Nah, I think it’s pretty warranted here.8 dislake, don't shot the messenger
But maybe we go with crucifixion rather than something as quick as a bullet?
- 3
Nah, I think it’s pretty warranted here.8 dislake, don't shot the messenger
Unless you are absolutely heartbroken by buying a game with potential for a lot of paid DLC additions that doesn’t get them, then continued development isn’t really a concern.Indicates how much development game will get.
8 dislake, don't shot the messenger
It was sold as a full game, yes.It’s a full game. It’s not an Early Access
In a month he has lost half the players.
Well, even if you hate me and fill with dislikes, here I bring you the data so that you can compare. Last month:
HoI IV: 40k https://steamdb.info/app/394360/graphs/
EU4: 20k https://steamdb.info/app/236850/graphs/
Stellaris: 20k https://steamdb.info/app/281990/graphs/
Ck3: 18k https://steamdb.info/app/1158310/graphs/
Victoria 3: 17k https://steamdb.info/app/529340/graphs/
I bring the monthly ones, although it is not a fair comparison, because some say that the weekly ones are not worth it, that they play more games and blablaba. Well, take the monthly ones. In a month he has lost half the players. And if we take into account the weekly ones, he loses more and more evere week.
The newest game and the least played, and that some are many years old. Data does not seem as bad as the Imperator, but it will depend on how the DLCs are sold and what the patches bring.
This tells me that this game is difficult to learn and hard to master, and I knew both things already after playing Vic I and II...
The more you learn it, the uglier the warts get.Not surprising. You know what I did after installing the game on day 1 and launchin it? I turned it off after a few minutes and never launched it again until a month later. Now Im playing daily and having a blast. This is a game where you really have to be in a specific mood to learn it. And that might take some time.
recognizable countries (unlike imperator) there will always be players wanting to show off their USA with socialized medicine or Haiti conquering France.
A more fair comparison would be to compare to those games at a similar time after their release, since pretty much all of the games of the previous generation grew significantly over time.To compare it with some other PDX games (24h peak):
I'm not sure it's an influx of Vic 3 players, but the release of Vic 3 certainly had an influx. The growth in Vic 2 numbers was visible even in the first hours after Vic 3 release, and in the days after. A significant portion therefore seems to be from people who weren't happy with what Vic 3 promised.Victoria 2: 889 (Number increased to 2-3k for some time for after V3 release, which suggests some influx of V3 players
One of the most effective way to kill a game is to spread rumors/numbers showing that a game is dying.Conclusion: sadly V3 is slowly dying
HoI shows a lesser relative decline but also strongly declined down to 8k something post-release. That's at least the lowest I could find quick-glancing.Small analysis for the early January 2023.
TLDR:. Numbers in early January 2023...are not looking great. 24hr peak dropped to 8K, and at some point, numbers dropped to just 5k active players.
Some people suggested in December that it will stabilize at 10-15k, but average number is decreasing further and further.
I expected significant increase during Christmas and New Year Holidays (lot's of free time to play games and influx of completely new players), but that didn't happen either. It seems that only most loyal V3 fans are still playing the game and influx of new players is minimal.
24h peak concurrent player number dropped by 88% (!) since launch.
24h peak Twitch viewers dropped by 98% (!!)
To compare it with some other PDX games (24h peak):
(Please keep in mind that some very old PDX games were sold also on platforms different than Steam, and Steam wasn't that popular at the time, so it's likely, that more players are still playing them).
Hearts of Iron IV: 33,775 (unbeatable numbers for some years now it seems)
Europa Universalis IV: 17,444
Stellaris: 15,669
Crusader Kings 3: 14,544 (it's surprising to see best selling PDX game ever with 98k players at launch to drop to just 14k after 2 years since release. Game has 85% drop which is not looking good either)
Victoria 3: 8282
Crusader Kings 2: 2920 (keep in mind that CK2 is free to play on Steam)
Victoria 2: 889 (Number increased to 2-3k for some time for after V3 release, which suggests some influx of V3 players)
Imperator Rome: 623 (worst performing PDX game ever; dropped to 1-2k from 42k in 3 months since launch. Numbers increased to 7k after big 2.0 Marius patch, but then dropped again, this time to "stable" 2-3k until the game was abandoned. Since that time, Imperator has ~1k active players, likely sustained by modding community through mods like Invictus. This also suggests, that ~3-7k active players is just not enough for PDX to maintain their games. I understand them, game development is costly)
Darkest Hour (Hoi 2 remaster): 144
Hearts of Iron 3: 115
Europa Universalis 3: 80
Hearts of Iron 2: 70
Arsenal of Democracy (also Hoi 2 remaster, just older than Darkest Hour): 29
For the Glory (Europa Universalis 2 remaster): 9
Victoria 1: 8
March of the Eagles: 6
Sengoku: 2 (Sengoku 2 confirmed ? )
Conclusion: sadly V3 is slowly dying
I'm not sure if big patch (1.2?) or DLC (Q2/Q3 Flavour Pack?) will be enough to completely renew active playerbase, but we will know the answer this year.
Source for the data: https://steamdb.info/
View attachment 937163
View attachment 937164
Yes and no - yes inasfar as that would be more fair, but I think the best comparison point would be CK3 - EUIV and HOI IV are both too old, it seems that PDX is much more publicly visible to a wide audience now, leading to more sales but a steeper dropoff from initial months. How that plays into the cash flow for the studio is beyond my meager rock brainA more fair comparison would be to compare to those games at a similar time after their release, since pretty much all of the games of the previous generation grew significantly over time.
One of the most effective way to kill a game is to spread rumors/numbers showing that a game is dying.
Even though I haven't bought Vic 3 myself
Paradox cannot have imagined and planned for more than 50% of what CK3 makes, given the overall popularity, familiarity and appeal of their settings and game series.CK3 had a lot better launch sales than V3 (2x). Active playerbase didn't increase significantly when patches like 1.06. or major 1.1 patch were released. Maybe first DLC will change that, but I'm not sure.
Paradox cannot have imagined and planned for more than 50% of what CK3 makes, given the overall popularity, familiarity and appeal of their settings and game series.
CK2 had a completely different stature in the Paradox catalog than Vic2 had.