So, I'm actually very fond of the colonial nation mechanic. I like that your nation can effectively fight a war with another nation, but at the colonial level so it doesn't turn into a general European war. But, I'm aware that people are annoyed that they don't have more control over the colonial AI, and occasionally I find myself highly annoyed when my colonial nation does something like colonize in the wrong direction, or fight and gain native protectorates.
My idea is to allow the player to select the mission that the colonial AI pursues at any given point. So, for instance, take the existing set of missions, then create a bunch of new missions ("attack rival colonial nation," "colonize X", perhaps "choose Y idea group") and give the player a choice (maybe of three options, or maybe less constrained).
This would give the player a little bit more control over the CN, but have it remain very indirect control. It's not a perfect solution - CNs would undoubtedly continue to do stupid things - but it would let the player have some control over colonial AI priorities.
Thoughts?
My idea is to allow the player to select the mission that the colonial AI pursues at any given point. So, for instance, take the existing set of missions, then create a bunch of new missions ("attack rival colonial nation," "colonize X", perhaps "choose Y idea group") and give the player a choice (maybe of three options, or maybe less constrained).
This would give the player a little bit more control over the CN, but have it remain very indirect control. It's not a perfect solution - CNs would undoubtedly continue to do stupid things - but it would let the player have some control over colonial AI priorities.
Thoughts?