Wyvern said:Regarding manpower, 50 sounds far too much to begin with - it would effectively put them on par with the middle sized european nations.
The thing is we want them survive a longer war without killing themselves with war exhaustion.
Wyvern said:Regarding manpower, 50 sounds far too much to begin with - it would effectively put them on par with the middle sized european nations.
Barnius said:Bah, manpower! Everyone knowsit's completely irrelevant even in "normal" MP games. Here more than ever navies will rule: if I were Alien my policy would be simple: the country that dares building a navy is DOWed with a primary goal to force her to disband it
:wacko:
Chaingun said:The thing is we want them survive a longer war without killing themselves with war exhaustion.I really wonder how fast alien progress will be; I'll edit them to 20 MP for now though. Does it sound better?
RedPhoenix said:Just give the starting province like +10 manpower. They can work the rest by them selvesI think its a good rule to go that they would assimilate the provinces they conquer making them their own culture.
I think you over-estimate the likelyhood of wars of war exhaustion early on. Seriously - who is going to want to make themselves an early target of the aliens? Let us assume the Aliens fight Spain in the colonies. The Alien aim to begin with is to take the colonies and gain a peace deal. If Spain doesn't give a reasonable one the aliens will be sailing to mainland spain pretty shortly and will be able to stab hit spain anyway. Now a good player can survive stab hits for a very long time I'll grant you, but will Spain want to risk being totally overrun and losing mainland provinces when giving a few colonies will gain her peace? I think not. Consider also that most fortresses will be minimal for a long time and the aliens will be able to assault and conquer these fairly rapidly.Chaingun said:The thing is we want them survive a longer war without killing themselves with war exhaustion.I really wonder how fast alien progress will be; I'll edit them to 20 MP for now though. Does it sound better?
RedPhoenix said:Why are the aliens sailing anyway? unless they want to appear as if not being offworld to humans anyhow.
cheech said:Lets say you have 8 humans v 1 alien. I dont think fighting like this would be too hard. You just need to take them 1 at a time. I suppose a large alien empire may be tricky to manage in some ways but with total naval superiority (which they will have) its unlickely they will be attacked at home. Playing against lots of humans is never really hard as long as they are all concentrated in a small area. Its harder imo to coordinate alliances as you have to use the chat and play atst.
Chaingun said:As for cultural assimilation, I'm afraid that it'd be difficult to track how long each province was owned.
o ships at naval tech 60 receive any attrition?
PJL said:One word - nationalism. Simply use the inbulit 30 year nationalism (assimilation?) rule to change the culture to alien. Can be easily worked out after each session.
Barnius said:Why do you assume only aliens would DOW or be active party in deciding when and where the war will take place?
cheech said:Ah yes 1 more thing.. I think that the humans should get CB on the aliens![]()
Barnius said:BB could be the problem though, almost over the limit already.