playable nomad race... please!

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Wuzi

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i would love to see a playable nomad race
where you have a worldship (modified fly able and armored planet with turrets) and lots of other ships
to maintain your empire you have to devour other planets with your worldship cause you are not able to generate normal ressources like the other empires

it would be awesome and suuuuper cool to have these feature
would pay the shit out of this dlc!

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other player suggestions (Steam: NixBoxDone)
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I said the same thing. We desperately need some really, REALLY diverse gameplay.

At the moment the races look differently and have different traits, but that amounts to nothing within the actual game - it's still "build power plants, scout systems, found colonies, tech to battleship, fight".

There is so much space in this game for some genuinely crazy gameplay - races based around building stations in the void between planets instead of colonising systems that are already there, races that can work like symbionts - living on planets other races own, but being vulnerable to getting purged when an empire turns hostile and wins within a war (war goal: purge infiltrators, removing all pops from their space and barring your entry for x years).

Maybe a machine race that can live on barren/toxic/frozen/molten planets only, and would thus target different systems as valuable.

Some sort of biological terror like the scourge that can infect planets and has tech based around biologic processes rather than metal.

I'd love to see the player be able to have gameplay centered around being a nomad - instead of taking planets to count towards victory conditions, they'd have to have ACCESS to planets and diplomacy would be centered around negotiating allowance to pass through owned systems and take on fuel from gas giants.

The nomads would be able to deploy beacons that would claim space, but they'd have to be far apart from each other. The beacons could be supplied with automatic drones that collect resources up to a cap rather than providing monthly income - based on the resources available in the surrounding systems - and your economy as a nomad species would be based around how many beacons you could deploy and how many you can visit in a given timeframe.

To defeat the nomads, you'd have to destroy their world ships (each of which acts as a mobile planet and is the centre of a fleet - no world ship, no fleets, game over) and you could destroy beacons to deny the nomads resources.

Advanced treaties would allow the nomads to deploy beacons within allies space and their goal would be to be on good enough terms with most surviving empires to have beacons covering x % of the galaxy - as the game advances, beacons cover more space and produce more resources and you may be able to give them upgrades to boost science/minerals/military cap on each one.

Alternatively, you could win like traditional warring empires by taking the other empires out.

You wouldn't claim planets, you'd transfer their populations into a free world ship and the planet would become barren - cleaned of life as you took anything of value including the most vital gases in the athmosphere.

I'd play the heck out of that.
 
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Jabby

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Same here. Also I think pirates or a trader enclave would be good to play as.
 
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Nyrael

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I doubt that it will be coming for this expansion, but I do see PDS implementing a nomadic system down the line.
 
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toestel

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I want nomad specy who need to consume habitable planets to build habitat fleets (and transform habitable planets to barren ones), so specy need to move other systems to grow bigger and powerful.
 

Alblaka

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This is one of the three concepts I'm currently working on. Keep an eye on the Suggestion forum (Tip: that's where you are supposed to post this kind of thread, too, if you want to be taken seriously) in the next couple days.

In general, 'Space Nomads' are the equivalent of Nomads in CKII and it's less of a 'if', and more of a 'when' question.
 

Ixal

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Maybe a followup perk for Voidborn could allow you to transform your empire into a nomadic state with size 25 worldships and vastly inceeased mining outpost output (which they can build everywhere)

The question is how to keep this lifestyle competitive with mid-late empires.
 
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BlackUmbrellas

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Maybe a followup perk for Voidborn could allow you to transform your empire into a nomadic state with size 25 worldships and vastly inceeased mining outpost output (which they can build everywhere)

The question is how to keep this lifestyle competitive with mid-late empires.
Depends on what you mean by "competitive".

IMO, a Nomadic faction shouldn't be able to field the same resources or manpower as a traditional empire. Defend itself, sure, but certainly not win any Domination victories. If you're nomadic, you're "opting out" of the usual concerns of Empire and hyper-specializing in a mobile population that can't really be "invaded".
 
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Ixal

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Depends on what you mean by "competitive".

IMO, a Nomadic faction shouldn't be able to field the same resources or manpower as a traditional empire. Defend itself, sure, but certainly not win any Domination victories. If you're nomadic, you're "opting out" of the usual concerns of Empire and hyper-specializing in a mobile population that can't really be "invaded".

If you do this vith ascension perks then it will be mid to late game with several strong federations.

Not only must nomadic empires be able to defend themselves agsinst said federations (and pull their weight in their own federation) there must also be an incentive to convert your settled empire to nomadic and the prospect of future growth.
 

BlackUmbrellas

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If you do this vith ascension perks then it will be mid to late game with several strong federations.

Not only must nomadic empires be able to defend themselves agsinst said federations (and pull their weight in their own federation) there must also be an incentive to convert your settled empire to nomadic and the prospect of future growth.
If your vision of a Nomads mechanic requires a migrant fleet to be on equal footing to a proper empire, you need to change your vision.
 
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Ixal

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If your vision of a Nomads mechanic requires a migrant fleet to be on equal footing to a proper empire, you need to change your vision.
If your vision is that playable nomad fleets will only be a novelty which are hardly playable then forget about them because the development effort for it will be wasted for the 3 people that will play them for longer then just a quick try.
 
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Take a look at Endless Space 2. They actually have a concept for a nomadic race. They do not settle on planets, but rather keep their migrant fleets in orbit of a star, leeching off the star system's planets. I think it would be a good compromise for Stellaris and seeing as to the implications of The Shroud, I believe many people are thinking about the Eldar and their home worlds.

A Quarianesque nomadic race would seem to only be fun in multiplayer, as there's a lot of interaction required. The Quarians never claimed any territory for the whole time they were migrant (basically up until ME3), which is counter-4X. I like that Stellaris breaks with a lot of concepts of 4X, but I would say this would be a break with a core mechanic; too severe.