I am goin to make a thread in the sugestions forum but want to discuss it a little bit upfront.
Suggestion:
Each planet has a govenor by default. Sectors can be created to have one govenor for multiple systems. The creation of a sector should be determent by a spaceport building (a new one, sector managment or somthing like that) and the sector size be a module (admistrative port) with +1 sector size per building and a 1 energie base cost. The trade hub remains as it is.
Why:
i want to have more control how the sectors are created (dont like the one planet ones for example) and due to the fact that i have about one station per sector with planets to haverest the trade it seems logical to tie sectors to stations rather than planets. With this system you are able to dedicate a spaceport to civilian use with three admin ports + trade hubs to creat a a little bit larger sector than now (three jumps) while beeing able to place the center strategically, or make huge, up to six 6 jumps sectors by "wasting one station" (does not give you anything other than a huge sector) and use multiple trade/shipyard/defense stations on the peripherie.
What do you think? Is this something you would like. Do i miss something, oversee a problem with this system?
Suggestion:
Each planet has a govenor by default. Sectors can be created to have one govenor for multiple systems. The creation of a sector should be determent by a spaceport building (a new one, sector managment or somthing like that) and the sector size be a module (admistrative port) with +1 sector size per building and a 1 energie base cost. The trade hub remains as it is.
Why:
i want to have more control how the sectors are created (dont like the one planet ones for example) and due to the fact that i have about one station per sector with planets to haverest the trade it seems logical to tie sectors to stations rather than planets. With this system you are able to dedicate a spaceport to civilian use with three admin ports + trade hubs to creat a a little bit larger sector than now (three jumps) while beeing able to place the center strategically, or make huge, up to six 6 jumps sectors by "wasting one station" (does not give you anything other than a huge sector) and use multiple trade/shipyard/defense stations on the peripherie.
What do you think? Is this something you would like. Do i miss something, oversee a problem with this system?