Planets forget prioritized robot species and stop production

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

NMS127

Sergeant
18 Badges
Dec 28, 2018
78
44
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Teleglitch: Die More Edition
  • Magicka
I'm on my first game of Stellaris, playing 2.2.2. After I researched droids and realized I could have multiple robot "species" on the same world and assemble robots of a new template without having to do a special project, I set all my planets to produce various different robot species based on what jobs I expected them to take. But I've had a couple problems:

- After loading, some planets show no robot assembly in the Demographics area of the Population tab, but with the lock icon indicating a species is prioritized. If I click the empty portrait to show the species selector, one of them is selected and clicking it again makes it show that it's assembling that species and restores the assembly progress.

- In the middle of playing, several planets just switched to no robot assembly, without the lock icon, and lost all their assembly progress. It's possible this happened when the first pop of the template they all had selected was assembled. I didn't disable any roboticist jobs or run out of any resources.
 

NMS127

Sergeant
18 Badges
Dec 28, 2018
78
44
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Teleglitch: Die More Edition
  • Magicka
I just had a world finish assembling the first pop of another new robot species. This time I didn't have any other worlds assembling the same species. But the world that assembled it switched to assembling the parent species, even though the tooltip on the prioritized species lock icon says it's prioritizing the new type. If I click the portrait, none of the species in the "select species" panel are selected, nor is "any species". It seems like when the first pop of a species is assembled, the template is deleted and an identical one created, but not selected by planets previously assembling the old one.
 

NMS127

Sergeant
18 Badges
Dec 28, 2018
78
44
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Teleglitch: Die More Edition
  • Magicka
I did play around with making new templates some time recently. I don't think I saved any, but I did delete one I hadn't started assembling any of. It could have been on Friday, during the time the bugs in the first post happened. I don't think I touched it between then and when the bug in the second post happened on Saturday.

Edit: I haven't had any problems so far since I stopped fiddling with templates and let all my planets finish assembling a pop. Also, it occurred to me that I had some ACCESS VIOLATION crashes on Thursday when selecting planets from the outliner, and that could be related.
 
Last edited: