Planets in the same system and technology cost

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Qoff

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So what do you guys think about the technology cost in planets of the same system? I think the formula should track the cost per system and not per planet, or if there is more than 1 planet in the same system this cost should be lower.
 

Derp

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Why, though? The tech cost increase is already very mild.
 

henzington

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Planets in the same system are great as you get 100% of the resources as opposed to just 75% if they were in a sector. I usually make these smaller planet my army trainer.
 

Qoff

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I honestly dont colonise planets in the same system very often because many times they are small, and I dont colonise planets smaller than my homeworld.
 

GC13

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I find that you run out of energy credits that way.
Fair enough: my core worlds do have a few blank tiles with power plants on them, and I'll usually paper over unneeded food resources with power plants when the planet is done growing.

Still, by remembering to place a lot of labs, I consistently have superior tech despite growing quite large. It's not that I tech up and use that tech lead to get big, I get big at the same time as my tech lead grows, then just keep on teching.

It's just really, really easy to overcome the planet/pop research penalty by adding even just a few labs; the penalty doesn't make your research rate slow as you get bigger, it just makes your research rate not grow as quickly.
 

LordMagus

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Tech penalty is overcome by big empires quite easily. 1/4 planets should be tech planets, with the other 3/4 being either energy or minerals. For every 1 research points it costs 0.42 energy on average. A single Power plant IV produces at least 6 energy, which will support 2.4 T3 research labs. So you'd need roughly half the amount of research worlds to be energy focused, to cover their cost.
 
Last edited:

Voidlord

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I honestly dont colonise planets in the same system very often because many times they are small, and I dont colonise planets smaller than my homeworld.

You should colonise them, extra resources, extra naval cap which is useful early on, extra border extrusion.
 

mudcrabmerchant

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I'd rather the per-planet tech cost penalty be changed to per-tile. Two 12-slots should be equivalent to one 24-slot. Small planets are already gimped by providing fewer resources, why do they need to carry an extra tech cost penalty compared to large ones?

This also ties the tech cost penalty directly to level of development of your empire - on top of the per-pop penalty, you are penalized exactly to the proportion of tiles that are underutilized. That's a nice, neat way to make expansion or development a less obvious decision in the short-to-mid-term (though both, of course, should be ideal and required in the long-term, I ain't no damned dirty tall-ist).
 

Derp

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I do not understand the unwarranted importance some people place on tech.
Yes, more resources and ship cap is worth a measly 10% increase on base research costs.
 

Voidlord

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Not sure if a 10% malus on tech worth worlds 15- early on
Yes it is, more resources being generated means, more stations like Research Stations getting set up. Higher density of colonies increase Border extrusion, meaning more resources ready for to be exploited. More Planets means more Naval Cap so more warships, and with those warships you can overwhelm your enemy even if they have a technological advantage over you. I have won a war against an empire where they had T3 Kinetic while I still had T1 Kinetic, through sheer weight of numbers, and a superior industrial base.
 

Madzai

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I think it would be a great idea, not only because science penalty being a bit too much, but because it allow systems with more than one habitable planet to be a point of interest, and we need those in Stellaris. Because right now aside from 20+ tiled planets, and some lucky systems packed with a lot of resources all system are rather similar. And you fighting just "for territory". Compare it to EU or HoI where some provinces were crucial for the party and hold awesome riches.
So making a system with more than one habitable planets:
1) Count as one core system (already done).
2) Making science penalty apply for the whole system or per-tile (it still make such system more important).
3) Making Governors rule the whole system (if they could manage a sectors, they surely can manage a system).

This way such system would be a decent prize for anyone, and worth fighting a war for.