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Well, perhaps BB will be the only thing that will slow down alien expansion, so we should test the effects of it before deciding what to do.
I thought about annexing China soon to check how strong alien armies really are and to see the effect of BB over the limit...
 

Wyvern

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FAL said:
Indeed, the aliens will acquire bb if they annex pagans. I guess their badboy needs to be lowered after each session, otherwise a world conquest will become very, very difficult for them...
Give them a DIP 9 monarch and it might not be so bad.
 

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Barnius said:
Well, perhaps BB will be the only thing that will slow down alien expansion, so we should test the effects of it before deciding what to do.
I thought about annexing China soon to check how strong alien armies really are and to see the effect of BB over the limit...

That would be nice. It seems the aliens are even more effective than I thought (though I admit I did not test it with navies).

Slargos said:
If you're making a mod, why not create an event file for aliens that lowers BB by say -10 every 5/10 years? Or maybe -30 every 15/20 years.

I will consider to, but I need to know exactly how much BB Barnius managed to achieve and how quickly he did it.

Wyvern: Yes, I already planned to include a maxed out eternal monarch for the aliens. I don't think they will need leaders however, not like it looks now. :D

FAL: If we do not manage to cut BB by in-game methods that it always an option.

Now I have started to worry about how to restrict the alien invasion instead of worrying about how to extend it...
 

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BB: if I remember correctly, annexing Inca brought Aliens 21 BB point by 1495. Zapotek were annexed by Aztec, who were than annexed by Aliens, as well as Maya. That meant BB=37/43 by 1497 or something.
Before bothering with the methods to lower BB let's see how dangerous it really is, especially since Aliens can count on a practically constant stability=+3 with their income, lack of historical events and CB on the whole world.

Chaingun said:
Now I have started to worry about how to restrict the alien invasion instead of worrying about how to extend it...

That proves we are still far from a balanced scenario.
 

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Played till 1520.
It is too easy. Manpower not a problem. Money not a problem.

Till 1515 all American natives incorporated, in all COTs 5 merchants or monopolies. Monthly income close to 500 d. BB and stability don't hurt merchant presence at all as long as I don't force minimal monopoly (6 merchants). At least not against AI. In the richest COTs I compete all.

Send an COT snaching expedition: 3x20 k army. Took Shanghai and some more Chinese provinces, Annexed Malacca (who cares about -5 stab - break truce on the day it is signed :D ), took Ganges and Howrah from Bengal. Got tired of it, with 40 k still with me (some minor recruitment along the way).
A COT popped up in Spanish Argentina. An outrage! Send those 40 k to Spain, burned her TPs, assaulted medium fort of Madrid, assaulted my way to Andalusia and almost succeeded. Not wantng to bother with it any more, took Spanish American colonies for peace. America is all mine except 3 English colonies/TPs in the north. Thery are next target as soon as stab reaches -2.

Did I mentioned rebells? Not a problem, because most of those provinces are low populated. BB wars? None dares to DOW, although BB=100/43.

What am I doing with money? Generally not caring at all, but when there is 20 k in the treasury I build 10 manufacturies. Refineries, FAAs, infrastructure. And I try to gave all provinces max developped, naturally, but it's hard when they multiple so fast :eek: .

TOO EASY.

Perhaps better to have Aliens in Oceania, so that they actually have to develop colonies for manpower.

The only bright spot is naval combat really is much more a risk than land combat. So, 10 warship alien fleet can lose 5 warships while fighting French 15 warships and 5 galleys.
 

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FAL said:
How long did you play with badboy over the limit? Did you have negative stab?

Which version do you use?

The latest beta, BB/BBlimit>1 for over 10 years, stab=-3 for some time, than -2, …, thought the "problem" was in AI sleeping so I reloaded a few times but still no BB wars, no civil wars.
 
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They incur movement attrition but not monthly attrition (see ws2_32's excellent naval FAQ).

As an example: send 100 warships from London to China without stopping on the way. 99 will arrive.

Warships and transports have the same speed.

Concerning player wars. Why on earth would any nation fight another when the aliens have been detected? After that it is obviously them against "us". Save the earth for heaven's sake! It will end with one side being annexed, either all earthlings or the aliens. In the latter case all nonaliens, annexed or not, are the winners of the game, in the former only the aliens are the winners.

If I played I would not make any war before they are detected either since I know they will and I know about the aim of the game. But as usual I assume MPers will protest and say I don't know anything about MP is played... :rolleyes:

Concerning trade: several people have stated that the aliens will have all trade (or close to it). I have already posted regarding that. The simple answer is that they will not, a fact every SP knows very well and it is quite astounding that some of you believe that they will have 20/20 or close to it in all COTs. :wacko:
 
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Daniel A said:
Concerning player wars. Why on earth would any nation fight another when the aliens have been detected? After that it is obviously them against "us". Save the earth for heaven's sake! It will end with one side being annexed, either all earthlings or the aliens. In the latter case all nonaliens, annexed or not, are the winners of the game, in the former only the aliens are the winners.

Depends on the goal. If the goal for winning is controlling the Alien Capital, you probably get the situation player countries don't trust each other (long) enough. Sooner or later one of them will backstab another, out of fear the other would gain control of the capital.
 

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I doubt you'll see any player wars the first 50 years or so as everyone will do a rapid divide of AI territory, but I'd be extremely surprised if see a total absense especially if one player thinks he can improve his own power and hence ability to beat off the aliens by a quick grab of some rich piece of land from another player.

But I concure; they are likely to be pretty rare and that in itself might make this game rather dull for anyone not on the front line of the alien advance.
 

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RedPhoenix said:
Barnius, AI is easy anyway :p Onlyway to really test it is in a player game.

How much manpower you had with incas and stuff under control?

Indeed, if it was easy for me to defeat those "land navies", than it was definitelly EASY :eek:o
On the other hand, my point is exactly that :rolleyes: any player controlling Aliens will have all those natives under control (or the most imaginable incompetent one at least Aztecs, Maya, Creek, Lenape and Huron - coastal ones) before any Human nation can reach them.

I believe the manpower/year with all American natives under control, with cultures added to Alien list, and a few colonies developped to cities was 34.
Supportable ammount was over 200 k. Standing army was over 100 k although really it was not needed - hardly anyone mapped anything close to Aliens I suppose.
 

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Daniel A said:
Concerning trade: several people have stated that the aliens will have all trade (or close to it). I have already posted regarding that. The simple answer is that they will not, a fact every SP knows very well and it is quite astounding that some of you believe that they will have 20/20 or close to it in all COTs. :wacko:

In SP Aliens can establish 5 merchants in all COTs fairly easy and maintain it like that extremely easy, by *perhaps* needing to send 1 merchant a year to a COT where by some extremely bad luck their merchant is competed out, even with BB>2*BBlimit and stability=-3.
In SP it is also easy to acquire 15-20 merchats in the richest COTs by competing out other countries and than fairly easy maintaining this presence.

I accept that in MP it would all be harder when player countries discover out-of-Europe COTs. This could be fairly soon if they share maps. However, since in regular MP games with more or less equal trade technologies we often see nations dominating the world trade and easilly having 5 merchants in every COT, I assume it is only right to assume at least that in this case for Aliens.
If I were Alien, I would simply threaten to DOW a country that for example trades in any COT except her own, and even there Aliens should be given the monopoly. Perhaps I would even force them to embargo all the rest :D.
 

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Wyvern said:
I doubt you'll see any player wars the first 50 years or so as everyone will do a rapid divide of AI territory, but I'd be extremely surprised if see a total absense especially if one player thinks he can improve his own power and hence ability to beat off the aliens by a quick grab of some rich piece of land from another player.

But I concure; they are likely to be pretty rare and that in itself might make this game rather dull for anyone not on the front line of the alien advance.

This is my view also. That's why I suggested to place all Human countries as well as Aliens to one area, for example Europe/North Africa or Asia.
In Europe you could place Aliens on one Mediterranean island. Historical events for Europeans should be cancelled, don't you think? Even regardless of location of Aliens.
In Asia Aliens could be perhaps in Arakan or Pegu, a small one-province country with a harbor.
 
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Barnius said:
I accept that in MP it would all be harder when player countries discover out-of-Europe COTs. This could be fairly soon if they share maps. However, since in regular MP games with more or less equal trade technologies we often see nations dominating the world trade and easilly having 5 merchants in every COT, I assume it is only right to assume at least that in this case for Aliens.
If I were Alien, I would simply threaten to DOW a country that for example trades in any COT except her own, and even there Aliens should be given the monopoly. Perhaps I would even force them to embargo all the rest :D.

You would even as aliens concentrate on trade rather then conquest :D
 

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FAL said:
You would even as aliens concentrate on trade rather then conquest :D

What else could I do in the case that spineless race of half animals that calls themself humans accepts my above stated conditions? :rolleyes:

But perhaps, just perhaps, the idea is to force them to oppose and make fatal mistake...
 

RedPhoenix

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Barnius said:
It has definitelly been too long since I played EU2!

There is a great guide to everything naval in FAQ section. Apparently even at naval technology=1 one can avoid attrition completely :eek: .

Aliens certainly can blockade all human navies in ports with enough ships and not be concerned with attrition, especially if they have time to plan their movements.

There is no way to avoid naval attrition before level 40 or whatever it was when they lose attrition(and after that you have movement attrition.

There is no honest way anyway, I suppose there are some BUG ABUSABLE ways, but if you use those, you should not be playing MP in the first place.