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Mantriel

Second Lieutenant
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Feb 9, 2020
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I am surprised how much fun I have with the game. I am planning a new city. I like planning as much as executing. I actually haven't played the game for a couple of days now, but I was just looking at maps and thinking about what I would build.
I thought I share my next upcoming city plan with you, maybe one of you might find it entertaining.

I am going to start it on Green Peaks, my rules:

1: Mods
Almost no mods (I have a couple of UI mods to make the UI smaller and transparent). I use TM: PE (of course) and unlimited resources.

2: 9 tiles only.
My machine can handle more, but I like to limit myself.

3: Natural Disasters is on
I am not sure where I will put the slider, but I guess somewhere in the lower half.

4. I will try to convert the map to a snowmap and play on that. I haven't done it before, but I think it is doable.

5: Objectives
Get 100k+ population
Get 1mil+ Currency reserves
Have a positive income (preferably 40k+ a week)
Have a traffic of 80%+
Have 0% water pollution
Have 90%+ happiness
Minimize imports as much as possible.
Get all 16 unique factories
Have a big fishing industry (as a side not, have a big IT Cluster "industry" too).
Get all three campusses to 5 stars and maintain it at that level
Get 8 out of the 9 Unique Faculties (I dislike the building "School of Environmental Studies" and I avoid building it)
Have at least 3 stadiums (one from the match day DLC, the unique building called "Stadium" and at least one campus stadium).
Get an amusement park. a city park and a zoo to max stars.
Have a huge central traffic hub (trains, busses, intercity bus and metro)
Have a huge cargo network (planes, trains, ships and automobiles) I am thinking about using 3 maybe 4 lines of parallel train tracks (probably underground).

And at the very end:
Build all 8 monuments (the Hadron Collider and Fusion Power Plant will be the last two buildings I place, which means I have to finish the game without them). I will try to place the medical center as soon as possible (I think that is the best monument in the game), but will probably place the rest at the very end. The space elevator is tricky to place because of the huge amount of traffic it creates.

6. No restrictions on:
- a. Eminent Domain (destroying zoned buildings) I will replace "old town" at some point. And overall I find the game more fun without this self inflicted restriction.
- b. Loans (with natural disasters occurring I might need loans at the beginning).
- c. Terraforming/Landscaping. I will move that small hill over and fill up the bay area to reclaim more space from the sea. I will also probably "remove" the small river in the middle of the starting tile.
- d. I like grids, this city will be built on a "grid structure".

The actual plan:
Green Peaks - plan.jpg


Those are the tiles I will be using.
I will move the small hill from the middle and fill up the coastline to get more buildable space.
I will create a big tourist and leisure area on the reclaimed coastline and I will try to put all of my fancy touristy unique buildings there.

Things to decide:
* Oil is scarce except for the two offshore oil patches. I might add some oil, somewhere in the middle, manually to make starting on industry a little bit more fun.
* I am thinking about using monorails as a form of transport to move the tourists around... I am not sure how I am going to do that.
* I might have to go outside the map to readjust the road network the single one highway service interchange in the middle is definitely not going to be enough. I will have to connect the two train track lines with each other (And I might upgrade the highways to four lanes instead of the normal 3).
* Once all is done I might expand to 25 tiles (and claim the "upper" 11 tiles) and try to get the population above 250k+, maybe even 600k+.
* I might build an airport with the airport DLC... but I am not sure about it.
* I might use mods to place water to create small lakes for my zoo and for my city park. The fresh water outlet does work, but I have to turn it off and on all the time.

-

Any comments and criticism welcome. Especially mod recommendations.

-

edit:
Green Peaks - plan 01 - cropped.jpg


Initial setup thoughts.

Next update in a week (maybe two).
 
Last edited:

Ragga Muffin

Captain
Dec 24, 2019
481
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I might show what i did with this map 1day, after ive fixed it.
Its currently halfway into a death wave (ty dlc)

To put it bluntly i went a little "far".
Please vary the grid, its not worth building a city with regular grid
 
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Mantriel

Second Lieutenant
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Please vary the grid, its not worth building a city with regular grid
I promise I will stop using the grid for my next city.
I am sticking to my grid plan for now. :)

-

I converted the map to Snowmap, added a couple of system interchanges outside of my starting 9 tiles, connected the northern and southern railway lines and formatted it into a Scenario (you need to accomplish some of the stuff I have written above) and uploaded it to the workshop:
 

Ragga Muffin

Captain
Dec 24, 2019
481
140
I promise I will stop using the grid for my next city.
I am sticking to my grid plan for now. :)

-

I converted the map to Snowmap, added a couple of system interchanges outside of my starting 9 tiles, connected the northern and southern railway lines and formatted it into a Scenario (you need to accomplish some of the stuff I have written above) and uploaded it to the workshop:
If you want to ever show the city to anyone else can i recommend you dont have a snow map. They have a certain charm to them but really suffer with colour contrast. Your colours a basically blue or white. I like it, im fairly used to the colour pallet cause i paint 40k space wolves, other cities get green, orange, red, pink, white and blue
Grid all you want dude, just do more than 8x8 repeat, break it up a bit, have long thin strips, rectangles, maybe some curves
 
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Mantriel

Second Lieutenant
33 Badges
Feb 9, 2020
173
107
  • Cities: Skylines
  • Cities: Skylines Industries
  • Cities: Skylines - Green Cities
  • Cities: Skylines - After Dark
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Campus
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
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  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
If you want to ever show the city to anyone else can i recommend you dont have a snow map. They have a certain charm to them but really suffer with colour contrast. Your colours a basically blue or white. I like it, im fairly used to the colour pallet cause i paint 40k space wolves, other cities get green, orange, red, pink, white and blue
Grid all you want dude, just do more than 8x8 repeat, break it up a bit, have long thin strips, rectangles, maybe some curves
I don't stream or anything. I like planning, I thought someone else would enjoy my planning, so I shared my planning... I don't intend to share my city, I feel no need to :D .

I like snowmaps because of the heating mechanic (and the snow maintenance). I do not care about the aesthetics...

Grids: I usually create 8x16, 8x18 and 8x20 strips, bunch 6x6 of these together to create a "city block", put schools, high schools, police station, fire station and medical center in the middle and a cemetery, a crematorium, a couple recycling centers and a post office somewhere on the edge.
Repeat this 5 more times and a tile is full ( add some zoned industry, water treatment, electricity, to the mix).