So what do you guys think about the technology cost in planets of the same system? I think the formula should track the cost per system and not per planet, or if there is more than 1 planet in the same system this cost should be lower.
Interesting; that is not my experience. In fact I find the current tech/expansion balance a little difficult to manage.Why, though? The tech cost increase is already very mild.
I find that you run out of energy credits that way.Just build a lab on every tile that doesn't have a resource bonus and you'll probably be fine.
Fair enough: my core worlds do have a few blank tiles with power plants on them, and I'll usually paper over unneeded food resources with power plants when the planet is done growing.I find that you run out of energy credits that way.
I honestly dont colonise planets in the same system very often because many times they are small, and I dont colonise planets smaller than my homeworld.
Not sure if a 10% malus on tech worth worlds 15- early onYou should colonise them, extra resources, extra naval cap which is useful early on, extra border extrusion.
Yes it is, more resources being generated means, more stations like Research Stations getting set up. Higher density of colonies increase Border extrusion, meaning more resources ready for to be exploited. More Planets means more Naval Cap so more warships, and with those warships you can overwhelm your enemy even if they have a technological advantage over you. I have won a war against an empire where they had T3 Kinetic while I still had T1 Kinetic, through sheer weight of numbers, and a superior industrial base.Not sure if a 10% malus on tech worth worlds 15- early on
I'd rather the per-planet tech cost penalty be changed to per-tile. Two 12-slots should be equivalent to one 24-slot. Small planets are already gimped by providing fewer resources, why do they need to carry an extra tech cost penalty compared to large ones?