Player-Created AI Empires and Sol

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Sadino

Watch out! It's the fuzz!
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So we know that player-created empires can show up as AI, and be set up to show up always/sometimes/never. We also know that we can set empire's home system specifically as 'Sol', so that we can set up various (different) human factions. So logical question coming from the combination - if we set all human factions we make to show up 'sometimes', will it make sure that there's only one human/Sol-based empire? It's somewhat immersion-breaking if I start seeing like... 8 different Sols in the galaxy.

(Just to try and further ward off any confusion - for example, if we create a Star-Trek like xenophilic Federation for humanity, as well as a Star-Wars like militarist Empire as well for humanity and base them both on Sol, then set them to show up 'sometimes' as AI nations, will they spawn as either/or (preferred), or will they have the chance to spawn together?)
 
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mrinku

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Good question. I'd hope that there's a check that prevents *any* duplication of prefab systems in setup, but it's just the sort of thing that may not have been thought of.

+1
 
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Fonz

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Well considering it's a program, it'll do exactly what you tell it to, which in this case is "Put in these 8 races, when you put it in spawn them in preset system Sol". So really if it bothers your immersion then you have to tell the program what to do. I suspect there will probably be a copy button for templates, if not you can always go into the folder and just copy and rename. In which case you have have template "Humans A w/ Sol" and "Humans A w/o Sol".
 

SobakenKusaken

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Kinda unrelated, but does it save only the species or the solar system too? Can you design a custom race with its own system with named planets, asteroids and everything, which will always appear the same?