I've been pretty excited about Victoria 3 overall, but one feature that really concerns me is the ahistorical ability of the player to decide which industries get constructed under a planned economy. In real life, Lenin would not be personally deciding whether to build a lumber mill in Kamchatka; these decisions were left up to the relevant state planning agencies. Perhaps the player should be able to indirectly encourage or discourage certain industries, but the final say should rest with the central planners themselves. The ability to independently construct whatever buildings you want out of a magical "state revenue" fund totally destroys the historical dynamics that were so important to this period. If the player can just "choose" to build something like a luxury clothes factory, when an armaments factory would be objectively more useful, then historical verisimilitude is thrown entirely out the window.
I really hope the devs address this by allowing bureaucrat pops to decide on their own what gets built under planned economy, or at the very least punishing the player for constructing buildings that are not optimally useful to the government. If the player has the unlimited ability to construct whatever they want regardless of the opinions of central planners, then this will be just another arcadey resource management game instead of a real historical simulation.
I really hope the devs address this by allowing bureaucrat pops to decide on their own what gets built under planned economy, or at the very least punishing the player for constructing buildings that are not optimally useful to the government. If the player has the unlimited ability to construct whatever they want regardless of the opinions of central planners, then this will be just another arcadey resource management game instead of a real historical simulation.
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