Heya,
I've been enjoying the game so far, but one of the first things I noticed is the lack of a planning mode like those found in Prison Architect or Rim World. Being able to plan out your city with a toggle-able blue print menu would be a great way to improve zoning efficiency, wasting money on building mistakes, and overall efficacy. This might just be my own anal retentiveness, but the first 10-20 mins and roughly $30,000 of every game are spent compensating for an awkward road snapping system (the on/off button doesn't seem to do anything). I've also found over-extension to be an issue since there is no way to know whether my plans are feasible without building them preemptively; ie, before the town can actually support the infrastructure.
Anyway, just a thought.
I've been enjoying the game so far, but one of the first things I noticed is the lack of a planning mode like those found in Prison Architect or Rim World. Being able to plan out your city with a toggle-able blue print menu would be a great way to improve zoning efficiency, wasting money on building mistakes, and overall efficacy. This might just be my own anal retentiveness, but the first 10-20 mins and roughly $30,000 of every game are spent compensating for an awkward road snapping system (the on/off button doesn't seem to do anything). I've also found over-extension to be an issue since there is no way to know whether my plans are feasible without building them preemptively; ie, before the town can actually support the infrastructure.
Anyway, just a thought.
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