Hello.
First of all, I haven't bought the expansion yet, but had the chance to try La Resistance for several hours. This is how I feel it compares to my standard HOI4 experience.
This post is specifically regarding the espionage system, not the focus trees or the new resistance/compliance system.
Although I welcome the addition of spies, there's quite a few things which I found just straight up annoying:
RESCUE MISSIONS
Every few months an agent gets captured, which forces you to stop everything in order to rescue the agent. That means, out of three spies as Germany, two are now useless. By the time I rescue the agent, all previous network progress has been reset. It's just an annoying circle of pop up messages, me pausing the game, sending agents on rescue mission, losing all network progress, resetting once rescued, rinse and repeat. It feels like a chore. Most agents are not worth being rescued anyway, since they take forever to level up, you only have to do it because of how long they'll be taking an agent slot otherwise.
I'd much rather the chance of agents getting killed be increased and that of being captured fairly reduced. Plus, it should require no network at all to attempt to rescue an agent. Instead, the chance of success should be affected by how large the network is, rescuer level and skill, etc. Time in captivity should also be cut short, 90 days for instance.
USING CIVS
Although I generally enjoy the abstraction of Civilian Factories in this game, I do not think they should be the currency used for expanding your espionage network. Your network buildings/bonuses should depend on political power investment and on its own currency, similar to Command/Army/Naval/Air XP.
You'd then be able to use that XP to buy skills for your existing spies, acquire new spies, or improve your espionage capabilities, thus giving the espionage system proper opportunity costs. Right now it doesn't really matter what you choose to improve and in what order since you can fill the whole thing fairly quickly when playing as Germany (so I assume it's the same for other majors).
OTHER NUISANCES
- I really don't think the number of spies should depend on the size of the faction, though perhaps you should get a bonus to network building speed and effectiveness of other passive missions depending on the size of your faction and on the size of the espionage capabilities of each country in the faction. The bonus would only apply when spying on countries outside your faction and it should probably have a cap, e.g. 20%.
Cheers.
First of all, I haven't bought the expansion yet, but had the chance to try La Resistance for several hours. This is how I feel it compares to my standard HOI4 experience.
This post is specifically regarding the espionage system, not the focus trees or the new resistance/compliance system.
Although I welcome the addition of spies, there's quite a few things which I found just straight up annoying:
RESCUE MISSIONS
Every few months an agent gets captured, which forces you to stop everything in order to rescue the agent. That means, out of three spies as Germany, two are now useless. By the time I rescue the agent, all previous network progress has been reset. It's just an annoying circle of pop up messages, me pausing the game, sending agents on rescue mission, losing all network progress, resetting once rescued, rinse and repeat. It feels like a chore. Most agents are not worth being rescued anyway, since they take forever to level up, you only have to do it because of how long they'll be taking an agent slot otherwise.
I'd much rather the chance of agents getting killed be increased and that of being captured fairly reduced. Plus, it should require no network at all to attempt to rescue an agent. Instead, the chance of success should be affected by how large the network is, rescuer level and skill, etc. Time in captivity should also be cut short, 90 days for instance.
USING CIVS
Although I generally enjoy the abstraction of Civilian Factories in this game, I do not think they should be the currency used for expanding your espionage network. Your network buildings/bonuses should depend on political power investment and on its own currency, similar to Command/Army/Naval/Air XP.
You'd then be able to use that XP to buy skills for your existing spies, acquire new spies, or improve your espionage capabilities, thus giving the espionage system proper opportunity costs. Right now it doesn't really matter what you choose to improve and in what order since you can fill the whole thing fairly quickly when playing as Germany (so I assume it's the same for other majors).
OTHER NUISANCES
- I really don't think the number of spies should depend on the size of the faction, though perhaps you should get a bonus to network building speed and effectiveness of other passive missions depending on the size of your faction and on the size of the espionage capabilities of each country in the faction. The bonus would only apply when spying on countries outside your faction and it should probably have a cap, e.g. 20%.
Cheers.
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