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Jarvin

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It very much depends on what kind of player you are.
On the one hand, nothing has technically changed since the time of writing whatever you read. No major updates were released after 1.30 that would fix this patch's most pressing issues

On the other hand though, if you don't care about your game featuring cohesive mechanics & solid design or you are one of those people who believe that the less competitive AI in the game is, the better, then EU4 with 1.30 should very much be playable for you

There's also technically nothing stopping you from just reverting the patch to 1.29 or 1.28 .-.
 
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ZechsMerquise73

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I haven't noticed anything. It seems better than its ever been from my experience. Are people complaining that the AI is less likely to declare World War I on you the moment you get below 10k manpower?
 
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Big Bad France

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Yes, the game is very much in a playable state now. Major issues like everyone joining the HRE ASAP and not getting all of the gold you negotiate for in peace deals have been fixed.
 
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On release of Emperor (1.30.1) it was near unplayable. The completely broken HRE was a massive issue and peace deal money was a game breaker.

The two patches since have resolved the huge issues introduced with 1.30.

Now, in terms of playability, it is basically 1.29 with some QOL improvements. AI debt is still probably the biggest issue. If that is game breaking for you, you may want to move on. If it isn’t, then it is eefinitely playable.
 
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Big Bad France

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I honestly haven't noticed a huge difference in AI debt affecting my campaigns beyond what it did in previous patches. There is a very noticeable difference in the lack of ability of larger AI countries like the Ottomans to be able to sustain long wars that drain their manpower due to the changes to how mercs work, though. I personally like that change, but the AI could use some work adjusting to it.
 
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MrSnert

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Certain nations have become nigh unplayable, in my experience/opinion. Any run where you start small and depend heavily on AI allies for protection or early chances (like Provence with France, or Athens with Ottomans) are basically doomed because the AI is very unlikely to join you in wars or heed your defensive calls (due to the debt issue).
I’ve been playing large nations or nations with many diplomatic slots. Others, such as Cilli, wedged in between two traditional allies, are also remarkably easy, as it’s never been easier to break up alliance blocks like Austria-Hungary than in this current state...
 
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grommile

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not getting all of the gold you negotiate for in peace deals have been fixed.
Sort of.

You get the money you negotiate for, sure.

You just aren't always allowed to negotiate for the full 25% even when warscore and war enthusiasm would allow it.
 
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Orioniys

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I honestly haven't noticed a huge difference in AI debt affecting my campaigns beyond what it did in previous patches. There is a very noticeable difference in the lack of ability of larger AI countries like the Ottomans to be able to sustain long wars that drain their manpower due to the changes to how mercs work, though. I personally like that change, but the AI could use some work adjusting to it.
AI is broken on fundamental level in this patch, he is not factoring number of loans he accumulated, he can't repay accumulated debt. And top of that AI is not adjusting budget to growing interest. Also AI can mismanage estates in really bad way. A lot of bugs with new mercs are still in the game as well.
 
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Certain nations have become nigh unplayable, in my experience/opinion. Any run where you start small and depend heavily on AI allies for protection or early chances (like Provence with France, or Athens with Ottomans) are basically doomed because the AI is very unlikely to join you in wars or heed your defensive calls (due to the debt issue).
I’ve been playing large nations or nations with many diplomatic slots. Others, such as Cilli, wedged in between two traditional allies, are also remarkably easy, as it’s never been easier to break up alliance blocks like Austria-Hungary than in this current state...

I somewhat disagree. Due to the AI ineptitude in this patch it is easier to play OPMs or small nations and expand because the other AIs are fielding less armies, have more trouble with rebels and debt. Yes, it can be tricky if you have to depend on an ally but at the same time it is much easier to expand and exploit AI not joining because they are indebt.
 
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Atomcreator

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I would say vanilla is not worthwhile due to the AI debt spiral. It makes alliances useless and the AI is inept.
Using a mod is the only way at the moment. Once again I suggest using ' Difficulty & AI ' mod, from the steam workshop. It solves a lot of issues and fixes the AI debt spiral problem, its not perfect, but its the best we have at the moment unless using a complete overhaul mod, such as MEIOU and taxes.
 
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I somewhat disagree. Due to the AI ineptitude in this patch it is easier to play OPMs or small nations and expand because the other AIs are fielding less armies, have more trouble with rebels and debt. Yes, it can be tricky if you have to depend on an ally but at the same time it is much easier to expand and exploit AI not joining because they are indebt.

So, you somewhat agree ;) It's basically what I said: Depending on circumstances, some nations are incredibly easy, others are incredibly hard. All of them are frustrating, though. Especially the part where you will never be able to call in your allies because of 5k debt, while they will happily declare another disastrous war.

Playing Provence, where I didn't get to call in France once, while he declared one after the other war on England, despite his massive debt, selecting a wargoal on the other side of the Channel (despite England still having continental holdings) and staying in a stalemate war for about a decade, was a particularly frustrating low point of this patch for me :S
 
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Is the game playable in the current state? I read somewhere that the latest patch/update messed it up badly.
You can play 1.30.3 if you do not need allies to succeed. Diplomacy is essentially dead because of the AI debt spiral - most counties are too deeply in debt to honor offensive calls to arms, meaning that allies' only value as of 1.30.3 is to scare enemies from attacking you. I recommend disabling the "Join Offensive Wars" option, because otherwise you will only ever be signing on to a one-way street of wars - you will be expected to help allies, but they will almost never help you. The exception seems to be if you share a rival - then you can usually count on an ally joining your offensive war. But I found it exceedingly rare to have even a single ally willing to join in a war.

For large countries that can succeed with a solo-style game, or a full North Korea Mode, I guess 1.30.3 won't be a huge change of pace. You can probably play countries such as Russia, Great Britain, Ming, etc without major adjustments. But for smaller countries that would normally depend on alliances to survive and thrive, or for players who love diplomacy, I would definitely recommend not playing EU4 and instead waiting until this is fixed. Which unfortunately and disgracefully has been a very long time coming - this has been a known issue for more than two months now.
 
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I am waiting for the Southeast Asia update in 1.31
 
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The game is "playable," but the AI is shooting itself in the foot by the debt spiral of deleting troops to make room for mercenaries. That results in major powers imploding for no apparent reason.
 
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