Players should not be able to choose which buildings are constructed under Planned Economy.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

prismaticmarcus

Field Marshal
Moderator
70 Badges
Sep 28, 2014
7.305
11.434
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Empire of Sin
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Stellaris: Federations
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Cities in Motion 2
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines Industries
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Res Publica
I hate this "spirit of the nation" idea, players should play as a specific person, not some ghost possessing people. I want to play as Bismarck, not Germany.

Our pops should be the ones doing the research, building the factories, voting for reforms, and leading our armies. As Bismarck, I should be bullying Reichstag members, negotiating treaties, and promoting diplomats. I should not be spending so-called "research points" or be the sole source of new bills. And of course, when I inevitably get fired for disagreeing with the Kaiser, I should be able to retire to my country estate (after rejecting a seat in the Reichstag) and complain about how no one is asking for my advice.
Edit: And where are my politician pops?
sounds like CK is the game for you, then...
 
  • 3Like
Reactions:

dwarf40

Corporal
18 Badges
Mar 29, 2014
39
218
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Parklife
  • Victoria 3 Sign Up
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
Ok, to be serious for one minute. I find it very silly how people are angry about the whole "spirit of the nation" thing. Who do they think they were playing as in the other games? The King of France? I was unaware he decided that France should research Impressionism.
I'm agnostic about the whole investment pool thing. I can see how it could work well, and how it could fail. I'm most worried about the amount of micro-management, but the Devs said that there will be automation tools, so hopefully, I can just turn them on and not have to worry about it.

By the way, I'm not kidding about the Bismarck thing. Mostly. One flaw in politics games I found is that parliaments tend to be nothing more than a roadblock and barrier to your vision. The other MPs should have agendas and plans of their own! If you lose a vote, they should get a chance to push their own vision, and not just doom your country to inaction. I can never find a game where you do not have 100% control over your government. At most, they put some arbitrary limit on what actions you can do. You never see the other politicians do things.
sounds like CK is the game for you, then...
Well, I do play a lot of CK2...
When playable republics in CK3 Paradox!
 
  • 12
  • 1Like
  • 1Haha
Reactions:

MarkFranz

Captain
45 Badges
Apr 25, 2016
438
1.627
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Conclave
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
I've been pretty excited about Victoria 3 overall, but one feature that really concerns me is the ahistorical ability of the player to decide which industries get constructed under a planned economy. In real life, Lenin would not be personally deciding whether to build a lumber mill in Kamchatka; these decisions were left up to the relevant state planning agencies. .
Who is, unlike capitalists in Free Market is actual part of Government machine
 
  • 3
Reactions:

Belph

First Lieutenant
44 Badges
Oct 16, 2018
214
1.189
  • Cities: Skylines - Mass Transit
  • Shadowrun: Dragonfall
  • Cities: Skylines - After Dark
  • Victoria 3 Sign Up
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines
  • Cities: Skylines Industries
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Darkest Hour
  • Pillars of Eternity
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
We've been over this. It's insulting to imagine that the player is some sort of nebulous undefined "spirit of the government".
This is how literally every PDX title, including CK no matter how much it likes to pretend otherwise, operates. People getting mad about this need to seriously examine what the player can do in other PDX titles and ask how thats not playing as the "spirit of the nation".
 
  • 5
  • 1Like
  • 1
Reactions:

EUnderhill

Happy Feet!
26 Badges
Mar 27, 2002
5.043
1.630
Visit site
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
This is how literally every PDX title, including CK no matter how much it likes to pretend otherwise, operates. People getting mad about this need to seriously examine what the player can do in other PDX titles and ask how thats not playing as the "spirit of the nation".
Been that way since EUII...
 

wilcoxchar

Field Marshal
98 Badges
Nov 15, 2004
5.126
17.784
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
Been that way since EUII...
You mean the game that irrecoverably dumbed down the game by introducing colonist, diplomat, and merchant mana to the game and letting you play as nations that weren't France, Spain, England, Austria, Poland, the Ottomans, or Russia? Like non-Europeans?!?!?!
 
  • 7Haha
Reactions:

acidsun

First Lieutenant
38 Badges
Mar 14, 2011
218
1.202
  • Europa Universalis III
  • Stellaris
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Magicka
  • Crusader Kings II
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
Players should not be able to do anything, like commanding armies and setting taxes. These should be done by officer pops and elected politician pops that gather in an assembly to decide the laws of the nation.

Victoria 3 should just be a game where you sit back and watch the AI do things.
 
  • 12Haha
  • 6Love
  • 2Like
  • 1
Reactions:

EUnderhill

Happy Feet!
26 Badges
Mar 27, 2002
5.043
1.630
Visit site
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
You mean the game that irrecoverably dumbed down the game by introducing colonist, diplomat, and merchant mana to the game and letting you play as nations that weren't France, Spain, England, Austria, Poland, the Ottomans, or Russia? Like non-Europeans?!?!?!
Yes, but that game dumbed down the board game by letting you play as Poland.
 
  • 3Haha
  • 1Like
Reactions:

acidsun

First Lieutenant
38 Badges
Mar 14, 2011
218
1.202
  • Europa Universalis III
  • Stellaris
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Magicka
  • Crusader Kings II
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
Seriously though, your argument is funny but not very good because it's a false simmetry. The game attempts to simulate economic, political and military dynamics, and each of these dynamics can be better simulated differently. Because the dynamics are different, not opposite.

Centralized decisions are better simulated by player direction while decentralized decisions are left to the AI. This is the pattern throughout the game. Hence you (As a player) command armies, state constructions and government actions in general (Limited by decentralized AI decisions if you're a democracy with a more liberal government), but not private economic and political dynamics.

"Ah, you're the spirit of the nation" - is also a pointless argument. Means nothing and what this spirit of the nation can do is totally arbitrary.

If I'm the spirit of the nation, why can't I direct my population to elect whichever government I want, have pops never rebel, buy the goods I want them to buy, promote however I like and etc etc just like I can with the richer class

The entire economic and political system is based on AI decision making, not player agency, and suddenly in the crucial point that differentiates the economic systems this is put aside

I'm afraid it will partially turn out like Stellaris, where designing a liberal capitalist utopia or a fascist totalitarian regime feels pretty much the same gameplay wise
 
  • 12
  • 6
  • 1Haha
Reactions:

WARenie

First Lieutenant
28 Badges
Aug 24, 2015
255
1.132
  • Victoria 2
  • Imperator: Rome
  • Mount & Blade: Warband
  • Magicka
Very nice and cosy beating of strawmen here. People are not against "spirit of the nation" per se, they are specifically against explanation that something should be in one way or another just because of "spirit of the nation" without any proper and believable argument. If someone wants to explain some game design decision with it, this someone should better say: "Sorry, but I have no desire to explain my thoughts process to you."
 
  • 6
  • 3
  • 1Haha
Reactions:

dwarf40

Corporal
18 Badges
Mar 29, 2014
39
218
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Parklife
  • Victoria 3 Sign Up
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
Seriously though, your argument is funny but not very good because it's a false simmetry. The game attempts to simulate economic, political and military dynamics, and each of these dynamics can be better simulated differently. Because the dynamics are different, not opposite.

Centralized decisions are better simulated by player direction while decentralized decisions are left to the AI. This is the pattern throughout the game. Hence you (As a player) command armies, state constructions and government actions in general (Limited by decentralized AI decisions if you're a democracy with a more liberal government), but not private economic and political dynamics.

"Ah, you're the spirit of the nation" - is also a pointless argument. Means nothing and what this spirit of the nation can do is totally arbitrary.

If I'm the spirit of the nation, why can't I direct my population to elect whichever government I want, have pops never rebel, buy the goods I want them to buy, promote however I like and etc etc just like I can with the richer class

The entire economic and political system is based on AI decision making, not player agency, and suddenly in the crucial point that differentiates the economic systems this is put aside

I'm afraid it will partially turn out like Stellaris, where designing a liberal capitalist utopia or a fascist totalitarian regime feels pretty much the same gameplay wise
How come your pops can't pass laws without your permission in democracy, then? And research is the ultimate decentralized process, yet I have never seen anybody suggest leaving it up to the AI. Edit: Except for me!
Very nice and cosy beating of strawmen here. People are not against "spirit of the nation" per se, they are specifically against explanation that something should be in one way or another just because of "spirit of the nation" without any proper and believable argument. If someone wants to explain some game design decision with it, this someone should better say: "Sorry, but I have no desire to explain my thoughts process to you."
Spirit of the nation was an argument against it being outside the player's preview. This is the main gameplay argument:
Honestly, while AI is of course a challenge the main reason for this is that which buildings are built in your country is so fundamental to the both the economic gameplay and society building aspect of Victoria 3 that we don't think it makes sense to not let the player interact with it. We don't want the game to play itself, so to speak.
 
Last edited:
  • 9
  • 4
Reactions:

acidsun

First Lieutenant
38 Badges
Mar 14, 2011
218
1.202
  • Europa Universalis III
  • Stellaris
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Magicka
  • Crusader Kings II
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
How come your pops can't pass laws without your permission in democracy, then? And research is the ultimate decentralized process, yet I have never anybody suggest leaving it up to the AI.
They define the government that pass those laws. And thus which laws can be passed.

As to research: It is neither the ultimate decentralized process (The more governments have funded science, the faster it progressed) BUT yes, in the 1800s science was mostly a private initiative and you have a good point.

But I don't like the research system from Victoria 2 either and I very much prefer the Stellaris one. Since research is quite more linear and progressive than a market system, I'm neither in favour of full control nor absolute lack of control.

The idea that you can't exactly predict which technology you'll be able to research next, and the chance of researching something that gives you an edge over another country even though you're more or less equivalent is a great one

Spirit of the nation was an argument against it being outside the player's preview. This is the main gameplay argument:

I find this argument arbitrary. Politics is equally fundamental ("Everything is political") and yet it is largely AI based.

I can deal with investment pools, though, depending on the limitations they put for you to build stuff.
 
  • 2
Reactions:

WARenie

First Lieutenant
28 Badges
Aug 24, 2015
255
1.132
  • Victoria 2
  • Imperator: Rome
  • Mount & Blade: Warband
  • Magicka
How come your pops can't pass laws without your permission in democracy, then? And research is the ultimate decentralized process, yet I have never anybody suggest leaving it up to the AI.

Spirit of the nation was an argument against it being outside the player's preview. This is the main gameplay argument:
I am satisfied with answer of Wiz, but it requires explanations in further dev diaries, what exactly is so fundamental there and how exactly capis with AI forbid player to engage into this fundamental process, so it's now a wait until further diaries.
But not really satisfied with people still trying to explain things with "spiritual" arguments for hours be it "yes, cap should have AI because player is this spirit" or "not, no cap AI, because player is these spirits" side.
 
  • 2
Reactions:

Splorghley

Major
96 Badges
Feb 10, 2012
636
2.644
By the way, I'm not kidding about the Bismarck thing. Mostly. One flaw in politics games I found is that parliaments tend to be nothing more than a roadblock and barrier to your vision. The other MPs should have agendas and plans of their own! If you lose a vote, they should get a chance to push their own vision, and not just doom your country to inaction. I can never find a game where you do not have 100% control over your government. At most, they put some arbitrary limit on what actions you can do. You never see the other politicians do things.

Well, I do play a lot of CK2...
When playable republics in CK3 Paradox!

One day there'll be a game of political intrigue for you and me, layered over a complex web of socio-economic relationships and a world in flux. One day.

Until then, we may have to content ourselves by *sigh* running for office?
 
  • 2
Reactions:

OfficePins

Sergeant
29 Badges
Dec 29, 2015
57
220
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
I am satisfied with answer of Wiz, but it requires explanations in further dev diaries, what exactly is so fundamental there and how exactly capis with AI forbid player to engage into this fundamental process, so it's now a wait until further diaries.
But not really satisfied with people still trying to explain things with "spiritual" arguments for hours be it "yes, cap should have AI because player is this spirit" or "not, no cap AI, because player is these spirits" side.
Devs never gave the "spirit of the nation" argument for motivating something. Wiz gave it as an counter argument when somebody said that it is impossible that the player should control capitalist funds, because it is inconceivable that the state should control them. In response Wiz said that the player is not the same as the state, giving the "spirit of the nation" as an example of what the player can be thought as IN THAT SITUATION.

Read the dev responses people.
 
  • 6
  • 3Like
Reactions:

OfficePins

Sergeant
29 Badges
Dec 29, 2015
57
220
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
Ultimately the reason the reason the vicky2 cap AI was scraped was because of gameplay reasons, not because of "spirit of the nation" arguments or anything people might have said.
 
  • 3
Reactions: