Played some CoP, and I have a strongly worded letter for PDX

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jakt

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I do not live in "the arctic". Sure Minnesota might be cold sometimes but ARCTIC? no. that's beyond the wall up canada-way. Your tooltip says it's devoid of vegetation. Have you ever even been here? I'm sure its scandinavianesque aside from the lack of real mountains. I mean we have some small ones, but we have forest covering the north and plains and oak savanna in the south. We've got moose and wolves and bears and loons to serenade you to sleep. We've got giant rats known as deer all over the place we have so much vegetation. And we've got the wonderful boundary waters that is unlike anywhere else, and that's way up to the north, and it's just trees and water as far as the eye can see. This is not the arctic. Perhpas you can say, maybe around the great lakes (although just make it so they get harsher winters, it's not arctic there either!). But you went further and included the headwaters of the Mississippi, the province known as "Minnesota" in your arctic climate map.

Secondly, as a native you can get the "improve fortifications quest". As it said "Earthen Rampart" and it's similar to "Earthworks" I took the quest. My fault for clicking it, but it's impossible until I reform the government.

Thirdly, I took 75% of the natives in the game and put up like 10 colonies. it was 1580 or some where abouts before I was able to reform my government because no europeans would venture to North America. While the stuff you added was fun, you still end up waiting for like 80 years before you can click the "Reform government" button. Still. When I clicked it, I liked it. The jump in technology put me 6 behind the europeans. I still have native troops, but it skyrocketed me.

Number Four, which is actually more of a question. Westernization. Am I to understand that I do NOT lose the monarch points when I click the button? Do I lose monarch points to 999 max? I'm thinking perhaps it's the second one, so I spent on a lot of ideas in preparation, but I'm not sure. I need to get my tech to lag behind the english to westernize anyway. Which is odd to say...

Fifthly, I went on a journey across the sea to the old world and no one would give me fleet basing. My expedition was lost trying to return. I feel like perhaps it's a little harsh. I mean, wouldn't they love to meet someone totally new and exotic like me, the Ojibwe of the great lakes, conqueror of north america? And my allies the English won't even give me harbor. I was going on a diplomatic journey let me stay. :(

In the sixth place, so many natives died conquering the creek. Like I think something on the magnitude of 100,000 men were lost all told both sides. I feel like this is a bit insane, for lots of reasons. I'm not sure what's going on there, but men would just get slaughtered left and right. I had a giant bank account and so i just threw more mercs at the problem until it sorted itself.

Seventhly, annexation of vassals who move around breaks annexation :(

8th, I really like having a colonist.... But I really think I shouldn't have a colonist as a native. Or perhaps, the colonist takes longer based on how many provinces you have, since you are thinning your population rapidly.

Finally I just played for like 8 hours straight, so, I mean, I like your game. But it's not arctic here >.<
 
Last edited:

Xara

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1) I live in Wisconsin and it's plenty arctic right now. But seriously, it's just a general grouping, you don't have to take it literally. They don't have a delineation for every possible thing between "temperate" and "ice cap

2) Yea, those quests ought to have a trigger saying "Not Pagan Gov't" or something.

3) It's more interesting than before, which was absolutely nothing to do after killing the 1 or 2 guys you could reach, apart from wait until someone showed up (most likely to just annex you). something seemed to break the migrating nations for some reason and nobody else colonized

4) I'd like to know if being over 999 points causes the excess to be lost as well. Otherwise no, you don't lose them, the westernization drains up to 10 mp / month. So if you are gaining 6 a month, you'll lose 4 from your point total each month, applying 10 to westernization, until you reach a pool of 0, at which point all your mp income will go to the westernization

5) Nobody you just met will give you fleet basing, that's nothing new, you could sail to Japan as Portugal and nobody will give you basing along the way. Anyone with a colonist unlocked will refuse basing no matter how much they like you

6) I thought they were going to address this, but the difference in even a single tech level (particularly Mil3 vs Mil4) is absolutely devastating towards the lesser. Since the other natives seem to want to boost their tech instead of unlocking the native ideas, I'm at Mil3 currently while others are hitting 4 and at least one got to 5 already, while I finished the whole set of native ideas things. I have something like 3 dozen provinces and 70 force limits and I put myself about 40k in manpower debt attacking a 3 province Huron with a 1 tech lead. Really thought this DLC would serve to smooth over early tech like that, but the gain in morale, width, and tactics is simply massively overpowering.

7) yea. don't vassalize them. Just annex the OPMs, if you bother with them. Most of the others can be force-vassalized

8) Since the Euros delay quite a while (I see them tooling around most of the Caribbean and South America currently), colonizing is the only other non-war thing you can really do here. Keep in mind you can save up the entire amount of diplo points needed to instantly finish the Exploration tree when you hit Admin 4! Then you can send 3 colonists out at once. Head south, get an explorer out, and you might be able to plop one on Havana or something to meet up with a westerner
 

Dadvester

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With regards to the monarch point loss, I westernized last night in a native game with 2k of each points saved, it greyed then out, and when I spent some (had push stability up) I went from just over 2k to 999. I reloaded and the same thing happened.

Not sure if this is Wad or not, anyone else hdd this?
 

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With regards to the monarch point loss, I westernized last night in a native game with 2k of each points saved, it greyed then out, and when I spent some (had push stability up) I went from just over 2k to 999. I reloaded and the same thing happened.

Not sure if this is Wad or not, anyone else hdd this?

wad.. you get to the western cap.
 

balmung60

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Hey, I live in Omaha, and the game calls that arctic.

You shouldn't lose the excess immediately, but rather, keep your current (over cap) MPs, until you spend any amount of MPs. To see a similar effect, use the console to go over your MP cap (something like powerpoints 4000). As soon as you spend ANY MPs, regardless of how many, it will drop directly to your cap.

And yes, early game combat is really bloody.
 

aitaituo

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I do not live in "the arctic". Sure Minnesota might be cold sometimes but ARCTIC? no.

I couldn't read past this. Minnesota is a frozen wasteland in the winter. It's survivable in the spring/summer, even hot(!), but so is Alaska, Svalbard, and Siberia.

Thanks for the lol.
 

Konair0s

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I couldn't read past this. Minnesota is a frozen wasteland in the winter. It's survivable in the spring/summer, even hot(!), but so is Alaska, Svalbard, and Siberia.

Thanks for the lol.

In any case, "Arctic" usually means Arctic, not just "cold".
Arctic_circle.svg
 

Knut Skallagrim

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I hate to say wrong things but world was colder before? At least the poles as i recall? Vinlandsaga teached us that vinland was a hot place with vines and such, but vikings didn't manage to keep trade routes because of colder temperatures. Vinladsaga should be around 1100 so here we go i guess in 1400-1550 the north path was still cold?
 

herrhals

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In this context, arctic means inhospitable without modern comforts. There was a reason the Northern USA and Canada were so sparsely populated; it was probably due to the fact, that no one can live there. Anyway, the arctic circle is a more recent calculation to denote the area much farther north.
 

herrhals

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Fennoscandia is a hell of a lot warmer than NA due to the jetstream and oceans and blahblah blah.

I also miswrote by saying "no one". What I meant was hardly anybody. Relatively speaking, before modern yadiyada, so insanely few people could survive up there. Even now, very few people live up there.
 

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it was 1580 or some where abouts before I was able to reform my government because no europeans would venture to North America. While the stuff you added was fun, you still end up waiting for like 80 years before you can click the "Reform government" button. Still. When I clicked it, I liked it. The jump in technology put me 6 behind the europeans. I still have native troops, but it skyrocketed me.

Is that a decision or event? How the hell did it put you so close to western tech? I need to nerf the shit out of that.
 

Rider_of_Doom

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I hate to say wrong things but world was colder before? At least the poles as i recall? Vinlandsaga teached us that vinland was a hot place with vines and such, but vikings didn't manage to keep trade routes because of colder temperatures. Vinladsaga should be around 1100 so here we go i guess in 1400-1550 the north path was still cold?

Vinlandsaga is around 1000. From 1000 - 1300 the world was significantly warmer and so, it is theoretical possible, that Greenland was green(er) in this time period. Around 1300 - 1400 the world became colder until the 20th century. Now, we are in a warm period again.
 

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Vinlandsaga is around 1000. From 1000 - 1300 the world was significantly warmer and so, it is theoretical possible, that Greenland was green(er) in this time period. Around 1300 - 1400 the world became colder until the 20th century. Now, we are in a warm period again.

Analysis actually suggests a North Atlantic 'Little Ice Age', pretty much matching the EU period. Temperatures didn't get back to 1200 CE levels until about 1900 CE.
 

Konair0s

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Fennoscandia is a hell of a lot warmer than NA due to the jetstream and oceans and blahblah blah.

These are big regions, about which places are you talking? If about Nunavut and other Canadian territories, then they are already mostly not presented in the game for colonization or passing. If about regions to the south of it, then they are not colder.
 

Blutharsch121

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Fennoscandia is a hell of a lot warmer than NA due to the jetstream and oceans and blahblah blah.

I also miswrote by saying "no one". What I meant was hardly anybody. Relatively speaking, before modern yadiyada, so insanely few people could survive up there. Even now, very few people live up there.

I was just joking! The conditions in which people live in are interesting, though. The British cry out that it's freezing at -10 and currently in here (Finland) it's -20 and I'm hardly cold.
 

jockedahl

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wad.. you get to the western cap.

Man this happened to me too. I wish you put a tooltip on the OK button for westernization. I had saved up almost 2k of every power and I'm playing Iron Man.

I could have gotten 3 ideas of each group before pressing the westernization button instead of losing them. I was pissed.
 
Last edited:

Darsara

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In this context, arctic means inhospitable without modern comforts. There was a reason the Northern USA and Canada were so sparsely populated; it was probably due to the fact, that no one can live there. Anyway, the arctic circle is a more recent calculation to denote the area much farther north.


Which most defiantly does not apply to places like Quebec City through to Montreal. Quebec city was one of the biggest cities north of Mexico for most of this period and the St. Lawrence river was densely populated, but is labeled as Arctic.
 

jakt

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wad.. you get to the western cap.

Thanks. Perhaps a small change to the text of the westernization that your tech immediately becomes western and MP points drop to a max of 999? it's what I suspected, since I westernized in pre-1.4 and it changed the tech, and this new westernization doesn't drop all the MP, but it is not evident to the user. I mean otherwise I could go thinking it would be a waste to even spend those points on tech before you westernize and then lose thousands of MP points.

And I had a reason about complaining about "Arctic", other than just being mad people think Minnesota is a frozen wasteland. as a native you have low tech, so you can only have like 4 regiments one province without going over the supply cap. this is partially because i was starting as the Ojibwe (since they are from here, in the non-arctic Minnesota!) and everywhere around me was apparently frozen wastes because that the cap was so low. I don't think it's correct to call it arctic and it impacts the very early game in some respects because of supply caps being so low for natives.