Seriously though, your argument is funny but not very good because it's a false simmetry. The game attempts to simulate economic, political and military dynamics, and each of these dynamics can be better simulated differently. Because the dynamics are different, not opposite.
Centralized decisions are better simulated by player direction while decentralized decisions are left to the AI. This is the pattern throughout the game. Hence you (As a player) command armies, state constructions and government actions in general (Limited by decentralized AI decisions if you're a democracy with a more liberal government), but not private economic and political dynamics.
"Ah, you're the spirit of the nation" - is also a pointless argument. Means nothing and what this spirit of the nation can do is totally arbitrary.
If I'm the spirit of the nation, why can't I direct my population to elect whichever government I want, have pops never rebel, buy the goods I want them to buy, promote however I like and etc etc just like I can with the richer class
The entire economic and political system is based on AI decision making, not player agency, and suddenly in the crucial point that differentiates the economic systems this is put aside
I'm afraid it will partially turn out like Stellaris, where designing a liberal capitalist utopia or a fascist totalitarian regime feels pretty much the same gameplay wise