want to lose 1 stability). After they did, they were hit by the event "unprotected northern border" which hit their stability and dropped their mandate to around 10.

I declared war and just waited with my banner-armies in the steppelands where i easily defeated Mings armies thanks to the severe debuffs China was suffering due to the lack of mandate, but also because the horde government gives neat bonuses to fighting in the steppes, and because banners are OP. Since your armies are generally smaller, Ming would attack them, instead of avoiding them, but because of the 3 aforementioned facts Ming would lose with insane casualties (he'd usually be losing 10 times more troops than you). And then banners don*t even need manower to reinforce....

So yeah, Manchu is actually OP when played right. Dont buff or nerf them, please. They are perfect!
He's talking about the Manchu AI.