It's not just that Ming is too powerful, the Manchus are completely underpowered. The balance of power in the Northeast Asian region is horrid. The fact that Manchus are horde is actually a gimp because there are no tags weaker than them without first gobbling each other up. This would be OK if it weren't for the fact that it never happens. The mountainous terrain of Jianzhou, the historical winner of the Manchu tribal wars, actually makes them way easier to siege down than the other two powers since they are more geographically limited. So they either get annexed or fall into a pit of unity poverty since they can't expand.
Although Jianzhou marginally more developed than Haixi and Yeren, they border Korea which 99% of the time annexes Jianzhou since their cavalry is gimped in non flat terrain, making Koreans basically space marines in eastern Manchuria. I have never seen a game where this has not happened since CoC. Also, in the recent patch the Manchus ally other powers such as Oirat or even Korchin, which is completely insane since half the time Korchin and Oirat refuses to be a Chinese tributary and gets warred on. So the Manchus get dragged into a Ming war. You know what that Mings. Lo and behold Ming annexes Girin, now it is literally impossible for Manchu to ever form.
If Korea doesn't destroy Manchus, they get dragged into western ears involving Mongols and Ming. If they don't die they become too weak anyways since horde unity gimps them. I'm so disappointed that MOH didn't fix this situation, but after CoC with the alliance changes even player games have essentially become a dice roll of a dozen things that could go wrong. Even though hordes were buffed with changes to low unity events they're less fun they have ever been.
Assessing the amount of things that must happen in order for Manchu to be successful, it's no wonder that it doesn't happen:
1. A Manchu horde must core two other provinces in two other hordes to form Manchu, which means defeating the two other hordes.
2. Except the Manchus now ally much stronger powers now. I've seen them allied to Oirat, Korchin, even mothafuckin Korea.
3. If either Oirat and Korchin aren't Ming tribs, they will be DOW on, dragging one of the Manchus into the war. In a player's hand, you might be able to rush before Ming gets there, but this is impossible for the AI. When Ming annexes Jianzhou or Haixi that's game over for the Manchus.
4. Let's assume that doesn't happen, you still have hordes allied to Oirat, Korchin, even Korea. Whatever the case Korea annexes Jianzhou 100% of the time because horde units are absolutely useless in mountain terrain. I have not played one CoC game where this has not happened.
5. If by some miracle none of the bad things happen. Highly unlikely. Once a Manchu takes the two other hordes they still have to deal with rebels, and they suck at it. I've seen AI stacks just sitting in mountains taking attrition. Does AI still take attrition? While the rebels do their thing.
Although Jianzhou marginally more developed than Haixi and Yeren, they border Korea which 99% of the time annexes Jianzhou since their cavalry is gimped in non flat terrain, making Koreans basically space marines in eastern Manchuria. I have never seen a game where this has not happened since CoC. Also, in the recent patch the Manchus ally other powers such as Oirat or even Korchin, which is completely insane since half the time Korchin and Oirat refuses to be a Chinese tributary and gets warred on. So the Manchus get dragged into a Ming war. You know what that Mings. Lo and behold Ming annexes Girin, now it is literally impossible for Manchu to ever form.
If Korea doesn't destroy Manchus, they get dragged into western ears involving Mongols and Ming. If they don't die they become too weak anyways since horde unity gimps them. I'm so disappointed that MOH didn't fix this situation, but after CoC with the alliance changes even player games have essentially become a dice roll of a dozen things that could go wrong. Even though hordes were buffed with changes to low unity events they're less fun they have ever been.
Assessing the amount of things that must happen in order for Manchu to be successful, it's no wonder that it doesn't happen:
1. A Manchu horde must core two other provinces in two other hordes to form Manchu, which means defeating the two other hordes.
2. Except the Manchus now ally much stronger powers now. I've seen them allied to Oirat, Korchin, even mothafuckin Korea.
3. If either Oirat and Korchin aren't Ming tribs, they will be DOW on, dragging one of the Manchus into the war. In a player's hand, you might be able to rush before Ming gets there, but this is impossible for the AI. When Ming annexes Jianzhou or Haixi that's game over for the Manchus.
4. Let's assume that doesn't happen, you still have hordes allied to Oirat, Korchin, even Korea. Whatever the case Korea annexes Jianzhou 100% of the time because horde units are absolutely useless in mountain terrain. I have not played one CoC game where this has not happened.
5. If by some miracle none of the bad things happen. Highly unlikely. Once a Manchu takes the two other hordes they still have to deal with rebels, and they suck at it. I've seen AI stacks just sitting in mountains taking attrition. Does AI still take attrition? While the rebels do their thing.
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