Any particular reason for such a huge central area? Imo it could be a little bigger than the central 'caldera', but not so huge as to take up half of the map.
Also, imo the northern and eastern districts are awkwardly shaped and very lacking in good (flat) real estate, in contrast to the southern and western ones. I'd prefer if we let the rocky wastes fall into the common territory and divided all the flat lands amongst the players. (Of course if someone prefers to isolate himself in the mountains, that should be their prerogative.)
For role-play purposes, as well as to keep the game interesting, we could just claim fairly small territories where each player wants them, then expand them as the game rolls along. So you might've just posted a screenshot with your 'reserved' area on it (maybe half the size of that area to start with), then someone else could edit the pic and add their area, until all 6 starting districts (or however many players we'll have) will have been dealt out. If conflicts arise in this initial phase, well, I'm sure they can be resolved in a gentlemanly manner. If not, we can always throw lots about who gets the area.
I tried playing on the map without any trees on it (just for a quick test), and imo it looks bare and unnatural without them. If you can stomach the task, maybe you could put some regular trees on the map (palms on the beaches, other trees in the mountain areas)? It doesn't need to be a bang-up job; just clots of trees in circular formations here and there is enough. I might do it myself if no one else wants to do this, as it's the very definition of a tedious and thankless task (the total lack of trees is very noticeable, but no matter how well they're planted, very few players will pay much attention to the trees once they are actually on the map).
Also, imo the northern and eastern districts are awkwardly shaped and very lacking in good (flat) real estate, in contrast to the southern and western ones. I'd prefer if we let the rocky wastes fall into the common territory and divided all the flat lands amongst the players. (Of course if someone prefers to isolate himself in the mountains, that should be their prerogative.)
For role-play purposes, as well as to keep the game interesting, we could just claim fairly small territories where each player wants them, then expand them as the game rolls along. So you might've just posted a screenshot with your 'reserved' area on it (maybe half the size of that area to start with), then someone else could edit the pic and add their area, until all 6 starting districts (or however many players we'll have) will have been dealt out. If conflicts arise in this initial phase, well, I'm sure they can be resolved in a gentlemanly manner. If not, we can always throw lots about who gets the area.
I tried playing on the map without any trees on it (just for a quick test), and imo it looks bare and unnatural without them. If you can stomach the task, maybe you could put some regular trees on the map (palms on the beaches, other trees in the mountain areas)? It doesn't need to be a bang-up job; just clots of trees in circular formations here and there is enough. I might do it myself if no one else wants to do this, as it's the very definition of a tedious and thankless task (the total lack of trees is very noticeable, but no matter how well they're planted, very few players will pay much attention to the trees once they are actually on the map).