Economy and trade could be expanded so its more than just shifting merchants to the right places and conquering provinces with lot of trade power.
What is "bucket filling" supposed to mean? It seems rather simplistic, almost to the point of being meaningless.
Why? I would say that its most defining aspect is it's greatest shortcoming. Whatever people may say, EU4 is the most realistic game about its period. Civilization, by comparison, is ridiculously abstract.
So why is it so, that the less complex, more abstract game feels better?
It's just my guess, but maybe because EU is all about conflict, while Civ is more about achievement. And achievement is more positive.
The game I played had one interesting aspect of note - through the entire history of the "Spanish Empire" (founded 4000 BC) I have waged exactly one war. One. On the other hand, playing as the Aztec Empire from 1444 to 1516 (so far) I have waged 20, maybe 25 wars. War never changes, and neither does Europa Universalis.
The Spanish Empire achieved an arbitrary "victory" after being elected "World Leader" by the "UN", but it was also around 20 turns away from becoming "influential" culturally over the whole world and had 3 parts of a spaceship to Alpha Centauri ready. None of this makes any sense, if you stop just for a moment to think of it, but also none of this had anything to do with waging wars. It was all about achieving something peacefully.
The Aztec Empire did nothing but wage war. It waged war on its enemies, it waged war on its allies, it waged war on its own people. It build armies and ships and forts and collected money to build more of those. Even its trade it waged through war, by conquering more land to get "tradepower". It didn't do a single thing that would make it stand tall and proud above other nations that did not involve piling up skulls to stand atop them. To be fair, though, that's an achievement, as well.
Now, that's not to say that there isn't fun to be had in conquest, but the more I think of it, the more I become convinced that EU4 is all about Genghis-Khan-wannabes. There's no room for Plato, Einstein or Michelangelo here.
I guess the next game I play is going to be as the Jurchens. I'll conquer and conquer and conquer. And then, I'll have all the tradepower I need.
Cheers
It sounds simplistic because it is. Look at culture, science, faith, etc. The game largely consists of waiting for meters to tick up. You could say similar things about most strategy games, but the criticism is usually leveled at Civ because buckets are everything. The science victory and old culture victory are classic examples of that.
PI games aren't all that different. The only difference is that they're riddled with esoteric mechanics with a smack dab of frustrating randomness and bugs galore so that it becomes even more confusing.
i disagree... civ is literally a ticking time bomb where you have to do what you can not to be last by the end.
eu4 has never been that, for me at least.
i set my own goals, and i achieve them in various ways, through various strategies.
as korea, its fun to sell ships to ryukyu, support them in a conquest of s..shimazu? that south part of kyushu island.
fun. maybe not the goal of the game... but man it is fun to help the little guy![]()
how deep this game is, really depends on how deep you are wanting it to be, and what you want out of it.
PI games aren't all that different. The only difference is that they're riddled with esoteric mechanics with a smack dab of frustrating randomness and bugs galore so that it becomes even more confusing.
Yes but that's generally an AI problem.
So why is it so, that the less complex, more abstract game feels better?
It's just my guess, but maybe because EU is all about conflict, while Civ is more about achievement. And achievement is more positive.
![]()
at most you can argue that i was being too literal or using a dated form of the word, which i did not even know had changed, as that is how i learned it less than 2 years ago.