Players and the community want to make their own unit models/textures/"sprites"

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Simon3101

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You can only replace textures... A Tiger is still a Tiger ;) You can't change the texture to make it a Sherman..

There have been so many threads, before this thread, about this, but PI can't give a SDK because the sprites have been generated with a 3rd partie Software, which cost thousands of € per year...

The only possibility to generate own models is it to buy this software. But I don't belive that this is worth the money... It is much cheaper to buy finished sprites in a pack for 2 €. ;)
 

kiaghi7

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There have been so many threads, before this thread, about this, but PI can't give a SDK because the sprites have been generated with a 3rd partie Software, which cost thousands of € per year...

The only possibility to generate own models is it to buy this software. But I don't belive that this is worth the money... It is much cheaper to buy finished sprites in a pack for 2 €. ;)

Then what is that 3rd party software? 3dsMax? Maya?

Regardless, there are those of us who already have modeling software necessary to make whatever is necessary, but even if the "SDK" were nothing but a series of instructions on parameters and specifications it would go a very long way in helping the community.

It has nothing to do with how much it would cost, when many of us already have the programs necessary, the cost is then irrelevant to the equation particularly since the final product would be -FREE- and simply given to others who would also like to have [insert unit model here] to make the game better looking and provide more eye candy.



Even if it were little more than a "sticky" in the modding section of the boards detailing the what/where/how of their own creation process that would be a world of help, and there is absolutely no way anyone can suggest that Paradox saying "well we use this program in this way to do this and that" would in any way violate any sort of copyright, trademark, or intellectual property of anyone else. It's simply explaining how they do it, and we all know they've at least told -SOME- other folks because the "sprite packs" exist.

While I don't mind buying them, and I very likely will buy the future sprite packs the instant they come out because they are a bargain, I also want to at least have the option to create for myself units that they aren't doing.

There are nothing but positives and absolutely nothing to lose by simply providing instructions to the community to allow others to know the process of creating new models/units for the game.
 

Riffraffselbow

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I'd also like to point out that students at art colleges have access to just about every CAD program under the sun; kiaghi is right, IMO, I cannot see a downside to releasing a quick rundown of how to mod the actors.
 

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I'd also like to point out that students at art colleges have access to just about every CAD program under the sun; kiaghi is right, IMO, I cannot see a downside to releasing a quick rundown of how to mod the actors.

Thank you, I actually hadn't even thought about that perspective... Indeed graphic design and CAD related fields study could even do this sort of thing as a "project" or what have you, either for class or for personal experimentation.

Whatever there is that could have been used to make what's in the game is without question within the reach of site-wide licensing of innumerable software packages, suites, and products far beyond what any typical user would ever make use of individually.

The empty argument that "well the program to do it is expensive" holds neither merit nor meaning. We already have that side of the equation solved, and that's not what we're asking for, nor has it been.


What I am asking for is very simply: Instructions and details on the specifications, parameters, and of course importing/exporting of models. Both pre-existing (to learn from) and of course most importantly to create new ones from scratch.

Beyond that, the texturing and so forth... While it can be pieced together from the morsels we can divine for ourselves, a clear cut detailing of the specifications and parameters there would also be greatly appreciated and go a long way toward simplifying the process from nothing to in-game reality.
 

kiaghi7

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Please someone with a position to say one way or another what need be done in order to free the community from effectively being shackled to the untenable situation we are in, which is an interminable lack of community made unit models?

Nobody is asking for anything more than instruction if the tools already exist in the domain which the public could access. Regardless of what programs or technical minutiae, we want details to the finest degree should they be relevant to the desired task.

Nobody has reinvented the wheel here, and nobody is asking that Paradox do anything but detail: "well this is how we made them, using these tools, and this methodology".
 

kiaghi7

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Please sir, may I have some more? Not porridge, more along the lines of information, methodology, and necessary tools and means with which to make models for HOI3.
 

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Then what is that 3rd party software? 3dsMax? Maya?

Should be Maya, as far as I know. But I'm not absolutely certain.

Sadly it's not TrueSpace, it would be for free...:)
 

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Should be Maya, as far as I know. But I'm not absolutely certain.

Sadly it's not TrueSpace, it would be for free...:)

Again, I'm not worried about the cost what so ever, it's information, methodology, and required materials details that the community needs to help us all.
 

kiaghi7

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Alright Paradox... This is my new pet project...

Seeing to it that the community gets -some- word on the wherewithal involved in making models for HOI3.

For Pete's sake, nobody is asking for anything more than some instructions and details of what Paradox did, or the 2nd party group that makes the "sprite packs" if they made their products from scratch...

Anyway, this isn't exactly a colossal request, users need details of:

What program(s) used to model, animate, texture

What specifications used, specifically poly counts, and relevant associations between the model and texture(s) so that the "skin" will fit on the skeleton.

What methodology is necessary for import and export of models for Hearts of Iron 3.




I'm sure many more questions of specifics are to be answered, but the "big points" are what I'm trying to at least get the ball rolling toward.
 

Slan

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May I turn your attention to this thread, which was started by one of the people who are working on the sprites for HoI3? You could try to contact them :)
 

kiaghi7

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May I turn your attention to this thread, which was started by one of the people who are working on the sprites for HoI3? You could try to contact them :)

Actually I have long since put the question directly to him in the original "vote for the new sprite" thread, and with no response, but I will try again.

It's becoming a matter that requires efforts to simply remain present and steadfast until an answer is supplied.
 

unmerged(139259)

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Again, I'm not worried about the cost what so ever, it's information, methodology, and required materials details that the community needs to help us all.

Hmm, I am actually. Because if I had those money, I would rather buy a car than Maya, because that is the cost of the program (unless you don't bother to steal it...).:eek:o
 

Alex_brunius

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Hmm, I am actually. Because if I had those money, I would rather buy a car than Maya, because that is the cost of the program (unless you don't bother to steal it...).:eek:o
If your not using it to generate any income it should never be classified as "stealing" and I've never heard about any CAD/3D program rights holder pursue modders or non-profit groups either.

US copyright law for example permits "fair use" under certain circumstances like for example depending on: "the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;".

So It's not even sure they would be able to win if bringing it to court.

If your only using Maya to educate yourself and for non-profit mod work, then I think Its pretty much generally accepted to be OK by all parts. Even the developers and Licence holders off Maya should be happy because if you later get a job in a related field, guess what 3D program you would prefer using and persuade your boss into buying? ;)
 

hdosbe

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First of all, sorry for my bad English (I'm Italian and I studied French)

I'm not a modder or a specialist; I'm a boardgame (WIF all over) player (50 years old) that had started to play HOI3 and I'm going to try to make some little modifications; I have some questions (I'm an architect, working in a scaffolding Co. and I've no competence in PC and so on).

I don't use the Sprite but only NATO (OTAN for the French friends) counters, so it's easier to make new counters with a DDS editor.

New unit

If I well understood, to make a new kind of units, available for a nation only Italian "Bersaglieri", a fast and light infantry, or a Sovietic armor "Guard" and so on), I've to made an event ..... OK ..... someone know how to do it?
After I've made an event can I add the new unit file in the unit's folder?
May these units be placed in the technologies folders normally?

New Technology

To avoid to make a new button or similar (I'm going to make some personal modification not a commercial Mod!), it's possible to add a 2nd offset (i.e. a second offset inamphibious_warfare_equipment to activate an amph_light_armor_brigade and may be a 3rd to activate some other units) that permit to activate a new unit?
PLS if someone know the system and the commands, answer to me!

I've many more questions, but, I've to come back to my job and I fear that you've to take a dictionary to translate in right English, my post.

Thank you.

Mino
 
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Alex_brunius

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I've many more questions, but, I've to come back to my job and I fear that you've to take a dictionary to translate in right English, my post.

Thank you.

Mino
First off all there is a modification subforum that becomes available if you register your HoI3 game to your forum account.

There you can find guides explaining what you ask for, download other mods to check out how they have done new units and technologies and also learn more by asking. So I highly recommend going there first :)
 

hdosbe

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I tried to register me but (and in an Italian Forum about HOI3 I discovered that many people have the identical problem, the same in a French Forum) my serial number isn't accepted (I don't know if someone had cracked my s/n).

Mino
 

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GordonCZ
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www.gordoncz.com
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If your not using it to generate any income it should never be classified as "stealing" and I've never heard about any CAD/3D program rights holder pursue modders or non-profit groups either.

US copyright law for example permits "fair use" under certain circumstances like for example depending on: "the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;".

So It's not even sure they would be able to win if bringing it to court.

If your only using Maya to educate yourself and for non-profit mod work, then I think Its pretty much generally accepted to be OK by all parts. Even the developers and Licence holders off Maya should be happy because if you later get a job in a related field, guess what 3D program you would prefer using and persuade your boss into buying? ;)

confused0006.gif
Actually, that's quite hard to decide whether it could be viewed as legal use or not in such case.

First, you don't buy the program, but only a license for its usage. Then it surely depends on the license being used for the particular program.

Also we can partly say, that when you use it for your own private purposes, it might be considered as legal usage, but in that case, you surely cannot publish your work anywhere (regardless if it's commercial or a mod). In some countries you are allowed to use a copy of the program for your own purposes, but it is supposed that you own also a legal copy of it.

And only the fact that the 3D program devs do not pursue modders really do not legalize any possible illegal program usage. It is just because they don't have enough capacities to hunt down every single pirate. (Just imagine Paradox paying hundreds of lawyers to make all the pirates pay for their games...).

Finally, I don't believe that only because you are using anything under authorship protection for educational purposes only would excuse such usage without the license. That would allow all the schools and other facilities like that to use e.g. Windows on their PCs without actually buying it (in real, they still need a multilicense). Actually, this is widely discussed dispute and can hardly be solved until the authorship laws get more clear in such case, so I would not be that much certain about it...
 

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GordonCZ
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I tried to register me but (and in an Italian Forum about HOI3 I discovered that many people have the identical problem, the same in a French Forum) my serial number isn't accepted (I don't know if someone had cracked my s/n).

Mino

Then contact forum admins or Paradox devs via PM to help you.
 

Veldmaarschalk

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I tried to register me but (and in an Italian Forum about HOI3 I discovered that many people have the identical problem, the same in a French Forum) my serial number isn't accepted (I don't know if someone had cracked my s/n).

Mino

Sent a PM to Kallocain, she is the Paradox community manager