• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

chres

Recruit
Mar 13, 2015
1
0
Heya,

I've been enjoying the game so far, but one of the first things I noticed is the lack of a planning mode like those found in Prison Architect or Rim World. Being able to plan out your city with a toggle-able blue print menu would be a great way to improve zoning efficiency, wasting money on building mistakes, and overall efficacy. This might just be my own anal retentiveness, but the first 10-20 mins and roughly $30,000 of every game are spent compensating for an awkward road snapping system (the on/off button doesn't seem to do anything). I've also found over-extension to be an issue since there is no way to know whether my plans are feasible without building them preemptively; ie, before the town can actually support the infrastructure.

Anyway, just a thought.
 
Upvote 0

Auxilium

Recruit
14 Badges
Mar 13, 2015
1
0
  • A Game of Dwarves
  • Crusader Kings II
  • Darkest Hour
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Naval War: Arctic Circle
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Magicka 2
  • Stellaris
  • Shadowrun Returns
Ability to make blueprints of future road and road junctions would make game sooo much easier.
Some kind of toggle mode, toggle it, build road as you would, but while they are on blueprint, you can "adjust" them, as move points of road, adjust height, angle of curves.
Result price and commit button :3
 

Tetrinity

Corporal
50 Badges
Dec 1, 2012
44
3
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Prison Architect
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Cities in Motion 2
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Call to arms event
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Teleglitch: Die More Edition
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
+1 - this would be a great help building anything more complicated than a simple grid system. I waste a lot of money trying to get overpasses and junctions between curved roads looking just so :)
 

Tridon

Second Lieutenant
121 Badges
Apr 11, 2007
101
6
  • Semper Fi
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • For the Motherland
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Stellaris: Nemesis
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Commander: Conquest of the Americas
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
+1
 

gr2y

Corporal
Mar 14, 2015
33
2
I think it would be handy to introduce kind of Intersection Editor in game (maybe in new popup window).
A tool that will allow to virtually plan whole intersection before your press build button so you can adjust any part of intersection any time during planing phase.

- This tool shall include paths with anchor points (like in any vector editor) for better curves adjustments.
- Existing roads shall be visible on background (opacity ~50%) for better positioning and allow linking to intersection enter/exit points (when build button is pressed new intersection will replace part of the road).

link to the same suggestion at Skylines IdeaBox


ps. actually I really want the same curveness-correction-via-anchors-before-build-ability for any road as well.
 

Harle

Major
104 Badges
Nov 2, 2007
784
792
  • Deus Vult
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars
  • Crusader Kings II: Conclave
  • Knights of Pen and Paper 2
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Tyranny - Bastards Wound
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Megacorp
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Common Sense
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • BATTLETECH - Digital Deluxe Edition
  • Prison Architect
Just my opinion, but honestly, we would not need a special blueprint mode if we simply got fully refunded for anything built and demolished while paused. As soon as you unpause, you start losing refunds and whatnot, but while the game is paused, you could build an entire city infrastructure, demolish it entirely, and not be out a single cent.

This would be a lot easier to implement and I think would be just as useful. A whole separate blueprint mode is asking for quite a lot. Again, just my opinion.
 

gr2y

Corporal
Mar 14, 2015
33
2
Just my opinion, but honestly, we would not need a special blueprint mode if we simply got fully refunded for anything built and demolished while paused. As soon as you unpause, you start losing refunds and whatnot, but while the game is paused, you could build an entire city infrastructure, demolish it entirely, and not be out a single cent.

This would be a lot easier to implement and I think would be just as useful. A whole separate blueprint mode is asking for quite a lot. Again, just my opinion.
Good spot.

In addition - an ability to move/raise(lower down)/bend* already-installed-road (in this planing mode) instead of delete/re-create shall be pretty handy.

* and I really would like ability to bend curves using paths and anchors (like in vector editor)
 

Urinstein

Recruit
24 Badges
Mar 15, 2015
4
3
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Teleglitch: Die More Edition
Full refund would be a quick and elegant solution, but in the long run I'd prefer an actual blueprint mode.

In that mode you could be constructing things without pausing and that way aquire the money that you need to build it, while you build it. Especially in the start I like to build some highways for later and they cost a lot of money.
Apart from that it could also include the feature to have multiple blueprints hat you can switch between and buy seperately. That way you can build different layouts and compare them before you choose, or maybe you like to make blueprints of service buildings like water and electricity in advance so you don't have to go through their menus ever so often. Instead you just choose your corresponding blueprint click the button and there you have one water pump, sewage pipe and one wind turbine.