Okay,
I played Shogun=total war lately. I was really pleased that they had a good military management model.
The military units can not be recruited everywhere, you have to invest (heavily) in some infrastructures to build them and they take some time to build.
Also your financial resources are very narrow in the beginning. Further, military units (troops and generals) have some value (honour in this case). So opponents with the same weapons can have a very different value in combat.
Military campaigns are planned very carefully and take much fun.
From EUI and EUII I had the feeling that military units were very ease to recruit (only have to need money and a high recruitment pool). I had the feeling the focus was more on quantity than on quality.
So paradox, please take following things into account =
- quality or experience of the general of an army group,
- quality or experience of the military units themselves,
- don't produce everything everywhere. If you conquer another province, you don't start producing panzers and planes right away.
- a panzer factory is something very different from a recruitment tent. Constructing a factory is very expensive,
- take supply routes into account (metal, food, oil, etc). Don't translate directly money into goods.
- you only get a tech bonus from nations you are at war with. And if the tech level gap gets smaller, the bonus also decreases and becomes 0 when the gap is 2 or 3 tech levels.
I played Shogun=total war lately. I was really pleased that they had a good military management model.
The military units can not be recruited everywhere, you have to invest (heavily) in some infrastructures to build them and they take some time to build.
Also your financial resources are very narrow in the beginning. Further, military units (troops and generals) have some value (honour in this case). So opponents with the same weapons can have a very different value in combat.
Military campaigns are planned very carefully and take much fun.
From EUI and EUII I had the feeling that military units were very ease to recruit (only have to need money and a high recruitment pool). I had the feeling the focus was more on quantity than on quality.
So paradox, please take following things into account =
- quality or experience of the general of an army group,
- quality or experience of the military units themselves,
- don't produce everything everywhere. If you conquer another province, you don't start producing panzers and planes right away.
- a panzer factory is something very different from a recruitment tent. Constructing a factory is very expensive,
- take supply routes into account (metal, food, oil, etc). Don't translate directly money into goods.
- you only get a tech bonus from nations you are at war with. And if the tech level gap gets smaller, the bonus also decreases and becomes 0 when the gap is 2 or 3 tech levels.