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Lifthrasil

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The fact that the streams are played at a fast pace means that to get anything done you have to play in a simple and streamlined manner (which is exactly what massed infantry is). This doesn't preclude there being other ways to play just that this is an easy way to play whilst on a fast live stream.

I like the WWW singleplayer. But I had hoped that you (PDX @Da9L ) would explain the game mechanics more, and take more time to play it.
For example:
- make more detailed battle plans (not just: well here is the attack arrow that I draw here. done.)
- actually building a good compositioned division in the division planner and explain why you do this or that.
- play on slower pace, check the battle screens, explain what is happening.
- ect.
In general I had hoped for a more "entertaining Let's play"-ish approach, maybe even with a bit RP, not another speed 4 balance test.

While I like Daniel and he is very experienced, I think maybe his great experience is the exact reason why I am disappointed by his WWW style. It's just so much routine for him now that following his moves is hard.

So my plea would be:
- play the game a bit slower, so we can see what is happening + more explanations
- a bit more role play wouldn't hurt
- maybe(!) consider changing to another WWW player. I liked the playstyle of the dude that played Germany in the first WWW against Johan. Or the guys from the Finland WWW, they played a bit slower as well.

Nothing personal, @Da9L :)

EDIT: to avoid misunderstandings: I don't want them to explain everything every session again. Explain the mechanics ONCE, but more ELABORATE!

Let's see who agrees with me :)
 
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Shireknight

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Yeah just watched it and everything was a blur, at one point Hungary's manpower shot up from something like 25K to 500K in a matter of minutes and I had to go back through the video pausing all the time in order to work out what had been done to increase it so dramatically :(
 
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Lolkar

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I would like to see more diplomacy, creating alliances, etc. Or how big chance is to allie someone? They showed only historical alliances.
 

LordOfWar16

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If you want them to explain everything please watch the yapan streams where daniel explains everything in detail. They cant every single week explain everything all over again and i would like to see actuall gameplay instead of them repeating themself every single week.
 
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zyphial

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Yeah, I think that the earlier WWW are intended to explain base mechanics. It would be redundant and rather frustrating for people who have been following WWW since its inception to have to hear an explanation of every tiny mechanic over and over. There are a host of videos in UKvGermany and JP that explain things in intimate detail. I think Hungary and videos going forward should explain new changes, and show off the versatility of the game as WWW/Hungary has been doing. A reversion to the earlier format doesn't make much sense and would just be recovering a lot of already covered ground.

If you cannot follow WWW/Hungary, I would advise watching the other WWW series to bring yourself up to date.
 
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wright1331

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I like the WWW singleplayer. But I had hoped that you (PDX @Da9L ) would explain the game mechanics more, and take more time to play it.
For example:
- make more detailed battle plans (not just: well here is the attack arrow that I draw here. done.)
- actually building a good compositioned division in the division planner and explain why you do this or that.
- play on slower pace, check the battle screens, explain what is happening.
- ect.
In general I had hoped for a more "entertaining Let's play"-ish approach, maybe even with a bit RP, not another speed 4 balance test.

While I like Daniel and he is very experienced, I think maybe his great experience is the exact reason why I am disappointed by his WWW style. It's just so much routine for him now that following his moves is hard.

So my plea would be:
- play the game a bit slower, so we can see what is happening + more explanations
- a bit more role play wouldn't hurt
- maybe(!) consider changing to another WWW player. I liked the playstyle of the dude that played Germany in the first WWW against Johan. Or the guys from the Finland WWW, they played a bit slower as well.

Nothing personal, @Da9L :)

Let's see who agrees with me :)
NOOOOOOoooo

he already did many play throughs that were on speed 1-2 and went into total detail about everything he was doing. go back and watch those to get a better understanding of what you seeing
 

Lifthrasil

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Lifthrasil
Have u seen all the www? If u have seen the other www´s, you can easily keep up with what's going on

I watched the MP WWW for like 3 sessions and then stopped because I was annoyed by the constant screen switching and because the players were so engaged in the game that they could not really show off the mechanics. Also the MP build was veeery old.
I have seen every singleplayer WWW, but I still find that Daniel plays too quick and hastily.
 
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Lifthrasil

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If you want them to explain everything please watch the yapan streams where daniel explains everything in detail. They cant every single week explain everything all over again and i would like to see actuall gameplay instead of them repeating themself every single week.

I watched it. I read the DDs, I am at times very active at the forum. I "know" how division composition works, but I have never really seen it in action. All Daniel ever did was to add more INF batallions to his INF divisions. And one time he added a recon batallion. Wow...
What I hoped for was something like: "This is the division designer. We know my INF has troubles with situation X at the moment, so I will add this battalion Y as it helps find a solution. But I could also add batallion Z and achieve this and that".
You know: explain the mechanics ONCE, but more ELABORATE!
 
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Radu

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I watched it. I read the DDs, I am at times very active at the forum. I "know" how division composition works, but I have never really seen it in action. All Daniel ever did was to add more INF batallions to his INF divisions. And one time he added a recon batallion. Wow...
What I hoped for was something like: "This is the division designer. We know my INF has troubles with situation X at the moment, so I will add this battalion Y as it helps find a solution. But I could also add batallion Z and achieve this and that".
You know: explain the mechanics ONCE, but more ELABORATE!

Same thing rubbed me the wrong way as well. There never seemed to be any decision-making involved. It's always the same answer : "More INF".
 
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mtmarine7

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I watched it. I read the DDs, I am at times very active at the forum. I "know" how division composition works, but I have never really seen it in action. All Daniel ever did was to add more INF batallions to his INF divisions. And one time he added a recon batallion. Wow...
What I hoped for was something like: "This is the division designer. We know my INF has troubles with situation X at the moment, so I will add this battalion Y as it helps find a solution. But I could also add batallion Z and achieve this and that".
You know: explain the mechanics ONCE, but more ELABORATE!


Quit complaining. Re-watch the older videos, there are videos from the WWW/Japan playthrough that are 90% paused. Complaints like yours are what bores everyone who has been devoted since day 0 of WWW. We actually want to see the game being played, rather than backtrack a million times for every little nitpick.
 
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